通关的ui修改
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@ -1,69 +1,38 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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using System.Threading.Tasks;
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public class Challeng_Evictory : charainfoPanel
|
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public class Challeng_Evictory : Base
|
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{
|
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public Button AwardBtn;
|
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public Button DmageBtn;
|
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public GameObject Victory;
|
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public GameObject failur;
|
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public GameObject AwaedObj;
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public GameObject DmageCountobj;
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void Start()
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{
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Victory.SetActive(false);
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failur.SetActive(false);
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Show(true);
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}
|
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public Sprite gaoliangsprite;
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public Sprite anSprite;
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public GameObject DmageitemPrefab;
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public GameObject DmageContent;
|
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|
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private List<enemy> enemylist =new List<enemy>();
|
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// Start is called before the first frame update
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public override void Start()
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{
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base.Start();
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AwardBtn.onClick.AddListener(AwardClick);
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DmageBtn.onClick.AddListener(DmageClick);
|
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|
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|
||||
var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent<enemy>().harmNumber).ToList();
|
||||
|
||||
// 遍历排序后的结果并输出每个GameObject的名字和伤害值
|
||||
for (int i = 0; i < sortedObjects.Count; i++)
|
||||
/// <summary>
|
||||
/// 生成,true为胜利,false为失败
|
||||
/// </summary>
|
||||
/// <param name="TorF">true为胜利,false为失败</param>
|
||||
public async void Show(bool TorF)
|
||||
{
|
||||
if (TorF)
|
||||
{
|
||||
GameObject obj = Instantiate(DmageitemPrefab, DmageContent.transform);
|
||||
obj.transform.Find("Dmage").GetComponent<Text>().text = sortedObjects[i].GetComponent<enemy>().harmNumber.ToString();
|
||||
|
||||
if (sortedObjects[i].GetComponent<enemy>().enemyId == "1")
|
||||
{
|
||||
obj.transform.Find("icondi/mengyaoicon").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
|
||||
Destroy(obj.transform.Find("icondi/mengyaoicon2").gameObject);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.transform.Find("icondi/mengyaoicon2").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
|
||||
Destroy(obj.transform.Find("icondi/mengyaoicon").gameObject);
|
||||
}
|
||||
Victory.SetActive(true);
|
||||
await ButtonClickAnimationAsync(Victory,0.8f,0.6f);
|
||||
}
|
||||
else
|
||||
{
|
||||
failur.SetActive(true);
|
||||
await ButtonClickAnimationAsync(failur, 0.8f, 0.6f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void AwardClick()
|
||||
{
|
||||
AwaedObj.gameObject.SetActive(true);
|
||||
DmageCountobj.gameObject.SetActive(false);
|
||||
AwardBtn.GetComponent<Image>().sprite = gaoliangsprite;
|
||||
DmageBtn.GetComponent<Image>().sprite = anSprite;
|
||||
}
|
||||
|
||||
void DmageClick()
|
||||
{
|
||||
AwaedObj.gameObject.SetActive(false);
|
||||
DmageCountobj.gameObject.SetActive(true);
|
||||
AwardBtn.GetComponent<Image>().sprite = anSprite;
|
||||
DmageBtn.GetComponent<Image>().sprite = gaoliangsprite;
|
||||
}
|
||||
}
|
||||
|
25
meng_yao/Assets/script/A_Fight/failurePanel.cs
Normal file
25
meng_yao/Assets/script/A_Fight/failurePanel.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class failurePanel : MonoBehaviour
|
||||
{
|
||||
[Header("¹Ø±ÕµÄÃæ°å")] public GameObject panel;
|
||||
[Header("closeBTN")] public Button close;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
close.onClick.AddListener(() =>
|
||||
{
|
||||
Destroy(panel.gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/failurePanel.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/failurePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 350a33efb965a6a489e431886718cdc5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
61
meng_yao/Assets/script/A_Fight/victoryPanel.cs
Normal file
61
meng_yao/Assets/script/A_Fight/victoryPanel.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class victoryPanel : MonoBehaviour
|
||||
{
|
||||
[Header("第一个")] public Toggle toggle1;
|
||||
[Header("第二个")] public Toggle toggle2;
|
||||
|
||||
[Header("提升字")] public Text tipsText;
|
||||
[Header("物品奖励")] public GameObject jiangli;
|
||||
[Header("伤害统计")] public GameObject shanghai;
|
||||
|
||||
|
||||
[Header("关闭的面板")] public GameObject panel;
|
||||
[Header("closeBTN")] public Button close;
|
||||
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
toggle1.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
jiangli.SetActive(true);
|
||||
tipsText.text = "获得奖励";
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
jiangli.SetActive(false);
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
toggle2.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
shanghai.SetActive(true);
|
||||
tipsText.text = "伤害统计";
|
||||
}
|
||||
else
|
||||
{
|
||||
shanghai.SetActive(false);
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
close.onClick.AddListener(() =>
|
||||
{
|
||||
Destroy(panel.gameObject);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/victoryPanel.cs.meta
Normal file
11
meng_yao/Assets/script/A_Fight/victoryPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5a9bb4c098c37e44aa73001069708b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user