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+[CustomEditor(typeof(Base), true)] +public class BaseEditor : Editor +{ + + public override void OnInspectorGUI() + { + // 获取目标对象 + Base layoutPor = (Base)target; + + // 显示静态描述内容 + // EditorGUILayout.LabelField("Description", EditorStyles.boldLabel); + EditorGUILayout.HelpBox(layoutPor.description, MessageType.Info); + + // 绘制默认属性 + DrawDefaultInspector(); + } +} \ No newline at end of file diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta b/meng_yao/Assets/Editor/Editor/BaseEditor.cs.meta similarity index 83% rename from meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta rename to meng_yao/Assets/Editor/Editor/BaseEditor.cs.meta index 92912cfb..50072e81 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta +++ b/meng_yao/Assets/Editor/Editor/BaseEditor.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 01f8800bc22567f4890b6a945671d07b +guid: a8989a58477334fc88970308aa31745a MonoImporter: externalObjects: {} serializedVersion: 2 diff 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加载字体文件 + Font font = AssetDatabase.LoadAssetAtPath(fontPath); + if (font == null) + { + Debug.LogError($"Font not found at path: {fontPath}"); + return; + } + + // 创建字体资产 + TMP_FontAsset fontAsset = TMP_FontAsset.CreateFontAsset(font); + + // 获取常用汉字字符集 + string chineseRange = GetChineseCharacters(); + + // 添加汉字字符到字体资产 + AddCharactersToFontAsset(fontAsset, chineseRange); + + // 保存字体资产 + AssetDatabase.CreateAsset(fontAsset, outputPath); + AssetDatabase.SaveAssets(); + + Debug.Log($"包含中文字符的字体资产在: {outputPath}"); + } + + // 获取常用汉字字符集 + private static string GetChineseCharacters() + { + int start = 0x4e00; // 汉字起始点 + int end = 0x9fff; // 汉字结束点 + + StringBuilder characters = new StringBuilder(); + for (int i = start; i <= end; i++) + { + characters.Append((char)i); + } + return characters.ToString(); + } + + // 添加字符到字体资产 + private static void AddCharactersToFontAsset(TMP_FontAsset fontAsset, string characters) + { + // 遍历每个字符并尝试添加 + foreach (char c in characters) + { + if (!fontAsset.HasCharacter(c)) + { + fontAsset.characterLookupTable.TryGetValue(c, out TMP_Character tmpCharacter); + + if (tmpCharacter == null) + { + Debug.Log($"Character '{c}' 无法添加。确保字体支持此字符。"); + } + } + } + } +} \ No newline at end of file diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs.meta b/meng_yao/Assets/Editor/Editor/font/TMPFontGenerator.cs.meta similarity index 83% rename from meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs.meta rename to meng_yao/Assets/Editor/Editor/font/TMPFontGenerator.cs.meta index 030d2481..a8c929d0 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs.meta +++ b/meng_yao/Assets/Editor/Editor/font/TMPFontGenerator.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 95b03e0e868ee84449f3fbfa7423a3a5 +guid: 58bd507c3732f498fb421fd0e5878d9c MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/meng_yao/Assets/Editor/__MACOSX.meta b/meng_yao/Assets/Editor/__MACOSX.meta new file mode 100644 index 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m_Name: m_EditorClassIdentifier: - retbutton: {fileID: 0} - ClosureObj: {fileID: 0} + description: SpawnLocations: - {fileID: 734893407} enemysList: [] diff --git a/meng_yao/Assets/Scenes/New/Scene_map_1gl.unity b/meng_yao/Assets/Scenes/New/Scene_map_1gl.unity index d4292a49..957816f7 100644 --- a/meng_yao/Assets/Scenes/New/Scene_map_1gl.unity +++ b/meng_yao/Assets/Scenes/New/Scene_map_1gl.unity @@ -5976,6 +5976,9 @@ MonoBehaviour: - id: M_T_001 prefab: {fileID: 8433650275485930554, guid: c06add8b28931e4448ca9673388595af, type: 3} cardprefab: {fileID: 5508436327438263543, guid: 93fef5acddd00004b9ba1f30ccd46c96, type: 3} + - id: M_J_004 + prefab: {fileID: 8433650275485930554, guid: 6b6027f8de5772a40a1a016917855070, type: 3} + cardprefab: {fileID: 5508436327438263543, guid: b11fe0bf453623a4c847b716ebbed379, type: 3} --- !u!114 &1910338487 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs