Merge branch 'main' of http://192.168.2.19:3000/shurongsen/Cute_demon_attacks
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@ -5246,7 +5508,7 @@ SpriteRenderer:
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@ -5341,6 +5603,90 @@ SpriteRenderer:
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--- !u!1 &1616921917
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GameObject:
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GameObject:
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@ -6418,7 +6764,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1883297442}
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m_PrefabAsset: {fileID: 0}
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m_ConstrainProportionsScale: 1
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@ -7292,7 +7638,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.x
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@ -37,7 +37,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1.34, y: 9.07}
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m_SizeDelta: {x: 1.65, y: 0.42}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!212 &2305170521620098237
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--- !u!212 &2305170521620098237
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static UnityEditor.PlayerSettings;
|
using static UnityEditor.PlayerSettings;
|
||||||
|
|
||||||
@ -86,7 +87,7 @@ public class mount : MonoBehaviour
|
|||||||
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
{
|
{
|
||||||
if (type == 0){
|
if (type == 0){
|
||||||
Destroy(gameObject);
|
gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
||||||
}
|
}
|
||||||
else if (type == 1){
|
else if (type == 1){
|
||||||
Register register = new Register();
|
Register register = new Register();
|
||||||
|
@ -6,6 +6,7 @@ using Unity.VisualScripting;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
|
using static input_box_pop_up_window;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class BoxType
|
public class BoxType
|
||||||
@ -34,6 +35,8 @@ public class input_box_pop_up_window : MonoBehaviour
|
|||||||
|
|
||||||
public delegate void OnClikeWT(List<BoxType> boxTypes);//事件函数执行委托回调
|
public delegate void OnClikeWT(List<BoxType> boxTypes);//事件函数执行委托回调
|
||||||
public event OnClikeWT OnClike;//点击事件
|
public event OnClikeWT OnClike;//点击事件
|
||||||
|
public delegate void End();
|
||||||
|
public event End OnEnd;//点击事件
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
public int scroll_mode = 0;//滚动模式
|
public int scroll_mode = 0;//滚动模式
|
||||||
@ -64,13 +67,20 @@ public class input_box_pop_up_window : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
public void destroy()
|
public void destroy()
|
||||||
|
{
|
||||||
|
OnEnd?.Invoke();
|
||||||
|
Destroy(gameObject);
|
||||||
|
|
||||||
|
}
|
||||||
|
public void trydestroy()
|
||||||
{
|
{
|
||||||
if (!is_force)
|
if (!is_force)
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
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public event OnClikeWT OnClike;//点击事件
|
public event OnClikeWT OnClike;//点击事件
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private void Update()
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{
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
@ -14,37 +14,47 @@ public class jinsha : mount
|
|||||||
}
|
}
|
||||||
public void buy_miners()//购买金币矿工界面
|
public void buy_miners()//购买金币矿工界面
|
||||||
{
|
{
|
||||||
|
|
||||||
|
//밑균<EBB091>獗庫쭉서
|
||||||
|
Cinemachine_2dCon.SetCameraContorl(false);
|
||||||
|
|
||||||
List<BoxType> boxTypes = new List<BoxType>();
|
List<BoxType> boxTypes = new List<BoxType>();
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第一层", Type = 4, is_required = true});
|
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第一层", Type = 4, is_required = true});
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "红精灵", Type = 3, is_required = true});
|
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "행쑹쥣", Type = 3, is_required = true});
|
||||||
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备.红", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-행", Type = 3, is_required = true });
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第二层", Type = 4, is_required = true });
|
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第二层", Type = 4, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "븐쑹쥣", Type = 3, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-븐", Type = 3, is_required = true });
|
||||||
|
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
boxTypes.Add(new BoxType { Name = "웁묏1匡굶", prompt = "뒤힛꿔", Type = 4, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "쫄쑹쥣", Type = 3, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-쫄<>", Type = 3, is_required = true });
|
||||||
|
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
boxTypes.Add(new BoxType { Name = "웁묏1匡굶", prompt = "뒤愷꿔", Type = 4, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "융쑹쥣", Type = 3, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-융", Type = 3, is_required = true });
