diff --git a/meng_yao/Assets/Resources/Prefabs/GiveawayPanel.prefab b/meng_yao/Assets/Resources/Prefabs/GiveawayPanel.prefab
new file mode 100644
index 00000000..b6be08d8
--- /dev/null
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new file mode 100644
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index b45a4d26..f66245a0 100644
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+ m_RootOrder: 25
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@@ -134274,10 +134275,18 @@ PrefabInstance:
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value:
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diff --git a/meng_yao/Assets/res/customInput_slices/frame_zsbg.png b/meng_yao/Assets/res/customInput_slices/frame_zsbg.png
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index 00000000..f0ebca7a
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new file mode 100644
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diff --git a/meng_yao/Assets/script/scene_Main/Asset_Details.cs b/meng_yao/Assets/script/scene_Main/Asset_Details.cs
index 1dd950bf..50b9c7f1 100644
--- a/meng_yao/Assets/script/scene_Main/Asset_Details.cs
+++ b/meng_yao/Assets/script/scene_Main/Asset_Details.cs
@@ -23,6 +23,19 @@ public class Asset_Details : MonoBehaviour
public Button GiveawayBtn;
+ public GameObject GiveawayPanel;
+ public Transform mycanvas;
+ private void Start()
+ {
+ GiveawayBtn.onClick.AddListener(GiveawayClick);
+ }
+
+
+ void GiveawayClick()
+ {
+ Instantiate(GiveawayPanel, mycanvas);
+ }
+
///
/// ΥΛ΅₯
///
diff --git a/meng_yao/Assets/script/scene_Main/ui/GiveawayPanel.cs b/meng_yao/Assets/script/scene_Main/ui/GiveawayPanel.cs
new file mode 100644
index 00000000..f160ec72
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/ui/GiveawayPanel.cs
@@ -0,0 +1,58 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+public class GiveawayPanel : MonoBehaviour
+{
+ public InputField EnterInput;
+ public Button SearchBtn;
+ public Button closeBtn;
+
+ public GameObject Giveawayitem;
+ public Transform Connact;
+
+ ImageLoader ImageLoader = new ImageLoader();
+
+ List itemlist = new List();
+ void Start()
+ {
+ SearchBtn.onClick.AddListener(SearchClick);
+ closeBtn.onClick.AddListener(CloseClick);
+ }
+
+ async void SearchClick()
+ {
+ foreach (GameObject item in itemlist)
+ {
+ Destroy(item);
+ }
+ itemlist.Clear();
+ transfersearchIndefo info = await Scene_main_jiekou.instance.TransfersearchInfos(EnterInput.text);
+ if (info.code == 200)
+ {
+ GameObject obj = Instantiate(Giveawayitem, Connact);
+ itemlist.Add(obj);
+ obj.GetComponent().head.sprite = await ImageLoader.LoadImageAsync(info.data.avatar_url);
+ obj.GetComponent().username.text = info.data.name;
+ obj.GetComponent().uid = info.data.uid;
+ obj.GetComponent().userid.text = info.data.uid;
+ Promptmgr.Instance.PromptBubble(info.message);
+ }
+ else
+ {
+ Promptmgr.Instance.PromptBubble(info.message);
+ }
+
+
+ }
+
+ void CloseClick()
+ {
+ Destroy(this.gameObject);
+ }
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
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diff --git a/meng_yao/Assets/script/scene_Main/ui/Giveawayitem.cs b/meng_yao/Assets/script/scene_Main/ui/Giveawayitem.cs
new file mode 100644
index 00000000..70afb1be
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/ui/Giveawayitem.cs
@@ -0,0 +1,29 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+public class Giveawayitem : MonoBehaviour
+{
+ public Image head;
+ public Text username;
+ public Text userid;
+ public Button GiveBtn;
+
+ [HideInInspector]
+ public string uid;
+ void Start()
+ {
+ GiveBtn.onClick.AddListener(GiveClick);
+ }
+
+ void GiveClick()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
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new file mode 100644
index 00000000..f989277b
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