diff --git a/meng_yao/Assets/Scenes/scene_jiashadao.unity b/meng_yao/Assets/Scenes/scene_jiashadao.unity index af0e476b5..691c07983 100644 --- a/meng_yao/Assets/Scenes/scene_jiashadao.unity +++ b/meng_yao/Assets/Scenes/scene_jiashadao.unity @@ -147,7 +147,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 20523878} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -230,7 +230,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1432362433} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -280,7 +280,19 @@ MonoBehaviour: m_TargetGraphic: {fileID: 41418336} m_OnClick: m_PersistentCalls: - m_Calls: [] + m_Calls: + - m_Target: {fileID: 510804176} + m_TargetAssemblyTypeName: landContorl_jinsha, Assembly-CSharp + m_MethodName: OnClick + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!114 &41418336 MonoBehaviour: m_ObjectHideFlags: 0 @@ -502,7 +514,7 @@ RectTransform: - 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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 1432362433} + m_Father: {fileID: 2072244184} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} @@ -1957,7 +2001,7 @@ RectTransform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1096743754} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -3329,8 +3373,7 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - - {fileID: 359301739} - - {fileID: 909562577} + - {fileID: 2072244184} - {fileID: 41418334} - {fileID: 307679580} m_Father: {fileID: 510804175} @@ -4589,6 +4632,44 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2064797687} m_CullTransparentMesh: 1 +--- !u!1 &2072244183 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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public Transform Btntrans; + [Header("点击按钮出现的动画")] + public Transform OnBtnAni; public float FishPrice; @@ -132,13 +133,10 @@ public class landContorl_jinsha : MonoBehaviour } } - private void OnMouseDown() - { - //OnClick(); - } + private void OnTouch() { - OnClick(); + //OnClick(); } public void OnClick() @@ -160,15 +158,10 @@ public class landContorl_jinsha : MonoBehaviour Debug.Log("进入买船"); - //if (listItem.Count==0) - //{ - // Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red); - // return; - //} - - ScaleAni(Btntrans); + + ScaleAni(OnBtnAni); add_fish(); - // map.GetComponent().UpShip(); + } public void add_fish(string timerStr = null)//生成船只 { @@ -291,6 +284,8 @@ public class landContorl_jinsha : MonoBehaviour StartCoroutine(MoveToStartPos(fishMan, selectedPath.pathPoints)); } + + IEnumerator MoveToStartPos(GameObject man, List path) { @@ -353,18 +348,7 @@ public class landContorl_jinsha : MonoBehaviour fishMan.GetComponent().ChangeLookat(180f); // 朝向左边 } - } - - //加钱服务器计算,本地不需要 - /*void AddGold() - { - Debug.LogError("返航完成,开始:真·摸-鱼,加钱"); - - goldNumerTextPro.text = ActivateValue.ToString(); - fishMan.GetComponent().SetState(ShipState.draw); - - }*/ - + } //更新船只数量显示