Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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Subproject commit cbe42ad621dba92dff20e4fc5704f5d90973acbf
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Subproject commit 1e14910b4dbc8af410380e609bcfc0010370c5e2
|
@ -83,7 +83,7 @@ public class SkillUp : Fun
|
||||
// 存储技能加成效果
|
||||
private Dictionary<string, Dictionary<int, System.Action>> skillUpgrades = new Dictionary<string, Dictionary<int, System.Action>>();
|
||||
|
||||
void Start()
|
||||
public virtual void Start()
|
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{
|
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// 初始化技能加成升级
|
||||
InitializeSkillUpgrades();
|
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|
88
meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class ssm_SkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
/// 射程提升1格位置
|
||||
/// </summary>
|
||||
///
|
||||
private float poisonDuration = 10;//中毒时间
|
||||
private float poisonInterval = 2;//中毒间隔
|
||||
private float poisonDamage = 10;//中毒伤害
|
||||
Action<Role> decelerationBuff;
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
decelerationBuff = CreatePoisonBuff(poisonDuration,poisonInterval,poisonDamage);
|
||||
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
Debug.LogError("使用技能1-3");
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 攻击CD减少10%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
|
||||
base.AttackCooldown += 0.1f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 每次扇形喷出3个毒雾攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
attack.BulletNumber = 3;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 敌人中毒后受到伤害提升20%
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
poisonDamage *= 1.2f;
|
||||
SetPoisonBuff();
|
||||
}
|
||||
/// <summary>
|
||||
/// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.AttackCooldown += 0.05f;
|
||||
poisonInterval *= 0.7f;
|
||||
SetPoisonBuff();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 敌人中毒后受到伤害提升50%,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
|
||||
base.AttackCooldown += 0.05f;
|
||||
poisonDamage *= 1.5f;
|
||||
SetPoisonBuff();
|
||||
}
|
||||
|
||||
private void SetPoisonBuff()//重置buff
|
||||
{
|
||||
role.RemoveBuff(role.storageBuff, decelerationBuff);
|
||||
decelerationBuff = CreatePoisonBuff(poisonDuration, poisonInterval, poisonDamage);
|
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role.AddBuff(role.storageBuff, decelerationBuff);
|
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}
|
||||
}
|
11
meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta
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62
meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs
Normal file
@ -0,0 +1,62 @@
|
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class txm_SkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
///被巨石击中的敌人在3秒内速度减少50%
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||
Action<Role> decelerationBuff = CreateSlowDownBuff(0.5f, 3f);
|
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// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
}
|
||||
/// <summary>
|
||||
/// 巨石的溅伤范围增加1格,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
attack.BoomRange += 1;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.CriticalRate += 0.2f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 巨石飞行速度增加20%
|
||||
/// </summary>
|
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public override void Skill_2_1()
|
||||
{
|
||||
base.AttackCooldown += -0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 攻击范围增加2格,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.DamageOfMin += 0.25f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
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}
|
||||
/// <summary>
|
||||
/// 巨石的溅伤范围增加1格,攻击CD增加5%
|
||||
/// </summary>
|
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public override void Skill_2_5()
|
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{
|
||||
base.CriticalRate += 0.2f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
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}
|
11
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Normal file
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@ -117,6 +117,14 @@ public class enemy : Role
|
||||
{
|
||||
UIContorl.instance.Hp -= 1;
|
||||
UIContorl.instance.ShowRedMask();
|
||||
|
||||
//½ÇÉ«ËÀÍö
|
||||
SpawnMonster.intance.enemysList.Remove(this.gameObject);
|
||||
if (SpawnMonster.intance.enemysList.Count <= 0)
|
||||
{
|
||||
SpawnMonster.intance.Index += 1;
|
||||
}
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
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}
|
||||
|