Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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commit
731a8b10bb
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Load Diff
@ -48,7 +48,7 @@ TextureImporter:
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 18, y: 0, z: 16, w: 0}
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spriteBorder: {x: 18, y: 8, z: 16, w: 9}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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@ -30,6 +30,9 @@ public class WaterPanel : MonoBehaviour
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public Text petLevelshow;
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public Image petExpFill;
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public Button feedBtn;
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public GameObject Pet;
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// Start is called before the first frame update
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async void Start()
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{
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@ -69,10 +72,20 @@ public class WaterPanel : MonoBehaviour
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public void Updated_petinfo(petBettleInfoResponse info)
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{
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petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
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petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
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petExpFill.fillAmount = info.data.Info.exp / info.data.Info.upgrade_exp;
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if (info.data.Info == null)
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{
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Pet.gameObject.SetActive(false);
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feedBtn.gameObject.SetActive(false);
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}
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else
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{
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Pet.gameObject.SetActive(true);
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feedBtn.gameObject.SetActive(true);
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petLevel.text = "³èÎïµÈ¼¶Lv." + info.data.Info.level;
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petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp;
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petExpFill.fillAmount = info.data.Info.exp / info.data.Info.upgrade_exp;
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}
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}
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@ -128,12 +128,6 @@ public class BaoshiRoomcontroller : MonoBehaviour
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return;
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}
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//if (fishMan == null)
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//{
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// Promptmgr.Instance.PromptBubble("还没有买精灵!", Color.black, Color.red);
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// return;
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//}
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if (await ActivationRoom())
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{
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add_fish();
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@ -87,6 +87,11 @@ public class AssetsPanel : MonoBehaviour
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isUpdating = false;
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}
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private void OnEnable()
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{
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InvokeRepeating("UpDateText", 1f, 1f);
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}
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private void OnDisable()
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{
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CancelInvoke("UpDateText");
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@ -5,6 +5,11 @@ using UnityEngine.UI;
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public class Tree_team : MonoBehaviour
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{
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public Text DirectPushNum;
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public Text PushNum;
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public Image DirectPushFill;
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public Image PushFill;
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public Text TeammateCount;
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public Text TeamName;
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@ -19,6 +24,12 @@ public class Tree_team : MonoBehaviour
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TeamName.text = info.Data.Info.Nickname;
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TeamId.text = info.Data.Info.Uid;
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TeamCount.text = "团队人数:"+info.Data.Info.TeamCount;
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DirectPushNum.text = info.Data.Items[0].NowVal+"/" + info.Data.Items[0].ReqVal;
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DirectPushFill.fillAmount = info.Data.Items[0].Percentage;
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PushNum.text = info.Data.Items[0].NowVal + "/" + info.Data.Items[0].ReqVal;
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PushFill.fillAmount = info.Data.Items[0].Percentage;
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Init();
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}
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@ -25,13 +25,22 @@ public class Scene_baoshidao : MonoBehaviour
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int index = 0;
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foreach (MinngConfigData info in infos)
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{
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lands[index].GetComponent<baoshidao_contorl>().RoomId = info.Id;
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lands[index].GetComponent<baoshidao_contorl>().daoyuName.text = info.Name;
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baoshidao_contorl go = lands[index].GetComponent<baoshidao_contorl>();
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go.RoomId = info.Id;
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go.daoyuName.text = info.Name;
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go.ActivateValue = info.Price;
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go.goldNumerTextPro.text = info.Price.ToString("f0");
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if (info.ActivateCount > 0)
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{
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for (int temp = info.ActivateCount; temp > 0; temp--)
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{
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go.OnClick();
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}
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}
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lands[index].GetComponent<baoshidao_contorl>().ActivateValue = info.Price;
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lands[index].GetComponent<baoshidao_contorl>().goldNumerTextPro.text = info.Price.ToString("f0");
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index++;
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}
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}
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@ -26,7 +26,20 @@ public class Scene_baoshikuang : MonoBehaviour
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int index = 0;
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foreach (MinngConfigData info in infos)
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{
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lands[index].GetComponent<BaoshiRoomcontroller>().RoomId = info.Id;
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BaoshiRoomcontroller roomController = lands[index].GetComponent<BaoshiRoomcontroller>();
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// 更新 RoomId
