add
This commit is contained in:
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objectReference: {fileID: 0}
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value: 0
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value: -150.76476
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: e80ddc32e04c4a44eaeabc0e8937a298, type: 3}
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|
@ -31,7 +31,7 @@ public class Logo_in : mount
|
||||
sceneslider.value = 0f; // 初始值设为0
|
||||
}
|
||||
|
||||
|
||||
PlayerPrefs.SetInt("SceneStatus", -1);
|
||||
Privacy_Policy_screen();
|
||||
}
|
||||
|
||||
|
43
meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs
Normal file
43
meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class DuanzaoBtn : MonoBehaviour
|
||||
{
|
||||
public static Action OnSceneMouseBTN;
|
||||
public GameObject gotoscene;
|
||||
public GameObject nowScene;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
OnSceneMouseBTN += JUmpScem;
|
||||
}
|
||||
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
|
||||
StartCoroutine("Magnify");
|
||||
}
|
||||
|
||||
|
||||
IEnumerator Magnify()
|
||||
{
|
||||
|
||||
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
|
||||
OnSceneMouseBTN();
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
void JUmpScem()
|
||||
{
|
||||
//Virtual_CameraManager.Instance.SwitchToCamera(1);
|
||||
//gotoscene.SetActive(true);
|
||||
//nowScene.SetActive(false);
|
||||
SceneManager.LoadScene(JumpScene.scene_forging);
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f00e81ccc253254d9bd5481c32744bd
|
||||
guid: 87c2aea7e5dd3994c9630fd6a87cc36f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -22,6 +22,7 @@ public class jinTols : MonoBehaviour
|
||||
|
||||
//gotoscene.SetActive(true);
|
||||
//nowScene.SetActive(false);
|
||||
PlayerPrefs.SetInt("SceneStatus",1);
|
||||
SceneManager.LoadScene(JumpScene.scene_Main);
|
||||
return null;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ public class JumpScene
|
||||
public static int jumpbool = 2;
|
||||
public static string lodingid = "1";
|
||||
public const string scene_Main = "scene_Main";
|
||||
public const string scene_forging = "scene_forging";
|
||||
public const string Choose_the_main_character= "Choose_the_main_character";
|
||||
public const string clan_slices ="clan_slices";
|
||||
public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
||||
|
@ -17,7 +17,7 @@ public class GgTanchuang : mount
|
||||
|
||||
public Transform canvas;
|
||||
// Start is called before the first frame update
|
||||
|
||||
public GameObject Musk;
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
@ -37,7 +37,7 @@ public class GgTanchuang : mount
|
||||
GgPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
|
||||
hdtxbg.sprite = GgglDownsp;
|
||||
StartCoroutine(Magnify(GgPanel));
|
||||
|
||||
Musk.gameObject.SetActive(true);
|
||||
|
||||
List<BoxType> boxTypes = new List<BoxType>();
|
||||
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =650 ,content = "ÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝ" }) ;
|
||||
@ -54,6 +54,7 @@ public class GgTanchuang : mount
|
||||
if (type == 1)
|
||||
{
|
||||
gameObject.GetComponent<input_box_pop_up_window>().destroy();
|
||||
Musk.gameObject.SetActive(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ public class qiehuanScenes : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
||||
|
||||
btn1.onClick.AddListener(()=> {
|
||||
if (scene1== nowScene)
|
||||
{
|
||||
|
40
meng_yao/Assets/script/scene_Main/scene_Main_Init.cs
Normal file
40
meng_yao/Assets/script/scene_Main/scene_Main_Init.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class scene_Main_Init : MonoBehaviour
|
||||
{
|
||||
private int index;
|
||||
|
||||
public List<GameObject> scenes = new List<GameObject>();
|
||||
void Start()
|
||||
{
|
||||
if (scenes.Count==0)
|
||||
{
|
||||
Debug.LogError("scenes is null");
|
||||
return;
|
||||
}
|
||||
|
||||
index= PlayerPrefs.GetInt("SceneStatus");
|
||||
if(index==-1)
|
||||
{
|
||||
Debug.LogError("index==0");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
for (int i=0;i<scenes.Count;i++)
|
||||
{
|
||||
scenes[i].SetActive(false);
|
||||
}
|
||||
scenes[index].SetActive(true);
|
||||
break;
|
||||
}
|
||||
|
||||
index = 0;
|
||||
PlayerPrefs.SetInt("SceneStatus",-1);
|
||||
}
|
||||
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/scene_Main_Init.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/scene_Main_Init.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d20c12093b1d5bf4da705bcc7417b984
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,19 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class loading : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
// mount.mountitem.login_screen();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user