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// SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices); + SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_gold_coin_Island); } } diff --git a/meng_yao/Assets/script/JumpScene/SceneGuodu.cs b/meng_yao/Assets/script/JumpScene/SceneGuodu.cs index dfa06669c..af25af757 100644 --- a/meng_yao/Assets/script/JumpScene/SceneGuodu.cs +++ b/meng_yao/Assets/script/JumpScene/SceneGuodu.cs @@ -33,7 +33,7 @@ public class SceneGuodu : MonoBehaviour { this.sceneName = sceneName; mask.transform.GetComponent().isTransitioning = false; - await Task.Delay(1100); + await Task.Delay(1000); SceneManager.LoadScene(sceneName); } diff --git a/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs b/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs index a0783727e..e3d30ff09 100644 --- a/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs +++ b/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs @@ -32,6 +32,6 @@ public class ZuanshiBtn : MonoBehaviour void JUmpScem() { - // SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices); + SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_gem_island_slices); } }