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roomController.RoomId = info.Id;
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// 如果 ActivateCount 大于 0,则调用 OnClick 方法
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if (info.ActivateCount > 0)
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{
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for (int temp = 0; temp < info.ActivateCount; temp++) // 使用更常见的循环方式
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{
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roomController.OnClick();
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}
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}
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index++;
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}
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}
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@ -25,14 +25,17 @@ public class Scene_jinbikuang : MonoBehaviour
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int index = 0;
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foreach (MinngConfigData info in infos)
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{
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lands[index].GetComponent<roomcontroller>().RoomId = info.Id;
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//lands[index].GetComponent<roomcontroller>().RoomName.text = info.Name;
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lands[index].GetComponent<roomcontroller>().ActivateValue = info.Price;
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//lands[index].GetComponent<roomcontroller>().goldNumerTextPro.text = info.Price.ToString("f0");
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// lands[index].GetComponent<roomcontroller>().shipNumberTextPro.text =
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// info.ActivateCount.ToString() + "/" + info.ActivateLimit;
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roomcontroller go = lands[index].GetComponent<roomcontroller>();
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go.RoomId = info.Id;
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go.ActivateValue = info.Price;
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if (info.ActivateCount > 0)
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{
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for (int temp = info.ActivateCount; temp > 0; temp--)
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{
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go.OnClick();
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}
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}
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index++;
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}
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@ -25,15 +25,23 @@ public class scene_jingshadao : MonoBehaviour
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int index = 0;
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foreach (MinngConfigData info in infos)
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{
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lands[index].GetComponent<jishadao_contorl>().RoomId = info.Id;
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lands[index].GetComponent<jishadao_contorl>().daoyuName.text = info.Name;
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jishadao_contorl go = lands[index].GetComponent<jishadao_contorl>();
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go.RoomId = info.Id;
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go.daoyuName.text = info.Name;
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lands[index].GetComponent<jishadao_contorl>().ActivateValue = info.Price;
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lands[index].GetComponent<jishadao_contorl>().goldNumerTextPro.text = info.Price.ToString("f0");
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lands[index].GetComponent<jishadao_contorl>().shipNumberTextPro.text =
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info.ActivateCount.ToString() + "/" + info.ActivateLimit;
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go.ActivateValue = info.Price;
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go.goldNumerTextPro.text = info.Price.ToString("f0");
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go.shipNumberTextPro.text =info.ActivateCount.ToString() + "/" + info.ActivateLimit;
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if (info.ActivateCount > 0)
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{
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for (int temp = info.ActivateCount; temp > 0; temp--)
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{
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go.OnClick();
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}
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}
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index++;
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}
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}
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@ -83,7 +83,7 @@ public class Logo_in : mount
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bool issucceffull = await loading_Jiekou.RealNameAuthentications(boxTypes[1].content, boxTypes[2].content);
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if (issucceffull)
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{
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gameObject.SetActive(false);
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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Promptmgr.Instance.PromptBubble("登录成功");
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sceneslider.gameObject.SetActive(true);
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StartCoroutine(jiaLoading());
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@ -194,15 +194,7 @@ public class Logo_in : mount
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
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//gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType, int type) =>//手机号获取验证码点击
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//{
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// if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
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// {
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// Promptmgr.Instance.PromptBubble("请不要" + boxType.textName + "为空");
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// return;
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// }
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// Debug.Log("获取验证码");
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//});
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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@ -251,6 +243,7 @@ public class Logo_in : mount
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if (info.Data.certify_status == -1)
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{
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Real_name_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else
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{
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@ -22,6 +22,7 @@ public class loading_jiekou : MonoBehaviour
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/// <returns></returns>
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public async Task<bool> RealNameAuthentications(string name, string identity_card_no)
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{
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_realNameAuthentication = new realNameAuthentication();
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RealNameBody body = new RealNameBody();
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body.name = name;
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body.identity_card_no = identity_card_no;
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@ -78,5 +78,5 @@ public class TreeTeamItem
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public string Desc { get; set; }
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public int NowVal { get; set; }
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public int ReqVal { get; set; }
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public string Percentage { get; set; }//百分比进度 1 = 100%
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public float Percentage { get; set; }//百分比进度 1 = 100%
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}
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