index 53fe36fa..9227a356 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs @@ -1,14 +1,18 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; - +[ExecuteInEditMode] public class SkillUp : Fun { [Header("ɫű")] public Role role; [Header("ű")]public Attack attack; + // public string skill_id_1 = null; + // public string skill_id_2 = null; + [HideInInspector][Header("Χӳ")] public float attackRange = 0f; [HideInInspector] public float AttackRange @@ -59,6 +63,7 @@ public class SkillUp : Fun } [HideInInspector][Header("ӵٶȼӳ")] public float speedOfBullets = 0f; [HideInInspector] + public float SpeedOfBullets { get => speedOfBullets; @@ -83,36 +88,66 @@ public class SkillUp : Fun // 洢ܼӳЧ private Dictionary> skillUpgrades = new Dictionary>(); - public virtual void Start() + private void Awake() { - // ʼܼӳ - InitializeSkillUpgrades(); + description = "ºҫʹ÷xxxxxxxx"; } - // ʼܼӳ - private void InitializeSkillUpgrades() + public void Up(string mengyao_id,string skill_id,string level) { - // 1ļӳЧ - skillUpgrades["Skill_1"] = new Dictionary - { - { 1, Skill_1_1 }, - { 2, Skill_1_2 }, - { 3, Skill_1_3 }, - { 4, Skill_1_4 }, - { 5, Skill_1_5 } - }; - // 2ļӳЧ - skillUpgrades["Skill_2"] = new Dictionary + Debug.LogError(GlobalObj.GetComponent().parsedData.Count); + SkillLevelData info = GlobalObj.GetComponent().parsedData[mengyao_id][skill_id][level]; + //Χӳ + AttackRange += info.Range; + Debug.Log("Χ+"+ info.Range +"||"+ attackRange.ToString()+"================================="); + //ȴӳ + AttackCooldown += info.AttackCooldown; + //ʱӳ + AttackDuration += info.AttackContinues; + //ӵӳ + NumberOfBullets += info.numberOfBullets; + //ӵٶȼӳ + SpeedOfBullets += info.speedOfBullets; + + //˺ӳ + DamageUp += info.DamageBuff; + + //ʱʼӳ + CriticalRate += info.CriticalRate; + //˺ʼӳ + CriticalDamage += info.CriticalDamage; + + //Կ˺ӳ + DamageOfSky += info.DamageOfSky; + //Ե˺ӳ + DamageOfland += info.DamageOfland; + //Դ͵˼ӳ + DamageOfBig += info.DamageOfBig; + //С͵˼ӳ + DamageOfMin += info.DamageOfMin; + //Լٵ˼ӳ + DamageOfSlow += info.DamageOfSlow; + attack.SetAttackRange(); + + if (info.SkillList != null) { - { 1, Skill_2_1 }, - { 2, Skill_2_2 }, - { 3, Skill_2_3 }, - { 4, Skill_2_4 }, - { 5, Skill_2_5 } - }; + foreach (string SkillId in info.SkillList) + { + if (SkillId == "skill_0") + { + // һѣ Buff1룬20%ʣ + Action decelerationBuff = CreateDecelerationBuff(1f, 0.2f); + + // Buff ӵҵ storageBuff б + role.AddBuff(role.storageBuff, decelerationBuff); + //Debug.LogError("ʹü1-3"); + } + } + } } + /// /// ʹü /// @@ -120,32 +155,6 @@ public class SkillUp : Fun /// ȼ public void UseSkill(int index, int level) { - string skillKey = $"Skill_{index}"; - - // жǷ - if (skillUpgrades.ContainsKey(skillKey) && skillUpgrades[skillKey].ContainsKey(level)) - { - // ӦܵȼЧ - skillUpgrades[skillKey][level].Invoke(); - } - else - { - Debug.LogWarning("ûܻ߼ܵȼЧ"); - } + Up(role.id, role.id + "_S_" + index.ToString(), level.ToString()); } - - public virtual void Skill_1_1() { } - public virtual void Skill_1_2() { DamageUp *= 1.15f; Debug.LogError("ʹü1-2"); } - public virtual void Skill_1_3() { } - public virtual void Skill_1_4() { DamageUp *= 1.35f; Debug.LogError("ʹü1-4"); } - public virtual void Skill_1_5() { } - - public virtual void Skill_2_1() { } - public virtual void Skill_2_2() { DamageUp *= 1.15f; Debug.LogError("ʹü2-2"); } - public virtual void Skill_2_3() { } - public virtual void Skill_2_4() { DamageUp *= 1.35f; Debug.LogError("ʹü2-4"); } - public virtual void Skill_2_5() { } -} - - - +} \ No newline at end of file diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs deleted file mode 100644 index 0ca7764b..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/cs_SkillUp.