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m_PrefabAsset: {fileID: 0} --- !u!1 &2122554356 GameObject: m_ObjectHideFlags: 0 diff --git a/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs b/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs index 0da324a4b..74065e80a 100644 --- a/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs +++ b/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs @@ -26,12 +26,19 @@ public class WaterPanel : MonoBehaviour public Text LevelShow; public Image TreeExpFill; + public Text petLevel; + public Text petLevelshow; + public Image petExpFill; + // Start is called before the first frame update async void Start() { instance = this; TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS(); Updated_interface(info); + Updated_water(info); + petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos(); + Updated_petinfo(petinfo); } public void Updated_interface(TreeInfo info) @@ -49,13 +56,25 @@ public class WaterPanel : MonoBehaviour stats5Name.text = info.Data.Charts[4].Name; Debug.Log(info.Data.upgrade_exp); - waterCountText.text = info.Data.Water.ToString(); TreeLevel.text = "生态树等级Lv." + info.Data.Level; LevelShow.text = info.Data.Exp + "/" + info.Data.upgrade_exp; TreeExpFill.fillAmount = info.Data.Exp / info.Data.upgrade_exp; } - + public void Updated_water(TreeInfo info) + { + waterCountText.text = info.Data.Water.ToString(); + } + + + public void Updated_petinfo(petBettleInfoResponse info) + { + + petLevel.text = "宠物等级Lv." + info.data.Info.level; + petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp; + petExpFill.fillAmount = info.data.Info.exp / info.data.Info.upgrade_exp; + + } // Update is called once per frame void Update() diff --git a/meng_yao/Assets/script/TanChuang/Lottery.cs b/meng_yao/Assets/script/TanChuang/Lottery.cs index 2c2114895..30d5f309e 100644 --- a/meng_yao/Assets/script/TanChuang/Lottery.cs +++ b/meng_yao/Assets/script/TanChuang/Lottery.cs @@ -6,14 +6,43 @@ public class Lottery : MonoBehaviour { public GameObject LotteryPanel; public Button LotteryBtn; - void Start() + + public GameObject petItem; + public Transform Connect; + + + async void Start() { LotteryBtn.onClick.AddListener(LotteryClick); + Update_itemClick(); } - void LotteryClick() + async void Update_itemClick() { - + PetHome info = await Scene_main_jiekou.instance.getPetHomes(); + for (int i = 0; i < info.data.items.Count; i++) + { + GameObject obj = GameObject.Instantiate(petItem, Connect); + obj.GetComponent().petName.text = info.data.items[i].name; + obj.GetComponent().petFightingBtn.id = info.data.items[i].id; + } + } + + async void LotteryClick() + { + PetAdoptResponse response = await Scene_main_jiekou.instance.PetAdopts(); + if (response.code == 200) + { + Update_itemClick(); + TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS(); + WaterPanel.instance.Updated_water(info); + Debug.Log(response); + } + else + { + Promptmgr.Instance.PromptBubble("水滴余额不足"); + } + } // Update is called once per frame diff --git a/meng_yao/Assets/script/scene_Main/FeedBtn.cs b/meng_yao/Assets/script/scene_Main/FeedBtn.cs new file mode 100644 index 000000000..878911e5e --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/FeedBtn.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class FeedBtn : MonoBehaviour +{ + Button feedBtn; + // Start is called before the first frame update + void Start() + { + feedBtn = GetComponent