This commit is contained in:
liuliang 2024-11-14 20:14:49 +08:00
parent 5f4fc9aeb1
commit 6c4c00cbfb
15 changed files with 10471 additions and 711 deletions

View File

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View File

@ -31,7 +31,7 @@ public class Logo_in : mount
sceneslider.value = 0f; // 初始值设为0
}
PlayerPrefs.SetInt("SceneStatus", -1);
Privacy_Policy_screen();
}

View File

@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using DG.Tweening;
using UnityEngine.SceneManagement;
public class DuanzaoBtn : MonoBehaviour
{
public static Action OnSceneMouseBTN;
public GameObject gotoscene;
public GameObject nowScene;
// Start is called before the first frame update
void Start()
{
OnSceneMouseBTN += JUmpScem;
}
private void OnMouseDown()
{
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
StartCoroutine("Magnify");
}
IEnumerator Magnify()
{
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
OnSceneMouseBTN();
yield return null;
}
void JUmpScem()
{
//Virtual_CameraManager.Instance.SwitchToCamera(1);
//gotoscene.SetActive(true);
//nowScene.SetActive(false);
SceneManager.LoadScene(JumpScene.scene_forging);
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6f00e81ccc253254d9bd5481c32744bd
guid: 87c2aea7e5dd3994c9630fd6a87cc36f
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -22,6 +22,7 @@ public class jinTols : MonoBehaviour
//gotoscene.SetActive(true);
//nowScene.SetActive(false);
PlayerPrefs.SetInt("SceneStatus",1);
SceneManager.LoadScene(JumpScene.scene_Main);
return null;
}

View File

@ -8,6 +8,7 @@ public class JumpScene
public static int jumpbool = 2;
public static string lodingid = "1";
public const string scene_Main = "scene_Main";
public const string scene_forging = "scene_forging";
public const string Choose_the_main_character= "Choose_the_main_character";
public const string clan_slices ="clan_slices";
public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";

View File

@ -17,7 +17,7 @@ public class GgTanchuang : mount
public Transform canvas;
// Start is called before the first frame update
public GameObject Musk;
private void Awake()
{
@ -37,7 +37,7 @@ public class GgTanchuang : mount
GgPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
hdtxbg.sprite = GgglDownsp;
StartCoroutine(Magnify(GgPanel));
Musk.gameObject.SetActive(true);
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =650 ,content = "ÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝÄÚÈÝ" }) ;
@ -54,6 +54,7 @@ public class GgTanchuang : mount
if (type == 1)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
Musk.gameObject.SetActive(false);
}
});
}

View File

@ -25,7 +25,7 @@ public class qiehuanScenes : MonoBehaviour
// Start is called before the first frame update
void Awake()
{
btn1.onClick.AddListener(()=> {
if (scene1== nowScene)
{

View File

@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scene_Main_Init : MonoBehaviour
{
private int index;
public List<GameObject> scenes = new List<GameObject>();
void Start()
{
if (scenes.Count==0)
{
Debug.LogError("scenes is null");
return;
}
index= PlayerPrefs.GetInt("SceneStatus");
if(index==-1)
{
Debug.LogError("index==0");
return;
}
switch (index)
{
case 1:
for (int i=0;i<scenes.Count;i++)
{
scenes[i].SetActive(false);
}
scenes[index].SetActive(true);
break;
}
index = 0;
PlayerPrefs.SetInt("SceneStatus",-1);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d20c12093b1d5bf4da705bcc7417b984
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,19 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class loading : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// mount.mountitem.login_screen();
}
// Update is called once per frame
void Update()
{
}
}