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class cs_SkillUp : SkillUp -{ - - - /// - ///Կеĵ˶30%˺ - /// - public override void Skill_1_1() - { - base.DamageOfSky+=0.3f; - } - /// - /// CD25%ɢǶ25%̼1 - /// - public override void Skill_1_3() - { - base.attack.Angle *= (1 + 0.25f);//ɢǶ - AttackCooldown -= 0.25f; - base.AttackRange = -1; - attack.SetAttackRange(); - } - /// - /// ӵٶ25%̼1" - /// - public override void Skill_1_5() - { - base.speedOfBullets+=0.25f; - base.AttackRange = -1; - attack.SetAttackRange(); - } - - - /// - /// Եɶ30%˺ - /// - public override void Skill_2_1() - { - base.DamageOfland += 0.3f; - } - /// - /// CD15%ɢǶȸ - /// - public override void Skill_2_3() - { - AttackCooldown -= 0.15f; - base.attack.Angle *= (1 + 0.25f);//ɢǶ - Debug.Log("ɢǶ"); - } - /// - /// ԼĿɶ20%˺CD5% - /// - public override void Skill_2_5() - { - base.DamageOfSlow += 0.2f; - base.AttackCooldown += 0.05f; - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs deleted file mode 100644 index 452b5bc9..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs +++ /dev/null @@ -1,65 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using Unity.VisualScripting; -using UnityEngine; - -public class hhl_SkillUp : SkillUp -{ - - - /// - ///CD25% - /// - public override void Skill_1_1() - { - base.AttackCooldown -= 0.25f; - } - /// - /// ٶ15%CD5% - /// - public override void Skill_1_3() - { - base.speedOfBullets += 0.15f; - base.AttackCooldown += 0.05f; - } - /// - /// ٶ30%CD5%" - /// - public override void Skill_1_5() - { - base.speedOfBullets+=0.3f; - base.AttackCooldown += 0.05f; - } - - - /// - /// ˺Χ1 - /// - public override void Skill_2_1() - { - attack.BoomRange += 0.5f; - } - /// - /// Դ͵˶30%˺̼1 - /// - public override void Skill_2_3() - { - DamageOfBig += 0.3f; - AttackRange = -1; - attack.SetAttackRange(); - } - /// - /// ˺ĵ˻ԭѣ1룬̼1 - /// - public override void Skill_2_5() - { - base.AttackRange = -1; - attack.SetAttackRange(); - // һѣ Buff1룬20%ʣ - Action decelerationBuff = CreateDecelerationBuff(1f, 1f); - - // Buff ӵҵ storageBuff б - role.AddBuff(role.storageBuff, decelerationBuff); - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs deleted file mode 100644 index 0d21e571..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using Unity.VisualScripting; -using UnityEngine; - -public class jbf_SkillUp : SkillUp -{ - - /// - ///ijӳ1 - /// - public override void Skill_1_1() - { - Debug.Log("jijijijijijijijijijijijijijijijijijij111111"); - attack.bulletLengthAdd += 2; - - } - /// - /// 1ѵתٶȼ10% - /// - public override void Skill_1_3() - { - Debug.Log("jijijijijijijijijijijijijijijijijijij"); - attack.BulletNumber += 1; - attack.roleBulletSpeedAdd -= 0.1f; - } - /// - /// ÿι30%ħ˺,תٶȼ10% - /// - public override void Skill_1_5() - { - attack.haveAddDamage = true; - attack.AdddamageType = DamageType.magicDamage; - base.attack.roleBulletSpeedAdd -= 0.1f; - - } - - - /// - /// תٶ25% - /// - public override void Skill_2_1() - { - base.attack.roleBulletSpeedAdd += 0.25f; - } - /// - /// 1ѵ,תٶȼ10% - /// - public override void Skill_2_3() - { - Debug.Log("jijijijijijijijijijijijijijijijijijij"); - attack.BulletNumber += 1; - base.attack.roleBulletSpeedAdd -= 0.1f; - } - /// - /// תٶ40% - /// - public override void Skill_2_5() - { - base.attack.roleBulletSpeedAdd += 0.4f; - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/laohuSkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/laohuSkillUp.cs deleted file mode 100644 index 44b1aa9f..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/laohuSkillUp.cs +++ /dev/null @@ -1,75 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using Unity.VisualScripting; -using UnityEngine; -using static Google.Protobuf.Reflection.ExtensionRangeOptions.Types; - -public class laohuSkillUp :SkillUp -{ - /// - /// 2λ - /// - public override void Skill_1_1() - { - base.AttackRange = 2; - attack.SetAttackRange(); - Debug.LogError("ʹü1-1"); - } - /// - /// ˺ĵ20%ԭѣ1롣̼1 - /// - public override void Skill_1_3() - { - base.AttackRange = -1; - attack.SetAttackRange(); - // һѣ Buff1룬20%ʣ - Action decelerationBuff = CreateDecelerationBuff(1f, 0.2f); - - // Buff ӵҵ storageBuff б - role.AddBuff(role.storageBuff,decelerationBuff); - Debug.LogError("ʹü1-3"); - } - /// - /// ȴʱ50%,ʱ50% - /// - public