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杨号敬 2025-01-07 17:26:13 +08:00
commit 73d1ce315f
42 changed files with 12943 additions and 32 deletions

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@ -5947,35 +5947,27 @@ MonoBehaviour:
m_EditorClassIdentifier:
mengyaoItems:
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imge: {fileID: 0}
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@ -5993,6 +5985,8 @@ MonoBehaviour:
monsters:
- id:
prefab: {fileID: 4703411402065954783, guid: aac4ad2c72526a54691494dd54e115a6, type: 3}
- id: Enemy_001
prefab: {fileID: 4703411402065954783, guid: 6e6ba8758b8dcd743bb59f49094f13a6, type: 3}
--- !u!1 &1932457212
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m_ObjectHideFlags: 0

@ -1 +1 @@
Subproject commit cbe42ad621dba92dff20e4fc5704f5d90973acbf
Subproject commit 1e14910b4dbc8af410380e609bcfc0010370c5e2

View File

@ -83,7 +83,7 @@ public class SkillUp : Fun
// 存储技能加成效果
private Dictionary<string, Dictionary<int, System.Action>> skillUpgrades = new Dictionary<string, Dictionary<int, System.Action>>();
void Start()
public virtual void Start()
{
// 初始化技能加成升级
InitializeSkillUpgrades();

View File

@ -0,0 +1,88 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class ssm_SkillUp : SkillUp
{
/// <summary>
/// 射程提升1格位置
/// </summary>
///
private float poisonDuration = 10;//中毒时间
private float poisonInterval = 2;//中毒间隔
private float poisonDamage = 10;//中毒伤害
Action<Role> decelerationBuff;
public override void Start()
{
base.Start();
decelerationBuff = CreatePoisonBuff(poisonDuration,poisonInterval,poisonDamage);
// 将 Buff 添加到玩家的 storageBuff 列表中
role.AddBuff(role.storageBuff, decelerationBuff);
Debug.LogError("使用技能1-3");
}
public override void Skill_1_1()
{
base.AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 攻击CD减少10%
/// </summary>
public override void Skill_1_3()
{
base.AttackCooldown += 0.1f;
}
/// <summary>
/// 每次扇形喷出3个毒雾攻击CD增加5%
/// </summary>
public override void Skill_1_5()
{
attack.BulletNumber = 3;
}
/// <summary>
/// 敌人中毒后受到伤害提升20%
/// </summary>
public override void Skill_2_1()
{
poisonDamage *= 1.2f;
SetPoisonBuff();
}
/// <summary>
/// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
/// </summary>
public override void Skill_2_3()
{
base.AttackCooldown += 0.05f;
poisonInterval *= 0.7f;
SetPoisonBuff();
}
/// <summary>
/// 敌人中毒后受到伤害提升50%,攻击CD增加5%
/// </summary>
public override void Skill_2_5()
{
base.AttackCooldown += 0.05f;
poisonDamage *= 1.5f;
SetPoisonBuff();
}
private void SetPoisonBuff()//重置buff
{
role.RemoveBuff(role.storageBuff, decelerationBuff);
decelerationBuff = CreatePoisonBuff(poisonDuration, poisonInterval, poisonDamage);
role.AddBuff(role.storageBuff, decelerationBuff);
}
}

View File

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@ -0,0 +1,62 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class txm_SkillUp : SkillUp
{
/// <summary>
///被巨石击中的敌人在3秒内速度减少50%
/// </summary>
public override void Skill_1_1()
{
// 创建一个眩晕 Buff持续1秒20%概率)
Action<Role> decelerationBuff = CreateSlowDownBuff(0.5f, 3f);
// 将 Buff 添加到玩家的 storageBuff 列表中
role.AddBuff(role.storageBuff, decelerationBuff);
}
/// <summary>
/// 巨石的溅伤范围增加1格,射程减少1格
/// </summary>
public override void Skill_1_3()
{
attack.BoomRange += 1;
base.AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格
/// </summary>
public override void Skill_1_5()
{
base.CriticalRate += 0.2f;
base.AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 巨石飞行速度增加20%
/// </summary>
public override void Skill_2_1()
{
base.AttackCooldown += -0.25f;
}
/// <summary>
/// 攻击范围增加2格,攻击CD增加5%
/// </summary>
public override void Skill_2_3()
{
base.DamageOfMin += 0.25f;
base.AttackRange = -1;
attack.SetAttackRange();
}
/// <summary>
/// 巨石的溅伤范围增加1格,攻击CD增加5%
/// </summary>
public override void Skill_2_5()
{
base.CriticalRate += 0.2f;
base.AttackCooldown += 0.05f;
}
}

View File

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@ -117,6 +117,14 @@ public class enemy : Role
{
UIContorl.instance.Hp -= 1;
UIContorl.instance.ShowRedMask();
//½ÇÉ«ËÀÍö
SpawnMonster.intance.enemysList.Remove(this.gameObject);
if (SpawnMonster.intance.enemysList.Count <= 0)
{
SpawnMonster.intance.Index += 1;
}
Destroy(this.gameObject);
}
}