This commit is contained in:
liuliang 2024-12-25 17:34:05 +08:00
commit 71d6289919
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@ -5500,6 +5500,8 @@ MonoBehaviour:
MaxHp: 20
NowShowInfo: {fileID: 0}
NowAttackRange: {fileID: 0}
redMaskPre: {fileID: 2313792537985532392, guid: c4180378f5c580d439d8089a4ec25cb2, type: 3}
redMask: {fileID: 0}
KIllNumberText: {fileID: 1595305660}
maxEnemynumber: 20
allNumer: 0
@ -5867,10 +5869,11 @@ MonoBehaviour:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
ClosureObj: {fileID: 0}
Enemys: []
Prefab: {fileID: 4703411402065954783, guid: aac4ad2c72526a54691494dd54e115a6, type: 3}
SpawnLocation: {fileID: 734893407}
GenerationInterval: 15
GenerationIntervalOfOne: 3
GenerationInterval: 5
GenerationIntervalOfOne: 1
GenerateQuantityMax: 20
GenerateQuantity: 5
deadNumber: 0

@ -1 +1 @@
Subproject commit 50720f393c90b130c39161e96fba56d8fc085b8a
Subproject commit 88af3457adafcf39247f083ac305476b7b83a6e3

View File

@ -12,19 +12,13 @@ public class ScreenFlashEffect : MonoBehaviour
void Update()
{
if (Input.GetKeyDown(KeyCode.P)) //
{
StartFlashing();
}
else if (Input.GetKeyDown(KeyCode.I)) //
{
StopFlashing();
}
}
private void Start()
{
// ³õʼ»¯Í¸Ã÷״̬
screenEdgeImage.color = new Color(0, 0, 0, 0); // ³õʼ͸Ã÷
}
@ -41,7 +35,8 @@ public class ScreenFlashEffect : MonoBehaviour
sequence.Append(screenEdgeImage.DOColor(new Color(0, 0, 0, 0), flashDuration).SetEase(Ease.InOutQuad));
// 3. Ñ­»·ÉÁ˸
sequence.SetLoops(-1, LoopType.Yoyo); // 无限次循环往返动画Yoyo
//sequence.SetLoops(-1, LoopType.Yoyo); // 无限次循环往返动画Yoyo
}
public void StopFlashing()

View File

@ -95,12 +95,16 @@ public class SpawnPool : Base
foreach (GameObject go in Enemys)
{
// 获取该物体上的 SortingGroup 组件
SortingGroup sortingGroup = go.GetComponent<SortingGroup>();
if (sortingGroup != null && go.activeSelf)
if (go!=null)
{
// 添加到列表中
gameObjectsList.Add(go);
SortingGroup sortingGroup = go.GetComponent<SortingGroup>();
if (sortingGroup != null && go.activeSelf)
{
// 添加到列表中
gameObjectsList.Add(go);
}
}
}
// 按照 y 轴排序
@ -125,7 +129,7 @@ public class SpawnPool : Base
}
}
}
void Update()

View File

@ -10,6 +10,9 @@ public class UIContorl : Base
[Header("最大血量")]public int MaxHp;
[Header("现在显示的信息面板")] public charainfoPanel NowShowInfo;
[Header("现在显示的攻击范围面板")] public GameObject NowAttackRange;
[Header("븐<>팁캥")]
public GameObject redMaskPre;
public GameObject redMask;
private int hp;
public int Hp
{
@ -120,4 +123,18 @@ public class UIContorl : Base
{
}
public void ShowRedMask()//鯤소왱沂鞫刻븐<E588BB>팁캥
{
if (redMask==null)
{
redMask = Instantiate(redMaskPre,transform);
redMask.GetComponent<ScreenFlashEffect>().StartFlashing();
}
else
{
redMask.GetComponent<ScreenFlashEffect>().StartFlashing();
}
}
}

View File

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class XuanYun : MonoBehaviour
{
public void DesSelf(float time)
{
Destroy(gameObject,time);
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -5,6 +5,7 @@ using UnityEngine;
public class enemy : Role
{
public string enemyId;
[Header("移动速度")] public float moveSpeed;
[HideInInspector]
public float harmNumber = 0; // 伤害
@ -69,6 +70,7 @@ public class enemy : Role
if (this.camp == Camp.Enemy && collision.tag == "House")
{
UIContorl.instance.Hp -= 1;
UIContorl.instance.ShowRedMask();
Destroy(this.gameObject);
}
}