override void Skill_1_5() - { - base.AttackCooldown += -0.5f; - base.AttackDuration += -0.5f; - - Debug.LogError("ʹü1-5"); - } - - - /// - /// ĻɢΪ3ÿ˺50% - /// - public override void Skill_2_1() - { - base.NumberOfBullets += 2; - base.DamageUp += -0.5f; - Debug.LogError("ʹü2-1"); - } - /// - /// ͵20%ƶٶ,CD5% - /// - public override void Skill_2_3() - { - base.AttackCooldown += 0.05f; - //buff - Action decelerationBuff = CreateSlowDownBuff(0.2f, 3f); - // Buff ӵҵ storageBuff б - role.AddBuff(role.storageBuff, decelerationBuff); - Debug.LogError("ʹü2-3"); - } - /// - /// ȴʱ30%,ʱ50% - /// - public override void Skill_2_5() - { - base.AttackCooldown += 0.3f; - base.AttackDuration += 0.5f; - Debug.LogError("ʹü2-5"); - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mkl_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/mkl_SkillUp.cs deleted file mode 100644 index 35f7c344..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/mkl_SkillUp.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class mkl_SkillUp : SkillUp -{ - /// - ///ӵٶ30% - /// - public override void Skill_1_1() - { - base.SpeedOfBullets = 0.3f; - - } - /// - /// С͵40%˺CD5% - /// - public override void Skill_1_3() - { - base.DamageOfMin += 0.4f; - AttackCooldown += 0.05f; - } - /// - /// ÿι20% ̼1" - /// - public override void Skill_1_5() - { - base.CriticalRate += 0.2f; - base.AttackRange = -1; - attack.SetAttackRange(); - } - - - /// - /// CD25% - /// - public override void Skill_2_1() - { - base.AttackCooldown += -0.25f; - } - /// - /// С͵25%˺̼1 - /// - public override void Skill_2_3() - { - base.DamageOfMin += 0.25f; - base.AttackRange = -1; - attack.SetAttackRange(); - } - /// - /// ÿι20%ʣCD5% - /// - public override void Skill_2_5() - { - base.CriticalRate += 0.2f; - base.AttackCooldown += 0.05f; - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mkl_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/mkl_SkillUp.cs.meta deleted file mode 100644 index 6a8d444d..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/mkl_SkillUp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: cf06a056a8f837740a4fca76de3a5ed5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs deleted file mode 100644 index da9305cb..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class mmg_SkillUp : SkillUp -{ - /// - ///CD25% - /// - public override void Skill_1_1() - { - base.AttackCooldown -= 0.25f; - - } - /// - /// 2λãCD5% - /// - public override void Skill_1_3() - { - - AttackCooldown += 0.05f; - base.AttackRange = 2; - attack.SetAttackRange(); - } - /// - /// ӵ20%ٶȣCD5% - /// - public override void Skill_1_5() - { - AttackCooldown += 0.05f; - base.attack.roleBulletSpeedAdd += 0.2f; - } - - - /// - /// ÿ2ӵιΧ - /// - public override void Skill_2_1() - { - base.attack.BulletNumber += 2; - base.attack.Angle += 20; - } - /// - /// С͵25%˺CD5% - /// - public override void Skill_2_3() - { - base.DamageOfMin += 0.25f; - AttackCooldown += 0.05f; - } - /// - /// С͵40%˺CD5% - /// - public override void Skill_2_5() - { - base.DamageOfMin += 0.4f; - base.AttackCooldown += 0.05f; - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta deleted file mode 100644 index 8366e1f9..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4343d5a9d3f9c4246bb691da4aaa144d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/qieSkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/qieSkillUp.cs deleted file mode 100644 index 78603d61..