通关的ui修改

This commit is contained in:
wulongxiao 2024-12-26 22:57:21 +08:00
parent d0572266b6
commit 6986f0f0d4
11 changed files with 1403 additions and 2813 deletions

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System.Threading.Tasks;
public class Challeng_Evictory : charainfoPanel
public class Challeng_Evictory : Base
{
public Button AwardBtn;
public Button DmageBtn;
public GameObject Victory;
public GameObject failur;
public GameObject AwaedObj;
public GameObject DmageCountobj;
void Start()
{
Victory.SetActive(false);
failur.SetActive(false);
Show(true);
}
public Sprite gaoliangsprite;
public Sprite anSprite;
public GameObject DmageitemPrefab;
public GameObject DmageContent;
private List<enemy> enemylist =new List<enemy>();
// Start is called before the first frame update
public override void Start()
{
base.Start();
AwardBtn.onClick.AddListener(AwardClick);
DmageBtn.onClick.AddListener(DmageClick);
var sortedObjects = cardBox.instance.card.OrderByDescending(go => go.GetComponent<enemy>().harmNumber).ToList();
// 遍历排序后的结果并输出每个GameObject的名字和伤害值
for (int i = 0; i < sortedObjects.Count; i++)
/// <summary>
/// 生成true为胜利false为失败
/// </summary>
/// <param name="TorF">true为胜利false为失败</param>
public async void Show(bool TorF)
{
if (TorF)
{
GameObject obj = Instantiate(DmageitemPrefab, DmageContent.transform);
obj.transform.Find("Dmage").GetComponent<Text>().text = sortedObjects[i].GetComponent<enemy>().harmNumber.ToString();
if (sortedObjects[i].GetComponent<enemy>().enemyId == "1")
{
obj.transform.Find("icondi/mengyaoicon").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
Destroy(obj.transform.Find("icondi/mengyaoicon2").gameObject);
}
else
{
obj.transform.Find("icondi/mengyaoicon2").GetComponent<Image>().sprite = sortedObjects[i].GetComponent<enemy>().AnimationTree[0].value[0];
Destroy(obj.transform.Find("icondi/mengyaoicon").gameObject);
}
Victory.SetActive(true);
await ButtonClickAnimationAsync(Victory,0.8f,0.6f);
}
else
{
failur.SetActive(true);
await ButtonClickAnimationAsync(failur, 0.8f, 0.6f);
}
}
}
void AwardClick()
{
AwaedObj.gameObject.SetActive(true);
DmageCountobj.gameObject.SetActive(false);
AwardBtn.GetComponent<Image>().sprite = gaoliangsprite;
DmageBtn.GetComponent<Image>().sprite = anSprite;
}
void DmageClick()
{
AwaedObj.gameObject.SetActive(false);
DmageCountobj.gameObject.SetActive(true);
AwardBtn.GetComponent<Image>().sprite = anSprite;
DmageBtn.GetComponent<Image>().sprite = gaoliangsprite;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class failurePanel : MonoBehaviour
{
[Header("¹Ø±ÕµÄÃæ°å")] public GameObject panel;
[Header("closeBTN")] public Button close;
// Start is called before the first frame update
void Start()
{
close.onClick.AddListener(() =>
{
Destroy(panel.gameObject);
});
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class victoryPanel : MonoBehaviour
{
[Header("第一个")] public Toggle toggle1;
[Header("第二个")] public Toggle toggle2;
[Header("提升字")] public Text tipsText;
[Header("物品奖励")] public GameObject jiangli;
[Header("伤害统计")] public GameObject shanghai;
[Header("关闭的面板")] public GameObject panel;
[Header("closeBTN")] public Button close;
void Start()
{
toggle1.onValueChanged.AddListener((isOn) =>
{
if (isOn)
{
jiangli.SetActive(true);
tipsText.text = "获得奖励";
}
else
{
jiangli.SetActive(false);
}
});
toggle2.onValueChanged.AddListener((isOn) =>
{
if (isOn)
{
shanghai.SetActive(true);
tipsText.text = "伤害统计";
}
else
{
shanghai.SetActive(false);
}
});
close.onClick.AddListener(() =>
{
Destroy(panel.gameObject);
});
}
}

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