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- public RectTransform AvatarRect; - Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f); - - - public Transform canvas; - private void Awake() - { - } + + public Text Name; + public Text Id; + + public AssetsPanel _AssetsPanel; + void Start() - { + { Avatarbtn.onClick.AddListener(Display_pop_up_window); AvatarPanel.gameObject.SetActive(false); + + UpdateShow(); } private void Display_pop_up_window() @@ -40,5 +42,11 @@ public class HeadTanchuang : MonoBehaviour AvatarPanel.gameObject.SetActive(false); } + async void UpdateShow() + { + await Task.Delay(100); + this.Name.text = _AssetsPanel._PlayerInfoData.nickname.ToString(); + this.Id.text = _AssetsPanel._PlayerInfoData.uid.ToString(); + } } diff --git a/meng_yao/Assets/script/scene_Main/AssetsPanel.cs b/meng_yao/Assets/script/scene_Main/AssetsPanel.cs index aff156d8d..9dad63aad 100644 --- a/meng_yao/Assets/script/scene_Main/AssetsPanel.cs +++ b/meng_yao/Assets/script/scene_Main/AssetsPanel.cs @@ -25,6 +25,10 @@ public class AssetsPanel : MonoBehaviour public Image UserHead; public Text PersonaText; public Text PersonID; + + + + public PlayerInfoData _PlayerInfoData; // Start is called before the first frame update void Start() { @@ -65,16 +69,11 @@ public class AssetsPanel : MonoBehaviour async void UpdateTaxt() { - PlayerInfoData info=await Scene_main_jiekou.instance.PlayerInfos(); - Stone.text = Scene_main_jiekou.instance.infoData.gem.ToString(); - Coin.text = Scene_main_jiekou.instance.infoData.gold.ToString(); - Ore.text = Scene_main_jiekou.instance.infoData.water.ToString(); - Forging.text = Scene_main_jiekou.instance.infoData.forge.ToString(); - UserName.text = Scene_main_jiekou.instance.infoData.nickname.ToString(); - PersonaText.text = Scene_main_jiekou.instance.infoData.nickname.ToString(); - UserID.text = Scene_main_jiekou.instance.infoData.uid.ToString(); - PersonID.text = Scene_main_jiekou.instance.infoData.uid.ToString(); - + _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos(); + Stone.text = _PlayerInfoData.gem.ToString(); + Coin.text = _PlayerInfoData.gold.ToString(); + Ore.text = _PlayerInfoData.water.ToString(); + Forging.text = _PlayerInfoData.forge.ToString(); } diff --git a/meng_yao/Assets/script/scene_Main/ReviseName.cs b/meng_yao/Assets/script/scene_Main/ReviseName.cs index 50548b9b0..ccaab3e02 100644 --- a/meng_yao/Assets/script/scene_Main/ReviseName.cs +++ b/meng_yao/Assets/script/scene_Main/ReviseName.cs @@ -7,11 +7,12 @@ public class ReviseName : mount { public Button ReviseBtn; - public Text RevisrText; - public Text MainnameText; + public Text NameText; + public Text IdText; // Start is called before the first frame update void Start() { + ReviseBtn.onClick.AddListener(ReviseClick); } @@ -38,8 +39,8 @@ public class ReviseName : mount if (issuccefful.code ==200) { Promptmgr.Instance.PromptBubble("修改昵称成功"); - RevisrText.text = issuccefful.data.nickname; - MainnameText.text = issuccefful.data.nickname; + NameText.text = issuccefful.data.nickname; + //IdText.text = issuccefful.data.nickname; gameObject.GetComponent().destroy(); } else @@ -53,9 +54,10 @@ public class ReviseName : mount - // Update is called once per frame - void Update() + public async void UpdateShow() { - + PlayerInfoData info = await Scene_main_jiekou.instance.PlayerInfos(); + this.NameText.text = info.nickname.ToString(); + this.IdText.text = info.uid.ToString(); } } diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index b5fb7314c..06a140b68 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -7,6 +7,7 @@ using UnityEngine; public class Scene_main_jiekou :MonoBehaviour { login _Login = new login(); + treeInfo TreeInfoss = new treeInfo(); treeTeamData teamData = new treeTeamData(); treeFansList treeFansList = new treeFansList(); @@ -16,31 +17,34 @@ public class Scene_main_jiekou :MonoBehaviour cancellation cancellation = new cancellation(); public static Scene_main_jiekou instance; - public PlayerInfoData infoData; + //public PlayerInfoData infoData; + + public bool IsTaskLoging; BillingStatistics _BillingStatistics = new BillingStatistics(); incomeList _incomeList = new incomeList(); - public void Awake() + public async void Awake() { instance=this; - - } - public async void Start() - { - - + IsTaskLoging = false; } + public async Task PlayerInfos() { - await _Login.TastLogin(); - playerInfo playerInfo=new playerInfo(); - // Debug.Log("balabala"+ MyGlobal.global.loginResponse.Data.access_token); + /*if (!IsTaskLoging) + { + + IsTaskLoging=true; + }*/ + + //await _Login.TastLogin(); + + playerInfo playerInfo=new playerInfo(); PlayerIndfo _PlayerIndfo = await playerInfo.PalyerInfo(); - infoData = _PlayerIndfo.Data; return _PlayerIndfo.Data; } @@ -93,7 +97,6 @@ public class Scene_main_jiekou :MonoBehaviour public async Task GetbillingStatisticsData(int type) { //await _Login.TastLogin(); - billingStatisticsResponse info = await _BillingStatistics.billingStatistics(type); return info.Data; } diff --git a/meng_yao/Assets/script/scene_Main/miner_jiekou.cs b/meng_yao/Assets/script/scene_Main/miner_jiekou.cs index 0f0b22013..bdc41f47c 100644 --- a/meng_yao/Assets/script/scene_Main/miner_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/miner_jiekou.cs @@ -29,7 +29,7 @@ public class miner_jiekou : MonoBehaviour /// public async Task> GetMinerInfo(int index) { - // await _Login.TastLogin(); + await _Login.TastLogin(); miningActivate go = new miningActivate(); MiningConfigResponse info= await go.MiningConfig(index); diff --git a/meng_yao/Assets/script/serveTestScript/loginModule/login.cs b/meng_yao/Assets/script/serveTestScript/loginModule/login.cs index 0ff3e53c5..219ce3eed 100644 --- a/meng_yao/Assets/script/serveTestScript/loginModule/login.cs +++ b/meng_yao/Assets/script/serveTestScript/loginModule/login.cs @@ -8,6 +8,8 @@ public class login : MonoBehaviour { public string token; checkAccount checkAccount = new checkAccount(); + + //private bool isTast; // 创建请求头,使用最新的 token public Dictionary CreateHeadersTologin() {