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value: 1078 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_SizeDelta.y - value: 280 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_LocalPosition.x @@ -2515,11 +2519,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchoredPosition.x - value: 539 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchoredPosition.y - value: -380 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -2569,7 +2573,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchorMax.y - 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value: 539 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchoredPosition.y - value: -1100 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -2820,7 +2824,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchorMax.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchorMin.x @@ -2828,15 +2832,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchorMin.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_SizeDelta.x - value: 1078 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_SizeDelta.y - value: 280 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_LocalPosition.x @@ -2868,11 +2872,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchoredPosition.x - value: 539 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchoredPosition.y - value: -620 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -3006,7 +3010,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchorMax.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchorMin.x @@ -3014,15 +3018,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchorMin.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_SizeDelta.x - value: 1078 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_SizeDelta.y - value: 280 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_LocalPosition.x @@ -3054,11 +3058,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchoredPosition.x - value: 539 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_AnchoredPosition.y - value: -860 + value: 0 objectReference: {fileID: 0} - target: {fileID: 7279279972618018283, guid: bb034e205f89fc847bfdefb80c9f4eef, type: 3} propertyPath: m_LocalEulerAnglesHint.x diff --git a/meng_yao/Assets/Scenes/scene_jiashadao.unity b/meng_yao/Assets/Scenes/scene_jiashadao.unity index 8d223929d..39a700058 100644 --- a/meng_yao/Assets/Scenes/scene_jiashadao.unity +++ b/meng_yao/Assets/Scenes/scene_jiashadao.unity @@ -3520,7 +3520,7 @@ GameObject: - component: {fileID: 1293246371} - component: {fileID: 1293246373} m_Layer: 0 - m_Name: -------------------- (1) + m_Name: pro m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/meng_yao/Assets/script/ConnactServer/Logo_in.cs b/meng_yao/Assets/script/ConnactServer/Logo_in.cs index f93b05b76..4d1c53684 100644 --- a/meng_yao/Assets/script/ConnactServer/Logo_in.cs +++ b/meng_yao/Assets/script/ConnactServer/Logo_in.cs @@ -152,21 +152,27 @@ public class Logo_in : mount AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main); asyncLoad.allowSceneActivation = false; - AsyncOperation asyncLoadjinshadao = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao); - asyncLoadjinshadao.allowSceneActivation = false; + float timer = 0f; - AsyncOperation asyncLoadbaoshidao = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao); - asyncLoadbaoshidao.allowSceneActivation = false; - - if (!asyncLoad.isDone) + while (!asyncLoad.isDone) { - asyncLoad.allowSceneActivation = true; + // 更新计时器进度 + timer += Time.deltaTime; + float progress = Mathf.Clamp01(timer / loadDuration); + + // 设置进度条的值 + sceneslider.value = progress; + + // 检查是否加载完成且进度条到达100% + if (asyncLoad.progress >= 0.9f && progress >= 1f) + { + // 延迟短暂时间,确保玩家看到加载完成 + yield return new WaitForSeconds(0.5f); + asyncLoad.allowSceneActivation = true; // 切换场景 + } + + yield return null; } - - yield return null; - - - } diff --git a/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs b/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs index 192a42455..13e4d176d 100644 --- a/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs +++ b/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs @@ -36,8 +36,9 @@ public class DepagodaBtn : MonoBehaviour void JUmpScem() { //Virtual_CameraManager.Instance.SwitchToCamera(1); - //gotoscene.SetActive(true); + Promptmgr.Instance.PromptBubble("暂未开放"); + // gotoscene.SetActive(true); //nowScene.SetActive(false); - SceneManager.LoadScene(JumpScene.lock_demon_tower); + //SceneManager.LoadScene(JumpScene.lock_demon_tower); } } diff --git a/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs b/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs index f6de417ec..708238f39 100644 --- a/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs +++ b/meng_yao/Assets/script/JumpScene/DuanzaoBtn.cs @@ -36,8 +36,8 @@ public class DuanzaoBtn : MonoBehaviour void JUmpScem() { //Virtual_CameraManager.Instance.SwitchToCamera(1); - //gotoscene.SetActive(true); - //nowScene.SetActive(false); - SceneManager.LoadScene(JumpScene.scene_forging); + gotoscene.SetActive(true); + nowScene.SetActive(false); + //SceneManager.LoadScene(JumpScene.scene_forging); } } diff --git a/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs b/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs index e001fbfcb..3e35fd6bf 100644 --- a/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs +++ b/meng_yao/Assets/script/JumpScene/JinBidaoBtn.cs @@ -35,8 +35,8 @@ public class JinBidaoBtn : MonoBehaviour void JUmpScem() { //Virtual_CameraManager.Instance.SwitchToCamera(2); - //jinbidao.SetActive(true); - //nowScene.SetActive(false); - SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island); + jinbidao.SetActive(true); + nowScene.SetActive(false); + //SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island); } } diff --git a/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs b/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs index e43d208cd..6372c1e44 100644 --- a/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs +++ b/meng_yao/Assets/script/JumpScene/ZuanshiBtn.cs @@ -36,8 +36,8 @@ public class ZuanshiBtn : MonoBehaviour void JUmpScem() { //Virtual_CameraManager.Instance.SwitchToCamera(1); - //gotoscene.SetActive(true); - //nowScene.SetActive(false); - SceneManager.LoadScene(JumpScene.scene_baoshidao); + gotoscene.SetActive(true); + nowScene.SetActive(false); + //SceneManager.LoadScene(JumpScene.scene_baoshidao); } } diff --git a/meng_yao/Assets/script/JumpScene/jinTols.cs b/meng_yao/Assets/script/JumpScene/jinTols.cs index 7e80b98f3..8832fe0a5 100644 --- a/meng_yao/Assets/script/JumpScene/jinTols.cs +++ b/meng_yao/Assets/script/JumpScene/jinTols.cs @@ -20,10 +20,10 @@ public class jinTols : MonoBehaviour { transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack); - //gotoscene.SetActive(true); - //nowScene.SetActive(false); - PlayerPrefs.SetInt("SceneStatus",1); - SceneManager.LoadScene(JumpScene.scene_Main); + gotoscene.SetActive(true); + nowScene.SetActive(false); + //PlayerPrefs.SetInt("SceneStatus",1); + //SceneManager.LoadScene(JumpScene.scene_Main); return null; } diff --git a/meng_yao/Assets/script/Manager/Promptmgr.cs b/meng_yao/Assets/script/Manager/Promptmgr.cs index 4413d1673..b6180361b 100644 --- a/meng_yao/Assets/script/Manager/Promptmgr.cs +++ b/meng_yao/Assets/script/Manager/Promptmgr.cs @@ -12,6 +12,8 @@ public class Promptmgr : MonoBehaviour public GameObject canvs; public static AssetsPanel assestPanel; public static Main_AsstePanel Main_AsstePanel; + + private float timer; // Start is called before the first frame update void Start() { @@ -23,6 +25,14 @@ public class Promptmgr : MonoBehaviour } + private void Update() + { + //timer += Time.deltaTime; + //if (timer>3f) + //{ + // Destroy(this.transform.gameObject); + //} + } public void PromptBubble(string message) { @@ -82,13 +92,12 @@ public class Promptmgr : MonoBehaviour uielement.anchoredPosition = endPosition; // 确保最终位置准确 - // 等待一段时间后销毁 - yield return new WaitForSeconds(1f); // 可调整的等待时间 + if (uielement != null && uielement.gameObject != null) { Destroy(uielement.gameObject); // 销毁UI元素 } - + }