火焰长度修改

This commit is contained in:
GL 2024-12-27 11:39:11 +08:00
parent 3cb3594571
commit 634435716a
20 changed files with 841 additions and 7 deletions

View File

@ -71,7 +71,7 @@ BoxCollider2D:
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@ -82,7 +82,7 @@ BoxCollider2D:
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View File

@ -266,7 +266,7 @@ SpriteRenderer:
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@ -506,6 +506,10 @@ MonoBehaviour:
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--- !u!61 &-3836672401185760439 --- !u!61 &-3836672401185760439
BoxCollider2D: BoxCollider2D:

View File

@ -358,7 +358,6 @@ MonoBehaviour:
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@ -370,6 +369,7 @@ MonoBehaviour:
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@ -495,6 +495,10 @@ MonoBehaviour:
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--- !u!61 &-3836672401185760439 --- !u!61 &-3836672401185760439
BoxCollider2D: BoxCollider2D:

View File

@ -358,7 +358,6 @@ MonoBehaviour:
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@ -370,6 +369,7 @@ MonoBehaviour:
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@ -495,6 +495,10 @@ MonoBehaviour:
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View File

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@ -1 +1 @@
Subproject commit 722bec67c7478be8445779d8de43ad4fc49e563c Subproject commit 8632b38362f1ed4bed3247a2fbaa14993a745f6a

View File

@ -21,7 +21,8 @@ public class Skill_Spend : MonoBehaviour
}*/ }*/
[Header("战魂不足进行遮挡的musk")] [Header("战魂不足进行遮挡的musk")]
public Image musk; public Image musk;
[Header("技能图标")]
public Image SkillImage;
public Button UpgradeBtn; public Button UpgradeBtn;
public event Action OnItemsEnough; public event Action OnItemsEnough;
@ -52,6 +53,7 @@ public class Skill_Spend : MonoBehaviour
OnItemsAn += SpendAnClick; OnItemsAn += SpendAnClick;
UpgradeBtn.onClick.AddListener(UpgradeClick); UpgradeBtn.onClick.AddListener(UpgradeClick);
SetSkillImage();
} }
void UpgradeClick() void UpgradeClick()
@ -84,4 +86,9 @@ public class Skill_Spend : MonoBehaviour
OnItemsAn?.Invoke(); OnItemsAn?.Invoke();
} }
} }
public void SetSkillImage()//设置技能图标
{
SkillImage.sprite = mengyao.GetComponent<enemy>().SkillSprites[index - 1];
}
} }

View File

@ -7,6 +7,8 @@ public class enemy : Role
public string enemyId; public string enemyId;
[Header("移动速度")] public float moveSpeed; [Header("移动速度")] public float moveSpeed;
[Header("萌妖头像")] public Sprite MengyaoSprite;
[Header("萌妖技能图标")] public List<Sprite> SkillSprites;
[HideInInspector] [HideInInspector]
public float harmNumber = 0; // 伤害 public float harmNumber = 0; // 伤害
public float HarmNumber public float HarmNumber