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/qieSkillUp.cs +++ /dev/null @@ -1,59 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class qieSkillUp : SkillUp -{ - /// - /// CD25% - /// - public override void Skill_1_1() - { - base.AttackCooldown += -0.25f; - } - /// - /// ӵ20%ٶȡ̼1 - /// - public override void Skill_1_3() - { - base.SpeedOfBullets += 0.2f; - base.AttackRange = -1; - attack.SetAttackRange(); - } - /// - /// Դڼٵĵɶ30%˺ CD5% - /// - public override void Skill_1_5() - { - base.AttackCooldown += 0.05f; - base.DamageUp += 0.3f; - } - - - /// - /// Կе25%˺ - /// - public override void Skill_2_1() - { - base.DamageOfSky += 0.25f; - } - /// - /// С͵25%˺̼1 - /// - public override void Skill_2_3() - { - //base.AttackCooldown += 0.75f; - DamageOfMin += 0.25f; - base.AttackRange = -1; - attack.SetAttackRange(); - } - /// - /// ÿι20%ʣCD5% - /// - public override void Skill_2_5() - { - Debug.Log("_2_5"); - base.CriticalRate += 0.2f; - base.AttackCooldown += 0.05f; - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/qieSkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/qieSkillUp.cs.meta deleted file mode 100644 index de3eb492..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/qieSkillUp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0f2e2ca90067ba742b2ebdc8e467e4bd -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs deleted file mode 100644 index 4928de16..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs +++ /dev/null @@ -1,88 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using Unity.VisualScripting; -using UnityEngine; - -public class ssm_SkillUp : SkillUp -{ - /// - /// 1λ - /// - /// - private float poisonDuration = 10;//жʱ - private float poisonInterval = 2;//ж - private float poisonDamage = 10;//ж˺ - Action decelerationBuff; - public override void Start() - { - base.Start(); - - decelerationBuff = CreatePoisonBuff(poisonDuration,poisonInterval,poisonDamage,role); - - // Buff ӵҵ storageBuff б - role.AddBuff(role.storageBuff, decelerationBuff); - - } - - - - public override void Skill_1_1() - { - base.AttackRange = 1; - attack.SetAttackRange(); - } - /// - /// CD10% - /// - public override void Skill_1_3() - { - - base.AttackCooldown += 0.1f; - } - /// - /// ÿ3CD5% - /// - public override void Skill_1_5() - { - attack.BulletNumber = 3; - - } - - - /// - /// жܵ˺20% - /// - public override void Skill_2_1() - { - poisonDamage *= 1.2f; - SetPoisonBuff(); - } - /// - /// жҩЧʱ30% CD5% - /// - public override void Skill_2_3() - { - base.AttackCooldown += 0.05f; - poisonInterval *= 0.7f; - SetPoisonBuff(); - - } - /// - /// жܵ˺50%,CD5% - /// - public override void Skill_2_5() - { - - base.AttackCooldown += 0.05f; - poisonDamage *= 1.5f; - SetPoisonBuff(); - } - - private void SetPoisonBuff()//buff - { - role.RemoveBuff(role.storageBuff, decelerationBuff); - decelerationBuff = CreatePoisonBuff(poisonDuration, poisonInterval, poisonDamage, role); - role.AddBuff(role.storageBuff, decelerationBuff); - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta deleted file mode 100644 index 00f7d751..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: be1afb412b17ae74a9039a00d02170c6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs deleted file mode 100644 index b6c76bd3..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ssy_SkillUp : SkillUp -{ - /// - /// ӵе˺ѿΪ3Сӵ - /// - public override void Skill_1_1() - { - base.attack.splitNum = 3; - } - /// - /// ÿСӵ˺30%CD5% - /// - public override void Skill_1_3() - { - attack.SplitAttack *= (1 + 0.3f); - base.AttackCooldown += 0.05f; - } - /// - /// ÿ2ӵCD5% - /// - public override void Skill_1_5() - { - attack.BulletNumber = 2; - base.AttackCooldown += 0.05f; - - } - - - /// - /// С͵25%˺ - /// - public override void Skill_2_1() - { - base.DamageOfMin += 0.25f; - } - /// - /// CD25%̼1 - /// - public override void Skill_2_3() - { - base.AttackCooldown -= 0.25f; - - base.AttackRange = -1; - attack.SetAttackRange(); - } - /// - /// С͵25%˺̼1 - /// - public override void Skill_2_5() - { - Debug.Log("_2_5"); - base.DamageOfMin += 0.25f; - base.AttackRange = -1; - attack.SetAttackRange(); - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta deleted file mode 100644 index dc49a6dc..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/ssy_SkillUp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: db9f9a8d581a5d84cabe3e2a10ee6b88 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs deleted file mode 100644 index 057901a9..