Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
630178d70a
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@ -22,22 +22,33 @@ public class Islandpanel : MonoBehaviour
|
||||
float remainingTime = 0f;
|
||||
public CertificatePanel Certificate;
|
||||
public Sprite[] dao;
|
||||
async void Start()
|
||||
public Button zhengshu;
|
||||
|
||||
private async void OnEnable()
|
||||
{
|
||||
AuctionResponse response = await Scene_main_jiekou.instance.Auctioninformations();
|
||||
//IslandResponse jinpairesponse = await Scene_main_jiekou.instance.Island(count);
|
||||
gold.text=response.Data.gold.ToString();
|
||||
gold.text = response.Data.gold.ToString();
|
||||
introtext.text = response.Data.intro_text;
|
||||
InvesttotalText.text = response.Data.invest_total.ToString();
|
||||
remainingTime = response.Data.countdown;
|
||||
if(response.Data.island_id==0)
|
||||
if (response.Data.island_id == 0)
|
||||
{
|
||||
Dao.gameObject.SetActive(false);
|
||||
islandname.gameObject.SetActive(false);
|
||||
}
|
||||
zhengshu.onClick.AddListener(async () =>
|
||||
{
|
||||
Certificate.response = await Scene_main_jiekou.instance.AuctionCertificate();
|
||||
});
|
||||
islandname.text = response.Data.island_name;
|
||||
UpdateCountdownText(remainingTime);
|
||||
Dao.sprite = dao[response.Data.island_id];
|
||||
Certificate.response = await Scene_main_jiekou.instance.AuctionCertificate();
|
||||
}
|
||||
async void Start()
|
||||
{
|
||||
|
||||
UpButton.onClick.AddListener(() =>
|
||||
{
|
||||
count += 1;
|
||||
@ -55,7 +66,7 @@ public class Islandpanel : MonoBehaviour
|
||||
});
|
||||
if (remainingTime == 0)
|
||||
{
|
||||
Certificate.response = await Scene_main_jiekou.instance.AuctionCertificate();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,6 +26,7 @@ public class WebJoinroom : MonoBehaviour
|
||||
private float interval = 1f; // 每秒调用一次
|
||||
public Button Fishing;
|
||||
FishJoinroomData fishJoinroomData;
|
||||
public GameObject[] yu;
|
||||
private async void Start()
|
||||
{
|
||||
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
||||
|
@ -123,7 +123,7 @@ public class minerControl : MonoBehaviour
|
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}
|
||||
|
||||
//ΈΔ±δ³―Ος
|
||||
ChangeShipLook(pathPoints[0], pathPoints[path.Count - 1]);
|
||||
ChangeShipLook(this.transform.position, pathPoints[path.Count - 1]);
|
||||
|
||||
|
||||
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||||
|
@ -133,6 +133,8 @@ public class roomcontroller : MonoBehaviour
|
||||
Vector3 pos = new Vector3(Random.Range((endPos.position.x-startPos.position.x)/2, endPos.position.x), endPos.position.y, endPos.position.z);
|
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fishMan.transform.position = pos;
|
||||
|
||||
//fishMan.transform.position = endPos.position;
|
||||
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user