|
||||||
|
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
boxTypes.Add(new BoxType { Name = "웁묏1匡굶", prompt = "뒤巧꿔", Type = 4, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "凜쑹쥣", Type = 3, is_required = true });
|
||||||
boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
|
boxTypes.Add(new BoxType { Name = "穀웁<EFBFBD>구1", prompt = "穀웁<E7A980>구-凜", Type = 3, is_required = true });
|
||||||
//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
|
//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
|
||||||
GameObject gameObject = add_pop_up();
|
GameObject gameObject = add_pop_up();
|
||||||
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
||||||
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
||||||
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
||||||
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
||||||
|
|
||||||
|
gameObject.GetComponent<input_box_pop_up_window>().OnEnd += () =>
|
||||||
|
{
|
||||||
|
//밑균<EBB091>獗庫쭉서
|
||||||
|
Cinemachine_2dCon.SetCameraContorl(true);
|
||||||
|
};
|
||||||
|
|
||||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||||
{
|
{
|
||||||
if (type == 1)
|
if (type == 1)
|
||||||
@ -59,46 +69,69 @@ public class jinsha : mount
|
|||||||
OnType?.Invoke(1, 1);
|
OnType?.Invoke(1, 1);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
|
||||||
public void buy_zs_miners()//购买砖石矿工界面
|
|
||||||
{
|
|
||||||
List<GameObject> gameObjects1 = new List<GameObject>();
|
|
||||||
List<BoxType> boxTypes = new List<BoxType>();
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
gameObjects[4].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
|
||||||
|
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
|
||||||
|
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
|
||||||
|
|
||||||
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
|
|
||||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
|
|
||||||
//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
|
|
||||||
GameObject gameObject = add_pop_up();
|
|
||||||
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
|
|
||||||
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
|
|
||||||
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
|
||||||
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
|
|
||||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
|
||||||
{
|
{
|
||||||
if (type == 0)
|
if (type == 1)
|
||||||
{
|
{
|
||||||
Debug.Log("====0");
|
OnType?.Invoke(2, 1);
|
||||||
}
|
}
|
||||||
else if (type == 1)
|
});
|
||||||
|
gameObjects[5].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
{
|
{
|
||||||
Debug.Log("====1");
|
OnType?.Invoke(3, 1);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
gameObjects[7].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
OnType?.Invoke(4, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
gameObjects[8].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
OnType?.Invoke(5, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
gameObjects[10].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
OnType?.Invoke(6, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
gameObjects[11].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
OnType?.Invoke(7, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
gameObjects[13].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
OnType?.Invoke(8, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
gameObjects[14].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
|
||||||
|
{
|
||||||
|
if (type == 1)
|
||||||
|
{
|
||||||
|
OnType?.Invoke(9, 1);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ using DG.Tweening;
|
|||||||
public class minbtn : MonoBehaviour
|
public class minbtn : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Button btn;
|
private Button btn;
|
||||||
public GameObject buyPanel;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
@ -25,19 +25,8 @@ public class minbtn : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
btn.onClick.AddListener(() => {
|
btn.onClick.AddListener(() => {
|
||||||
|
DoTweenAni();
|
||||||
DoTweenAni();
|
|
||||||
|
|
||||||
if (buyPanel== null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (buyPanel.GetComponent<buyingTalent>() != null)
|
|
||||||
{
|
|
||||||
buyPanel.GetComponent<buyingTalent>().ShowPanel();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -16,11 +16,7 @@ public class room : MonoBehaviour
|
|||||||
|
|
||||||
public GameObject minerPrefab;
|
public GameObject minerPrefab;
|
||||||
public Transform gold;
|
public Transform gold;
|
||||||
public Transform startPos;
|
public Transform startPos;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public List<GameObject> cazhi;
|
public List<GameObject> cazhi;
|
||||||
@ -34,16 +30,16 @@ public class room : MonoBehaviour
|
|||||||
if (toolsNumber_text==null)
|
if (toolsNumber_text==null)
|
||||||
{
|
{
|
||||||