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs +++ /dev/null @@ -1,63 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class txm_SkillUp : SkillUp -{ - /// - ///ʯеĵ3ٶȼ50% - /// - public override void Skill_1_1() - { - // һѣ Buff1룬20%ʣ - Action decelerationBuff = CreateSlowDownBuff(0.5f, 3f); - // Buff ӵҵ storageBuff б - role.AddBuff(role.storageBuff, decelerationBuff); - } - /// - /// ʯĽ˷Χ1,̼1 - /// - public override void Skill_1_3() - { - attack.BoomRange += 1; - base.AttackRange = -1; - attack.SetAttackRange(); - } - /// - /// ʯеĵ2ѣ״̬޷ƶ,̼1 - /// - public override void Skill_1_5() - { - base.AttackRange = -1; - Action decelerationBuff=CreateDecelerationBuff(2f,1f); - role.AddBuff(role.storageBuff, decelerationBuff); - } - - - /// - /// ʯٶ20% - /// - public override void Skill_2_1() - { - attack.roleBulletSpeedAdd += 0.2f; - } - /// - /// Χ2,CD5% - /// - public override void Skill_2_3() - { - base.AttackRange = 2; - base.AttackCooldown += 0.05f; - attack.SetAttackRange(); - - } - /// - /// ʯĽ˷Χ1,CD5% - /// - public override void Skill_2_5() - { - attack.BoomRange += 1; - base.AttackCooldown += 0.05f; - } -} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs.meta deleted file mode 100644 index 5e7cfccc..00000000 --- a/meng_yao/Assets/script/A_Fight/SkillUp/txm_SkillUp.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 86e8e9ff089f20948a58bb7c69953871 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs new file mode 100644 index 00000000..2a983ce5 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs @@ -0,0 +1,45 @@ +using LitJson; +using Newtonsoft.Json; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Mengyao_Skill_Date : JsonReadBase +{ + public TextAsset _Json; + public Dictionary>> parsedData; + void Awake() + { + + // JSON + //parsedData = JsonConvert.DeserializeObject>>>(_Json.text.Trim()); + } + + void Start() + { + // JSON + parsedData = JsonConvert.DeserializeObject>>>(_Json.text.Trim()); + } +} + + +[System.Serializable] +public class SkillLevelData +{ + public float DamageBuff = 0; // ˺ӳ + public float Range = 0; // Χӳ + public List SkillList = null;//Ч + public float AttackCooldown = 0; //ȴ + public float AttackContinues = 0; // + public int numberOfBullets = 0;//ӵӳ + public int speedOfBullets = 0;//ӵٶȼӳ + + public float CriticalRate = 0;//ʱʼӳ + public float CriticalDamage = 0;//˺ʼӳ + + public float DamageOfSky = 0f;//Կ˺ӳ + public float DamageOfland = 0f;//Ե˺ӳ + public float DamageOfBig = 0f;//Դ͵˼ӳ + public float DamageOfMin = 0f;//С͵˼ӳ + public float DamageOfSlow = 0f;//Լٵ˼ӳ +} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs.meta similarity index 56% rename from meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta rename to meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs.meta index b0d9acb2..5a4d38a5 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta +++ b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs.meta @@ -1,9 +1,10 @@ fileFormatVersion: 2 -guid: 7daf04d628022bd4aaac8e5b33e8d9b9 +guid: 39d4d2c40e6ce1e45bb8069dc25b05e8 MonoImporter: externalObjects: {} serializedVersion: 2 - defaultReferences: [] + defaultReferences: + - _Json: {fileID: 4900000, guid: 580cfe3a34ab71847870fa8a367f7e93, type: 3} executionOrder: 0 icon: {instanceID: 0} userData: diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta index 1b6efd30..b936275d 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 29b5ece7ff1f9c946aee00668809f293 +guid: 59ba626460106f54f9a130de3914d56a MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs new file mode 100644 index 00000000..69e55bb5 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs @@ -0,0 +1,316 @@ +using System; +using System.Collections.Generic; +using System.Net.WebSockets; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using UnityEngine; +using Newtonsoft.Json; +using System.Drawing; +using UnityEngine.UI; +public class WebFishingPK : MonoBehaviour +{ + private