From cd76922e6feb22d8fd66ae68d847438e34577820 Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Thu, 9 Jan 2025 10:48:10 +0800 Subject: [PATCH] =?UTF-8?q?=E5=9B=BE=E7=89=87=E5=8E=8B=E7=BC=A9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/charatar/enemy/wood_Big.prefab | 8 +++--- .../Prefabs/charatar/enemy/wood_min.prefab | 6 ++--- .../Wood monsters are big_1.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_10.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_11.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_12.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_13.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_14.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_15.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_16.png.meta | 26 ++++++++++++++++++- .../Wood monsters are big_17.png.meta | 26 ++++++++++++++++++- .../Wood monsters are 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a/meng_yao/Assets/Prefabs/charatar/enemy/wood_Big.prefab +++ b/meng_yao/Assets/Prefabs/charatar/enemy/wood_Big.prefab @@ -504,13 +504,13 @@ Rigidbody2D: m_UseAutoMass: 0 m_Mass: 0.0001 m_LinearDrag: 0 - m_AngularDrag: 0.05 + m_AngularDrag: 0 m_GravityScale: 0 m_Material: {fileID: 0} m_Interpolate: 0 - m_SleepingMode: 1 + m_SleepingMode: 2 m_CollisionDetection: 0 - m_Constraints: 0 + m_Constraints: 7 --- !u!114 &969941919308809025 MonoBehaviour: m_ObjectHideFlags: 0 @@ -637,7 +637,7 @@ SpriteRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_Sprite: {fileID: 21300000, guid: faa7da7ac8022b249be9fd656e9548b3, type: 3} + m_Sprite: {fileID: 21300000, guid: a9e415ed3138f974aa0341e3b8f62325, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 diff --git a/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab b/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab index f444166b..efd29baf 100644 --- a/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab +++ b/meng_yao/Assets/Prefabs/charatar/enemy/wood_min.prefab @@ -508,9 +508,9 @@ Rigidbody2D: m_GravityScale: 0 m_Material: {fileID: 0} m_Interpolate: 0 - m_SleepingMode: 1 + m_SleepingMode: 2 m_CollisionDetection: 0 - m_Constraints: 0 + m_Constraints: 7 --- !u!114 &969941919308809025 MonoBehaviour: m_ObjectHideFlags: 0 @@ -637,7 +637,7 @@ SpriteRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 - m_Sprite: {fileID: 21300000, guid: 5fdc02cc28955354681ddffb7b09085a, type: 3} + m_Sprite: {fileID: 21300000, guid: 221590061d7640c40af0fe198d09af64, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 m_FlipY: 0 diff --git a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are big_1/Wood monsters are big_1.png.meta b/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are big_1/Wood monsters are big_1.png.meta index 3482bf17..df0a15bb 100644 --- a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are big_1/Wood monsters are big_1.png.meta +++ 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resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/7.png.meta b/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/7.png.meta index 5aa8411f..2b7b4e75 100644 --- a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/7.png.meta +++ b/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/7.png.meta @@ -67,7 +67,7 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 512 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -113,6 +113,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/8.png.meta b/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/8.png.meta index 707ba45d..a7b9e585 100644 --- a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/8.png.meta +++ b/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/8.png.meta @@ -67,7 +67,7 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 512 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -113,6 +113,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/9.png.meta b/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/9.png.meta index 1f439838..36d7a93e 100644 --- a/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/9.png.meta +++ b/meng_yao/Assets/Resources/animation/A_fightin/Wood monsters are small_3/9.png.meta @@ -67,7 +67,7 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 512 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -113,6 +113,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs index f06ea356..c7a7afdb 100644 --- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs +++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs @@ -137,6 +137,9 @@ public class SpawnMonster : Base Quaternion.identity ); + Rigidbody rb = go.GetComponent(); + if (rb != null) rb.isKinematic = true; + go.GetComponent().index = value.spawnPoint - 1; go.GetComponent().gold = enemy.Reward;