Merge branch 'main' of http://192.168.2.19:3000/shurongsen/Cute_demon_attacks
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|
@ -1,6 +1,7 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.VisualScripting;
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using UnityEngine;
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using static UnityEditor.PlayerSettings;
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@ -86,7 +87,7 @@ public class mount : MonoBehaviour
|
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
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{
|
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if (type == 0){
|
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Destroy(gameObject);
|
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
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}
|
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else if (type == 1){
|
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Register register = new Register();
|
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|
@ -6,6 +6,7 @@ using Unity.VisualScripting;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
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using UnityEngine.UIElements;
|
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using static input_box_pop_up_window;
|
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[System.Serializable]
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public class BoxType
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@ -34,6 +35,8 @@ public class input_box_pop_up_window : MonoBehaviour
|
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|
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public delegate void OnClikeWT(List<BoxType> boxTypes);//事件函数执行委托回调
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public event OnClikeWT OnClike;//点击事件
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public delegate void End();
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public event End OnEnd;//点击事件
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// Start is called before the first frame update
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public int scroll_mode = 0;//滚动模式
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@ -64,13 +67,20 @@ public class input_box_pop_up_window : MonoBehaviour
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}
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public void destroy()
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{
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OnEnd?.Invoke();
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Destroy(gameObject);
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}
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public void trydestroy()
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{
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if (!is_force)
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{
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Destroy(gameObject);
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destroy();
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}
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}
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private void Awake()
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{
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setScrollMode(0);
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|
@ -9,6 +9,7 @@ public class input_box_pop_up_window_item : MonoBehaviour
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public GameObject textobj;
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public GameObject promptobj;
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public GameObject contentobj;
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public GameObject iconobj;
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public delegate void OnClikeWT(BoxType boxType, int type);//事件函数执行委托回调
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public event OnClikeWT OnClike;//点击事件
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public void onClikeAsync(int type = 0)//点击事件
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@ -24,6 +25,7 @@ public class input_box_pop_up_window_item : MonoBehaviour
|
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boxType = my_boxType;
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if (textobj != null) textobj.GetComponent<Text>().text = boxType.textName;
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if (promptobj != null) promptobj.GetComponent<Text>().text = boxType.prompt;
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//if (iconobj != null) iconobj.GetComponent<Image>(). = boxType.icon;
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}
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private void Update()
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{
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@ -14,37 +14,47 @@ public class jinsha : mount
|
||||
}
|
||||
public void buy_miners()//购买金币矿工界面
|
||||
{
|
||||
|
||||
|
||||
//밑균<EBB091>獗庫쭉서
|
||||
Cinemachine_2dCon.SetCameraContorl(false);
|
||||
|
||||
List<BoxType> boxTypes = new List<BoxType>();
|
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|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第一层", Type = 4, is_required = true});
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "红精灵", Type = 3, is_required = true});
|
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备.红", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "행쑹쥣", Type = 3, is_required = true});
|
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boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-행", Type = 3, is_required = true });
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第二层", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "븐쑹쥣", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-븐", Type = 3, is_required = true });
|
||||
|
||||
|
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "웁묏1匡굶", prompt = "뒤힛꿔", Type = 4, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "쫄쑹쥣", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-쫄<>", Type = 3, is_required = true });
|
||||
|
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|
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "웁묏1匡굶", prompt = "뒤愷꿔", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "융쑹쥣", Type = 3, is_required = true });
|
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boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-융", Type = 3, is_required = true });
|
||||
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "웁묏1匡굶", prompt = "뒤巧꿔", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "凜쑹쥣", Type = 3, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-凜", Type = 3, is_required = true });
|
||||
//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
|
||||
GameObject gameObject = add_pop_up();
|
||||
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
||||
