add
This commit is contained in:
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propertyPath: m_Name
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value: pop
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--- !u!224 &2002424411 stripped
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RectTransform:
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@ -9,24 +9,29 @@ public struct Register
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}
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public class mount : MonoBehaviour
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{
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public static mount mountitem;
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// Start is called before the first frame update
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void Start()
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void Awake()
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{
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mountitem = this;
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DontDestroyOnLoad(this);
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//login_screen();
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buy_miners();
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//mountitem.login_screen();
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}
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public GameObject add_pop_up()//警속뎐눗
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public GameObject add_pop_up(bool is_force = false)//添加弹窗
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{
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GameObject prefab = Resources.Load<GameObject>("preform/gui/pop_up_ui");
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GameObject ranking_list_item = Instantiate(prefab, this.transform);
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ranking_list_item.GetComponent<input_box_pop_up_window>().is_force = is_force;
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return ranking_list_item;
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}
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//0 输入框
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//1 输入框带按钮
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//2 取消按钮 确定按钮
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//3 购买人才item
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//4 购买人才文字消息
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public void login_screen()//注册界面
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{
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@ -34,7 +39,7 @@ public class mount : MonoBehaviour
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt= "请输入手机号", Type = 1, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码 ", prompt = "请输入验证码", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",Type = 2});
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GameObject gameObject = add_pop_up();
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");//测试输入框回调处理
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType,int type) =>//手机号获取验证码点击
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@ -64,16 +69,26 @@ public class mount : MonoBehaviour
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{
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List<GameObject> gameObjects1 = new List<GameObject>();
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "웁묏1", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "웁묏1", prompt = "웁묏1", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "矿工1", Type = 4, is_required = true });
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boxTypes.Add(new BoxType { Name = "矿工1", prompt = "矿工1", Type = 3, is_required = true });
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boxTypes.Add(new BoxType { Name = "挖矿设备1", prompt = "挖矿设备1", Type = 3, is_required = true });
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//boxTypes[3] = new BoxType { Name = "submit", textName = " 取消确定 ", Type = 2 };
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@ -82,7 +97,7 @@ public class mount : MonoBehaviour
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
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//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买人才");//测试输入框回调处理
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//되쩌횅땍샀혤句
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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{
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@ -30,11 +30,15 @@ public class input_box_pop_up_window : MonoBehaviour
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public event OnClikeWT OnClike;//点击事件
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// Start is called before the first frame update
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public int scroll_mode = 0;
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public int minHeight = 400;
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public int scroll_mode = 0;//滚动模式
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public int minHeight = 400;//最小高度
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public bool is_force = false;//是否强制无法关闭
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public void setScrollMode(int scroll_mode)
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{
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this.scroll_mode = scroll_mode;
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Debug.Log(scroll_mode.ToString()+"-------------------");
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switch (scroll_mode)
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{
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case 0://自动填充
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@ -49,11 +53,23 @@ public class input_box_pop_up_window : MonoBehaviour
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scroll_view.GetComponent<ScrollRect>().horizontal = false;
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viewport.GetComponent<LayoutElement>().minHeight = minHeight;
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scroll_view.GetComponent<LayoutElement>().minHeight = minHeight;
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||||
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scroll_view.GetComponent<ScrollRect>().vertical = true;
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break;
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}
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}
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public void destroy()
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{
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if (!is_force)
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{
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Destroy(gameObject);
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}
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}
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private void Awake()
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{
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setScrollMode(0);
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}
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public List<GameObject> updateUI(List<BoxType> my_boxTypes,string type = "标题")//ui更新
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{
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List<GameObject> gameObjects = new List<GameObject>();
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8
meng_yao/Assets/script/sys.meta
Normal file
8
meng_yao/Assets/script/sys.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: add657b554c4b8946a1c327d130fdc46
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
18
meng_yao/Assets/script/sys/loading.cs
Normal file
18
meng_yao/Assets/script/sys/loading.cs
Normal file
@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class loading : MonoBehaviour
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||||
{
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// Start is called before the first frame update
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||||
void Start()
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||||
{
|
||||
mount.mountitem.login_screen();
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}
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||||
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||||
// Update is called once per frame
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void Update()
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||||
{
|
||||
|
||||
}
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||||
}
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11
meng_yao/Assets/script/sys/loading.cs.meta
Normal file
11
meng_yao/Assets/script/sys/loading.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6f00e81ccc253254d9bd5481c32744bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user