火焰长度修改
This commit is contained in:
parent
3cb3594571
commit
634435716a
@ -71,7 +71,7 @@ BoxCollider2D:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@ -82,7 +82,7 @@ BoxCollider2D:
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--- !u!1 &492886037590634733
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GameObject:
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@ -266,7 +266,7 @@ SpriteRenderer:
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@ -506,6 +506,10 @@ MonoBehaviour:
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mySkillUp: {fileID: 1061754087244483355}
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- {fileID: 21300000, guid: fdd1af82c4a2e3b43adb1ef595ec34d0, type: 3}
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- {fileID: 21300000, guid: 4043457f6fd1cda4eb486839f31d2806, type: 3}
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harmNumber: 0
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--- !u!61 &-3836672401185760439
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BoxCollider2D:
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@ -358,7 +358,6 @@ MonoBehaviour:
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@ -370,6 +369,7 @@ MonoBehaviour:
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roleBulletSpeedAdd: 0.5
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attackRangeSprite: {fileID: 2211402838936384874}
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--- !u!58 &1338343970434073545
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@ -495,6 +495,10 @@ MonoBehaviour:
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mySkillUp: {fileID: 3258498600701209889}
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enemyId:
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moveSpeed: 0
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- {fileID: 21300000, guid: 0adb087419dd674498495bad0175fc85, type: 3}
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- {fileID: 21300000, guid: d899198e4c5678843aa5f2143bbc226f, type: 3}
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harmNumber: 0
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--- !u!61 &-3836672401185760439
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@ -358,7 +358,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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role: {fileID: 8433650274028726420}
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attackScope: 3
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damageTyp: 2
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attackCooldown: 3
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bulltes: []
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@ -370,6 +369,7 @@ MonoBehaviour:
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roleBulletSpeedAdd: 0
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--- !u!58 &1338343970434073545
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@ -495,6 +495,10 @@ MonoBehaviour:
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mySkillUp: {fileID: 206052671066122143}
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enemyId:
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moveSpeed: 0
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- {fileID: 21300000, guid: cfd21a22d56637e44b11ed37c12db481, type: 3}
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harmNumber: 0
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--- !u!61 &-3836672401185760439
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@ -449,12 +449,15 @@ MonoBehaviour:
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meng_yao/Assets/Resources/animation/A_fightin/Ftest/bqe1.png
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BIN
meng_yao/Assets/Resources/animation/A_fightin/Ftest/bqe1.png
Normal file
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@ -1 +1 @@
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Subproject commit 722bec67c7478be8445779d8de43ad4fc49e563c
|
||||
Subproject commit 8632b38362f1ed4bed3247a2fbaa14993a745f6a
|
@ -21,7 +21,8 @@ public class Skill_Spend : MonoBehaviour
|
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}*/
|
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[Header("战魂不足进行遮挡的musk")]
|
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public Image musk;
|
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|
||||
[Header("技能图标")]
|
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public Image SkillImage;
|
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public Button UpgradeBtn;
|
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|
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public event Action OnItemsEnough;
|
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@ -52,6 +53,7 @@ public class Skill_Spend : MonoBehaviour
|
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OnItemsAn += SpendAnClick;
|
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|
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UpgradeBtn.onClick.AddListener(UpgradeClick);
|
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SetSkillImage();
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}
|
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void UpgradeClick()
|
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@ -84,4 +86,9 @@ public class Skill_Spend : MonoBehaviour
|
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OnItemsAn?.Invoke();
|
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}
|
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}
|
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|
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public void SetSkillImage()//设置技能图标
|
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{
|
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SkillImage.sprite = mengyao.GetComponent<enemy>().SkillSprites[index - 1];
|
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}
|
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}
|
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|
@ -7,6 +7,8 @@ public class enemy : Role
|
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public string enemyId;
|
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|
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[Header("移动速度")] public float moveSpeed;
|
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[Header("萌妖头像")] public Sprite MengyaoSprite;
|
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[Header("萌妖技能图标")] public List<Sprite> SkillSprites;
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[HideInInspector]
|
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public float harmNumber = 0; // 伤害
|
||||
public float HarmNumber
|
||||
|
Loading…
Reference in New Issue
Block a user