ClientWebSocket _webSocket; + private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws"; + private string AuthorizationValue; + + /// + /// ʱ + /// + private float lastCallTime = 0f; + float remainingTime = 0f; + public Text TimeText; + private float interval = 1f; // ÿһ + private async void Start() + { + TimeText.gameObject.SetActive(false); + Debug.Log(PlayerPrefs.GetString("UserToken")); + AuthorizationValue = PlayerPrefs.GetString("UserToken"); + await ConnectWebSocket(); + + + // ÷ͷ + await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }"); + //await SendJsonMessage(30, 1); + } + + private async Task ConnectWebSocket() + { + _webSocket = new ClientWebSocket(); + + // Authorization ͷ + _webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue); + + try + { + Debug.Log("ӵ WebSocket..."); + await _webSocket.ConnectAsync(new Uri(WebSocketUri), CancellationToken.None); + Debug.Log("WebSocket ӳɹ"); + + // ʼϢ + _ = ReceiveMessages(); + } + catch (Exception e) + { + Debug.LogError($"WebSocket ʧܣ{e.Message}"); + } + } + + private async Task ReceiveMessages() + { + var buffer = new byte[1024]; + + try + { + while (_webSocket.State == WebSocketState.Open) + { + var result = await _webSocket.ReceiveAsync(new ArraySegment(buffer), CancellationToken.None); + + if (result.MessageType == WebSocketMessageType.Close) + { + Debug.Log("WebSocket ѱرա"); + await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "ر", CancellationToken.None); + } + else + { + var message = Encoding.UTF8.GetString(buffer, 0, result.Count); + Debug.Log($"յϢ{message}"); + + var baseResponse = JsonConvert.DeserializeObject(message); + Promptmgr.Instance.PromptBubble(baseResponse.message); + if (baseResponse != null) + { + switch (baseResponse.code) + { + // ϢΪ PKϢ + case "FISHING_PK_INFO": + // Ϊ FishJoinroomresponse + FishPKInforResponse fishResponse = JsonConvert.DeserializeObject(message); + //Promptmgr.Instance.PromptBubble(fishResponse.message); + if (fishResponse?.data != null) + { + Debug.Log(fishResponse.data.balance); + Debug.Log(fishResponse.data.intro_text); + Debug.Log(fishResponse.data.countdown); + TimeText.gameObject.SetActive(true); + remainingTime = (float)fishResponse.data.countdown; + Debug.Log(fishResponse.data.countdown_type); + Debug.Log(fishResponse.data.amount_left); + Debug.Log(fishResponse.data.amount_right); + + } + break; + //ΪPKͶ + case "FISHING_PK_BETTING": + // ϢΪ Fishresponse + FishPKBetonResponse fishResponse1 = JsonConvert.DeserializeObject(message); + Promptmgr.Instance.PromptBubble(fishResponse1.message); + // Ƿɹл + if (fishResponse1 != null && fishResponse1.data != null) + { + Debug.Log(fishResponse1.data.balance); + } + else + { + Debug.LogWarning("յϢ޷Ϊ Fishresponse "); + } + break; + //ΪPk ʱ + case "FISHING_PK_COUNTDOWN": + + // ϢΪ Fishresponse + FishPKCDResponse fishResponse2 = JsonConvert.DeserializeObject(message); + //Promptmgr.Instance.PromptBubble(fishResponse2.message); + // Ƿɹл + if (fishResponse2 != null && fishResponse2.data != null) + { + Debug.Log(fishResponse2.data.countdown); + remainingTime = (float)fishResponse2.data.countdown; + Debug.Log(fishResponse2.data.countdown_type); + Debug.Log(fishResponse2.data.amount_left); + Debug.Log(fishResponse2.data.amount_right); + } + else + { + Debug.LogWarning("յϢ޷Ϊ Fishresponse "); + } + break; + case "FISHING_PK_SETTLE": + FishPKSETResponse fishResponse3 = JsonConvert.DeserializeObject(message); + //Promptmgr.Instance.PromptBubble(fishResponse2.message); + // Ƿɹл + if (fishResponse3 != null && fishResponse3.data != null) + { + Debug.Log(fishResponse3.data.balance); + Debug.Log(fishResponse3.data.status); + Debug.Log(fishResponse3.data.amount); + Debug.Log(fishResponse3.data.reward); + Debug.Log(fishResponse3.data.weight_left); + Debug.Log(fishResponse3.data.weight_right); + Promptmgr.Instance.PromptBubble(fishResponse3.data.status); + } + else + { + Debug.LogWarning("յϢ޷Ϊ Fishresponse "); + } + break; + } + } + + + + } + } + } + catch (Exception e) + { + Debug.LogError($"Ϣʱ{e.Message}"); + } + } + public async Task SendJsonMessage(int count, int postion) + { + if (_webSocket == null || _webSocket.State != WebSocketState.Open) + { + Debug.LogError("WebSocket δӣ޷Ϣ"); + return; + } + + try + { + var message = new + { + code = "FISHING_PK", + content = $"{{\"action\":\"BETTING\",\"amount\":{count},\"position\":{postion}}}" + }; + + // лΪ JSON ַ + string jsonMessage = JsonConvert.SerializeObject(message); + var encodedMessage = Encoding.UTF8.GetBytes(jsonMessage); + var buffer = new ArraySegment(encodedMessage); + + await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None); + Debug.Log($"ѷ JSON Ϣ{jsonMessage}"); + } + catch (Exception e) + { + Debug.LogError($"Ϣʱ{e.Message}"); + } + } + public async Task SendJsonMessage(string json) + { + if (_webSocket == null || _webSocket.State != WebSocketState.Open) + { + Debug.LogError("WebSocket δӣ޷Ϣ"); + return; + } + + try + { + var encodedMessage = Encoding.UTF8.GetBytes(json); + var buffer = new ArraySegment(encodedMessage); + + await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None); + Debug.Log($"ѷ JSON Ϣ{json}"); + } + catch (Exception e) + { + Debug.LogError($"Ϣʱ{e.Message}"); + } + } + + private async void OnApplicationQuit() + { + if (_webSocket != null && _webSocket.State == WebSocketState.Open) + { + await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Ӧó˳", CancellationToken.None); + _webSocket.Dispose(); + Debug.Log("WebSocket ѹرա"); + } + } + void UpdateCountdownText(float remainingTime) + { + + // ʣʱתΪСʱӺ + int hours = Mathf.FloorToInt(remainingTime / 3600); + int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60); + int seconds = Mathf.FloorToInt(remainingTime % 60); + + // ʹøʽַʾʱ00:00:00 + TimeText.text = "ʱ"+string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds); + + + } + private void Update() + { + if (Time.time - lastCallTime >= interval) + { + // ÿһεĴ + if (remainingTime > 0) + { + remainingTime -= 1; + UpdateCountdownText(remainingTime); + Debug.Log("뵹ʱ"); + } + + // ϴεʱ + lastCallTime = Time.time; + } + } +} + +public class FishPKInforResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKInfor data { get; set; } +} +public class FishPKInfor +{ + public float balance { get; set; } + + public string intro_text { get; set; } + public int countdown { get; set; } + public int countdown_type { get; set; } + public float amount_left { get; set; } + public float amount_right { get; set; } + +} +public class FishPKBetonResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKdata data { get; set; } +} +public class FishPKdata +{ + public float balance { get; set; } +} +public class FishPKCDResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKCDdata data { get; set; } +} +public class FishPKCDdata +{ + public int countdown { get; set; } + public int countdown_type { get; set; } + public float amount_left { get; set; } + public float amount_right { get; set; } +} +public class FishPKSETResponse +{ + public string code { get; set; } + public string message { get; set; } + public FishPKSETdata data { get; set; } +} +public class FishPKSETdata +{ + public float balance { get; set; } + + public string status { get; set; } + public float amount { get; set; } + public float reward { get; set; } + public float weight_left { get; set; } + public float weight_right { get; set; } +} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/laohuSkillUp.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta similarity index 83% rename from meng_yao/Assets/script/A_Fight/SkillUp/laohuSkillUp.cs.meta rename to meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta index 30a02fc3..1b6efd30 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/laohuSkillUp.cs.meta +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b8d04d25bab1a3541925d4cc205ad1d8 +guid: 29b5ece7ff1f9c946aee00668809f293 MonoImporter: externalObjects: {} serializedVersion: 2