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@ -23,6 +23,19 @@ public class Asset_Details : MonoBehaviour
public Button GiveawayBtn;
public GameObject GiveawayPanel;
public Transform mycanvas;
private void Start()
{
GiveawayBtn.onClick.AddListener(GiveawayClick);
}
void GiveawayClick()
{
Instantiate(GiveawayPanel, mycanvas);
}
/// <summary>
/// 瑯데
/// </summary>

View File

@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GiveawayPanel : MonoBehaviour
{
public InputField EnterInput;
public Button SearchBtn;
public Button closeBtn;
public GameObject Giveawayitem;
public Transform Connact;
ImageLoader ImageLoader = new ImageLoader();
List<GameObject> itemlist = new List<GameObject>();
void Start()
{
SearchBtn.onClick.AddListener(SearchClick);
closeBtn.onClick.AddListener(CloseClick);
}
async void SearchClick()
{
foreach (GameObject item in itemlist)
{
Destroy(item);
}
itemlist.Clear();
transfersearchIndefo info = await Scene_main_jiekou.instance.TransfersearchInfos(EnterInput.text);
if (info.code == 200)
{
GameObject obj = Instantiate(Giveawayitem, Connact);
itemlist.Add(obj);
obj.GetComponent<Giveawayitem>().head.sprite = await ImageLoader.LoadImageAsync(info.data.avatar_url);
obj.GetComponent<Giveawayitem>().username.text = info.data.name;
obj.GetComponent<Giveawayitem>().uid = info.data.uid;
obj.GetComponent<Giveawayitem>().userid.text = info.data.uid;
Promptmgr.Instance.PromptBubble(info.message);
}
else
{
Promptmgr.Instance.PromptBubble(info.message);
}
}
void CloseClick()
{
Destroy(this.gameObject);
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Giveawayitem : MonoBehaviour
{
public Image head;
public Text username;
public Text userid;
public Button GiveBtn;
[HideInInspector]
public string uid;
void Start()
{
GiveBtn.onClick.AddListener(GiveClick);
}
void GiveClick()
{
}
// Update is called once per frame
void Update()
{
}
}

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