小修改

This commit is contained in:
GL 2024-12-18 21:08:22 +08:00
parent 9fc2a40e3c
commit 676f800527
3 changed files with 4 additions and 4 deletions

View File

@ -64,7 +64,7 @@ BoxCollider2D:
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: 0.40839374, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@ -75,7 +75,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1, y: 1}
m_Size: {x: 2.6800587, y: 1}
m_EdgeRadius: 0
--- !u!1 &492886037590634733
GameObject:

View File

@ -40,7 +40,7 @@ public class SnowHpControl : MonoBehaviour
// 随机初始化位置(在初始位置附近)
float randomX;
if (direction == 1)
if (direction == 0)
{
randomX = Random.Range(moveDistance / 4f, moveDistance)+moveDistance/2;
}

@ -1 +1 @@
Subproject commit 8fde270423daa41bf2968599462aafe4bac70722
Subproject commit f9085935d5427ccc6ac969d9721c841354f63e43