toolsNumber = 10;
|
toolsNumber = 10;
|
||||||
|
haveNumber = 10;
|
||||||
}
|
}
|
||||||
ChangeTextPro();
|
ChangeTextPro();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
/* buyBTNs.OnBuyManBTN += addman;
|
if (toolsNumber_text == null) return;
|
||||||
buyBTNs.OnBuyToolsBTN += addtools;*/
|
|
||||||
|
|
||||||
jinsha.intance.OnType += addman;
|
jinsha.intance.OnType += addman;
|
||||||
jinsha.intance.OnType += addtools;
|
jinsha.intance.OnType += addtools;
|
||||||
|
|
||||||
@ -51,9 +47,8 @@ public class room : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
/* buyBTNs.OnBuyManBTN -= addman;
|
if (toolsNumber_text == null) return;
|
||||||
buyBTNs.OnBuyToolsBTN -= addtools;*/
|
|
||||||
|
|
||||||
jinsha.intance.OnType -= addman;
|
jinsha.intance.OnType -= addman;
|
||||||
jinsha.intance.OnType -= addtools;
|
jinsha.intance.OnType -= addtools;
|
||||||
@ -73,6 +68,11 @@ public class room : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (toolsNumber_text == null)
|
||||||
|
{
|
||||||
|
GetRoom();
|
||||||
|
}
|
||||||
|
|
||||||
haveNumber--;
|
haveNumber--;
|
||||||
toolsNumber--;
|
toolsNumber--;
|
||||||
UpdateShowCazhi();
|
UpdateShowCazhi();
|
||||||
@ -84,6 +84,8 @@ public class room : MonoBehaviour
|
|||||||
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
||||||
newMiner.transform.SetParent(startPos);
|
newMiner.transform.SetParent(startPos);
|
||||||
newMiner.transform.position = startPos.position;
|
newMiner.transform.position = startPos.position;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -96,6 +98,11 @@ public class room : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (toolsNumber_text == null)
|
||||||
|
{
|
||||||
|
GetRoom();
|
||||||
|
}
|
||||||
|
|
||||||
haveNumber--;
|
haveNumber--;
|
||||||
toolsNumber--;
|
toolsNumber--;
|
||||||
UpdateShowCazhi();
|
UpdateShowCazhi();
|
||||||
@ -107,7 +114,9 @@ public class room : MonoBehaviour
|
|||||||
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
||||||
newMiner.transform.SetParent(startPos);
|
newMiner.transform.SetParent(startPos);
|
||||||
newMiner.transform.position = startPos.position;
|
newMiner.transform.position = startPos.position;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChangeTextPro()
|
void ChangeTextPro()
|
||||||
@ -168,8 +177,6 @@ public class room : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Debug.Log("¿ÛÇ®¼ì²â");
|
Debug.Log("¿ÛÇ®¼ì²â");
|
||||||
|
|
||||||
toolsNumber += 1;
|
toolsNumber += 1;
|
||||||
@ -192,7 +199,7 @@ public class room : MonoBehaviour
|
|||||||
|
|
||||||
void UpdateShowCazhi()
|
void UpdateShowCazhi()
|
||||||
{
|
{
|
||||||
if (cazhi.Count==0)
|
if (toolsNumber_text == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,11 @@ public class landContorl : MonoBehaviour
|
|||||||
|
|
||||||
public TextMeshPro goldNumerTextPro;
|
public TextMeshPro goldNumerTextPro;
|
||||||
|
|
||||||
|
public GameObject HightLight;//¸ßÁÁ
|
||||||
|
|
||||||
|
public Transform Btntrans;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -50,6 +55,8 @@ public class landContorl : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
goldNumerTextPro.text = goldnumer.ToString();
|
goldNumerTextPro.text = goldnumer.ToString();
|
||||||
|
|
||||||
|
HightLight.SetActive(false);
|
||||||
}
|
}
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
@ -62,6 +69,10 @@ public class landContorl : MonoBehaviour
|
|||||||
|
|
||||||
void OnClick()
|
void OnClick()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
ScaleAni(Btntrans);
|
||||||
|
|
||||||
|
|
||||||
if (fishMan!=null)
|
if (fishMan!=null)
|
||||||
{
|
{
|
||||||
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
|
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
|
||||||
@ -70,7 +81,7 @@ public class landContorl : MonoBehaviour
|
|||||||
Debug.LogError("检测通过");
|
Debug.LogError("检测通过");
|
||||||
Debug.LogError("扣钱逻辑");
|
Debug.LogError("扣钱逻辑");
|
||||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||||
fishMan.transform.SetParent(startPos);
|
//fishMan.transform.SetParent(startPos);
|
||||||
fishMan.transform.position = startPos.position;
|
fishMan.transform.position = startPos.position;
|
||||||
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||||
|
|
||||||
@ -89,7 +100,17 @@ public class landContorl : MonoBehaviour
|
|||||||
StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints));
|
StartCoroutine(MoveToFishingPoint(fishMan, selectedPath.pathPoints));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ScaleAni(Transform transform)
|
||||||
|
{
|
||||||
|
HightLight.SetActive(true);
|
||||||
|
transform.DOScale(1.1f, 0.2f)
|
||||||
|
.SetEase(Ease.InOutSine)
|
||||||
|
.OnComplete(()=> {
|
||||||
|
transform.DOScale(1f, 0.2f).SetEase(Ease.InOutSine);
|
||||||
|
HightLight.SetActive(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
IEnumerator MoveToFishingPoint(GameObject man,List<Transform> path)
|
IEnumerator MoveToFishingPoint(GameObject man,List<Transform> path)
|
||||||
{
|
{
|
||||||
|