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
||||
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
||||
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
||||
|
||||
gameObject.GetComponent<input_box_pop_up_window>().OnEnd += () =>
|
||||
{
|
||||
//밑균<EBB091>獗庫쭉서
|
||||
Cinemachine_2dCon.SetCameraContorl(true);
|
||||
};
|
||||
|
||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
{
|
||||
if (type == 1)
|
||||
@ -59,46 +69,69 @@ public class jinsha : mount
|
||||
OnType?.Invoke(1, 1);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
public void buy_zs_miners()//购买砖石矿工界面
|
||||
{
|
||||
List<GameObject> gameObjects1 = new List<GameObject>();
|
||||
List<BoxType> boxTypes = new List<BoxType>();
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
||||
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
||||
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
||||
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
||||
//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
|
||||
GameObject gameObject = add_pop_up();
|
||||
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
||||
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
||||
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
||||
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
gameObjects[4].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 0)
|
||||
if (type == 1)
|
||||
{
|
||||
Debug.Log("====0");
|
||||
OnType?.Invoke(2, 1);
|
||||
}
|
||||
else if (type == 1)
|
||||
});
|
||||
gameObjects[5].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
Debug.Log("====1");
|
||||
OnType?.Invoke(3, 1);
|
||||
}
|
||||
});
|
||||
|
||||
gameObjects[7].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(4, 1);
|
||||
}
|
||||
});
|
||||
gameObjects[8].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(5, 1);
|
||||
}
|
||||
});
|
||||
|
||||
gameObjects[10].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(6, 1);
|
||||
}
|
||||
});
|
||||
gameObjects[11].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(7, 1);
|
||||
}
|
||||
});
|
||||
|
||||
gameObjects[13].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(8, 1);
|
||||
}
|
||||
});
|
||||
gameObjects[14].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||
{
|
||||
if (type == 1)
|
||||
{
|
||||
OnType?.Invoke(9, 1);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using DG.Tweening;
|
||||
public class minbtn : MonoBehaviour
|
||||
{
|
||||
private Button btn;
|
||||
public GameObject buyPanel;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
@ -25,19 +25,8 @@ public class minbtn : MonoBehaviour
|
||||
|
||||
|
||||
btn.onClick.AddListener(() => {
|
||||
|
||||
DoTweenAni();
|
||||
|
||||
if (buyPanel== null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (buyPanel.GetComponent<buyingTalent>() != null)
|
||||
{
|
||||
buyPanel.GetComponent<buyingTalent>().ShowPanel();
|
||||
}
|
||||
DoTweenAni();
|
||||
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -16,11 +16,7 @@ public class room : MonoBehaviour
|
||||
|
||||
public GameObject minerPrefab;
|
||||
public Transform gold;
|
||||
public Transform startPos;
|
||||
|
||||
|
||||
|
||||
|
||||
public Transform startPos;
|
||||
|
||||
|
||||
public List<GameObject> cazhi;
|
||||
@ -34,16 +30,16 @@ public class room : MonoBehaviour
|
||||
if (toolsNumber_text==null)
|
||||
{
|
||||
toolsNumber = 10;
|
||||
haveNumber = 10;
|
||||
}
|
||||
ChangeTextPro();
|
||||
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
/* buyBTNs.OnBuyManBTN += addman;
|
||||
buyBTNs.OnBuyToolsBTN += addtools;*/
|
||||
|
||||
{
|
||||
if (toolsNumber_text == null) return;
|
||||
|
||||
jinsha.intance.OnType += addman;
|
||||
jinsha.intance.OnType += addtools;
|
||||
|
||||
@ -51,9 +47,8 @@ public class room : MonoBehaviour
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
/* buyBTNs.OnBuyManBTN -= addman;
|
||||
buyBTNs.OnBuyToolsBTN -= addtools;*/
|
||||
{
|
||||
if (toolsNumber_text == null) return;
|
||||
|
||||
jinsha.intance.OnType -= addman;
|
||||
jinsha.intance.OnType -= addtools;
|
||||
@ -73,6 +68,11 @@ public class room : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
if (toolsNumber_text == null)
|
||||
{
|
||||
GetRoom();
|
||||
}
|
||||
|
||||
haveNumber--;
|
||||
toolsNumber--;
|
||||
UpdateShowCazhi();
|
||||
@ -84,6 +84,8 @@ public class room : MonoBehaviour
|
||||
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
||||
newMiner.transform.SetParent(startPos);
|
||||
newMiner.transform.position = startPos.position;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -96,6 +98,11 @@ public class room : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
if (toolsNumber_text == null)
|
||||
{
|
||||
GetRoom();
|
||||
}
|
||||
|
||||
haveNumber--;
|
||||
toolsNumber--;
|
||||
UpdateShowCazhi();
|
||||
@ -107,7 +114,9 @@ public class room : MonoBehaviour
|
||||
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
||||
newMiner.transform.SetParent(startPos);
|
||||
newMiner.transform.position = startPos.position;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ChangeTextPro()
|
||||
@ -168,8 +177,6 @@ public class room : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Debug.Log("¿ÛÇ®¼ì²â");
|
||||
|
||||
toolsNumber += 1;
|
||||
@ -192,7 +199,7 @@ public class room : MonoBehaviour
|
||||
|
||||
void UpdateShowCazhi()
|
||||
{
|
||||
if (cazhi.Count==0)
|
||||
if (toolsNumber_text == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -39,6 +39,11 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
public TextMeshPro goldNumerTextPro;
|
||||
|
||||
public GameObject HightLight;//¸ßÁÁ
|
||||
|
||||
public Transform Btntrans;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
@ -50,6 +55,8 @@ public class landContorl : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
goldNumerTextPro.text = goldnumer.ToString();
|
||||
|
||||
HightLight.SetActive(false);
|
||||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
@ -62,6 +69,10 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
void OnClick()
|
||||
{
|
||||
|
||||
ScaleAni(Btntrans);
|
||||
|
||||
|
||||
if (fishMan!=null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
|
||||
@ -70,7 +81,7 @@ public class landContorl : MonoBehaviour
|
||||
Debug.LogError("检测通过");
|
||||
Debug.LogError("扣钱逻辑");
|
||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||
fishMan.transform.SetParent(startPos);
|
||||
//fishMan.transform.SetParent(startPos);
|
||||
fishMan.transform.position = startPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||
|
||||
@ -89,7 +100,17 @@ public class landContorl : MonoBehaviour
|
||||
StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints));
|
||||
}
|
||||
|
||||
|
||||
public void ScaleAni(Transform transform)
|
||||
{
|
||||
HightLight.SetActive(true);
|
||||
transform.DOScale(1.1f, 0.2f)
|
||||
.SetEase(Ease.InOutSine)
|
||||
.OnComplete(()=> {
|
||||
transform.DOScale(1f, 0.2f).SetEase(Ease.InOutSine);
|
||||
HightLight.SetActive(false);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
IEnumerator MoveToFishingPoint(GameObject man,List<Transform> path)
|
||||
{
|
||||
|