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m_AnchoredPosition.y - value: -43 + value: 0 objectReference: {fileID: 0} - target: {fileID: 4284489242025471100, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3} propertyPath: m_IsActive diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs index 69e55bb5..99d751c0 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs @@ -21,6 +21,15 @@ public class WebFishingPK : MonoBehaviour float remainingTime = 0f; public Text TimeText; private float interval = 1f; // 每秒调用一次 + /// + /// 文本描述 + /// 、 + public Text introtext; + /// + /// 左右金币 + /// + public Text lefttext; + public Text righttext; private async void Start() { TimeText.gameObject.SetActive(false); @@ -91,12 +100,15 @@ public class WebFishingPK : MonoBehaviour { Debug.Log(fishResponse.data.balance); Debug.Log(fishResponse.data.intro_text); + introtext.text = fishResponse.data.intro_text; Debug.Log(fishResponse.data.countdown); TimeText.gameObject.SetActive(true); remainingTime = (float)fishResponse.data.countdown; Debug.Log(fishResponse.data.countdown_type); Debug.Log(fishResponse.data.amount_left); + lefttext.text= fishResponse.data.amount_left.ToString(); Debug.Log(fishResponse.data.amount_right); + righttext.text= fishResponse.data.amount_right.ToString(); } break; @@ -129,6 +141,9 @@ public class WebFishingPK : MonoBehaviour Debug.Log(fishResponse2.data.countdown_type); Debug.Log(fishResponse2.data.amount_left); Debug.Log(fishResponse2.data.amount_right); + lefttext.text = fishResponse2.data.amount_left.ToString(); + + righttext.text = fishResponse2.data.amount_right.ToString(); } else { From 6f3feb7b1a80116fc8b39db9fa46e4d0674efe4b Mon Sep 17 00:00:00 2001 From: GL <2365963573@qq.com> Date: Wed, 8 Jan 2025 17:43:52 +0800 Subject: [PATCH 2/5] =?UTF-8?q?=E6=8A=80=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Prefabs/charatar/hhl.prefab | 14 ++++----- meng_yao/Assets/Prefabs/charatar/jbf.prefab | 15 +++++----- meng_yao/Assets/Prefabs/charatar/mkl.prefab | 28 ++++++++++++------ meng_yao/Assets/Prefabs/charatar/mmg.prefab | 22 ++++++++------ meng_yao/Assets/Prefabs/charatar/qi_e.prefab | 28 ++++++++++++------ meng_yao/Assets/Prefabs/charatar/ssm.prefab | 30 +++++++++----------- meng_yao/Assets/Prefabs/charatar/ssy.prefab | 24 ++++++++++------ meng_yao/Assets/Prefabs/charatar/txm.prefab | 14 ++++----- 8 files changed, 103 insertions(+), 72 deletions(-) diff --git a/meng_yao/Assets/Prefabs/charatar/hhl.prefab b/meng_yao/Assets/Prefabs/charatar/hhl.prefab index b909c6ac..18993f85 100644 --- a/meng_yao/Assets/Prefabs/charatar/hhl.prefab +++ b/meng_yao/Assets/Prefabs/charatar/hhl.prefab @@ -419,7 +419,7 @@ GameObject: - component: {fileID: 8433650274028726420} - component: {fileID: -3836672401185760439} - component: {fileID: 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{fileID: -3836672401185760439} - component: {fileID: 1608620729910401442} - - component: {fileID: 793661412592447090} + - component: {fileID: 6493576832774463425} m_Layer: 0 m_Name: txm m_TagString: Player @@ -470,8 +470,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3} m_Name: m_EditorClassIdentifier: - retbutton: {fileID: 0} - ClosureObj: {fileID: 0} + description: id: M_T_001 Name: "\u571F\u840C\u5996-01" camp: 0 @@ -515,7 +514,7 @@ MonoBehaviour: normalIndex: 0 isHit: 0 myTags: 0 - mySkillUp: {fileID: 793661412592447090} + mySkillUp: {fileID: 6493576832774463425} IsDead: 0 HaveDieTime: 0 enemyId: @@ -574,7 +573,7 @@ MonoBehaviour: m_EditorClassIdentifier: tower: {fileID: 0} Tag: tower ---- !u!114 &793661412592447090 +--- !u!114 &6493576832774463425 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -583,11 +582,10 @@ MonoBehaviour: m_GameObject: {fileID: 8433650275485930554} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 86e8e9ff089f20948a58bb7c69953871, type: 3} + m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3} m_Name: m_EditorClassIdentifier: - retbutton: {fileID: 0} - ClosureObj: {fileID: 0} + description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx" role: {fileID: 8433650274028726420} attack: {fileID: 7276635428522831207} attackRange: 0 From 2ece475201669d99262b91d420664f273b4fc1df Mon Sep 17 00:00:00 2001 From: lq <3298408835@qq.com> Date: Wed, 8 Jan 2025 17:46:24 +0800 Subject: [PATCH 3/5] =?UTF-8?q?Json=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- meng_yao/Assets/Config/MengYao_Skill_Date.txt | 377 +- .../Assets/Prefabs/Bullet/bingqiu_tlh.prefab | 9646 +++++++++++++++++ .../Prefabs/Bullet/bingqiu_tlh.prefab.meta | 7 + meng_yao/Assets/Prefabs/charatar/tlh.prefab | 88 +- .../ui/scene_main/Battle_Selection.prefab | 634 +- .../A_fightin/tlh_Ani/Stand/tlh.controller | 2 +- .../A_fightin/tlh_Ani/Stand/tlh_attack.anim | 9 +- .../Assets/Scenes/New/Scene_map_2 tsst.unity | 3 + 8 files changed, 10689 insertions(+), 77 deletions(-) create mode 100644 meng_yao/Assets/Prefabs/Bullet/bingqiu_tlh.prefab create mode 100644 meng_yao/Assets/Prefabs/Bullet/bingqiu_tlh.prefab.meta diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt index 784f733b..fa94b6c5 100644 --- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt +++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt @@ -1,27 +1,31 @@ { "M_H_001": { - "M_H_001_S_1": { + "S_1": { "1": { - "Range":2 + "Range": 2 }, "2": { "DamageBuff": 0.15 }, "3": { - "SkillList": ["skill_0"], + "SkillList": [ + "skill_0" + ], "Range": -1 }, "4": { - "DamageBuff": 0.35 + "DamageBuff": 0.35 }, "5": { "AttackCooldown": -0.5, - "AttackContinues":-0.5 + "AttackContinues": -0.5 } }, - "M_H_001_S_2": { + "S_2": { "1": { - "numberOfBullets":3, + "SkillList": [ + "skill_1" + ], "DamageBuff": -0.5 }, "2": { @@ -42,30 +46,30 @@ } } }, - "M_S_002": { + "M_H_002": { "S_1": { "1": { - "Range":2 + "AttackCooldown": -0.25 }, "2": { "DamageBuff": 0.15 }, "3": { - "SkillList": ["skill_0"], - "Range": -1 + "speedOfBullets": 0.15, + "AttackCooldown": 0.05 }, "4": { - "DamageBuff": 0.35 + "DamageBuff": 0.35 }, "5": { - "AttackCooldown": -0.5, - "AttackContinues":-0.5 + "speedOfBullets": 0.3, + "AttackCooldown": 0.05 } }, "S_2": { "1": { "SkillList": [ - "skill_1" + "0" ], "DamageBuff": -0.5 }, @@ -73,17 +77,354 @@ "DamageBuff": 0.15 }, "3": { + "DamageOfBig": 0.3, + "Range": -1 + }, + "4": { + "DamageBuff": 0.35 + }, + "5": { "SkillList": [ - + "0" ], + "Range": -1 + } + } + }, + "M_S_001": { + "S_1": { + "1": { + "AttackCooldown": -0.25 + }, + "2": { + "DamageBuff": 0.15 + }, + "3": { + "speedOfBullets": 0.2, + "Range": -1 + }, + "4": { + "DamageBuff": 0.35 + }, + "5": { + "DamageOfSlow": 0.3, + "AttackCooldown": 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b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs new file mode 100644 index 00000000..a3f07cd4 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs @@ -0,0 +1,94 @@ +using System.Collections; +using UnityEngine; +using DG.Tweening; +using System.Threading.Tasks; + +public class PhotoMovement : MonoBehaviour +{ + // 存储路径点的位置和旋转角度 + [System.Serializable] + public class PathPoint + { + public Vector3 position; // 路径点的位置 + public Vector3 rotation; // 路径点的旋转角度(欧拉角) + } + public GameObject image; + public PathPoint[] pathPoints; // 路径点数组 + public float moveDuration = 1f; // 每次移动的持续时间 + public int currentPathIndex = 0; // 当前路径点的索引 + public GameObject daiji; + public GameObject shuaigan; + public GameObject shougan; + public bool type=false; + private void Start() + { + image.gameObject.SetActive(false); + } + public void changetype() + { + while(type) + { + To1(); + } + } + public async void To1() + { + shuaigan.gameObject.SetActive(true); + var time=shuaigan.GetComponent().sprites.Count * shuaigan.GetComponent().Aintime; + await Task.Delay((int)time); + daiji.gameObject.SetActive(true); + shuaigan.gameObject.SetActive(false); + await Task.Delay(1000); + daiji.gameObject.SetActive(false); + shougan.gameObject.SetActive(true); + var time1 = shougan.GetComponent().sprites.Count * shougan.GetComponent().Aintime; + StartCoroutine(MoveAlongPath()); + currentPathIndex = 0; + image.gameObject.SetActive(true); + await Task.Delay((int)time1); + Del1(); + } + public void Del1() + { + image.gameObject.SetActive(false); + shuaigan.gameObject.SetActive(false); + daiji.gameObject.SetActive(false) ; + shougan.gameObject .SetActive(false) ; + currentPathIndex = 0; + } + public async void To2() + { + shuaigan.gameObject.SetActive(true); + var time = shuaigan.GetComponent().sprites.Count * shuaigan.GetComponent().Aintime; + await Task.Delay((int)time); + daiji.gameObject.SetActive(true); + shuaigan.gameObject.SetActive(false); + + + } + private IEnumerator MoveAlongPath() + { + // 持续沿着路径点移动 + while (currentPathIndex < pathPoints.Length) + { + PathPoint currentPoint = pathPoints[currentPathIndex]; + + // 移动到当前路径点的位置,并旋转到对应的角度 + yield return image.transform.DOLocalMove(currentPoint.position, moveDuration) + .OnStart(() => image.transform.DOLocalRotate(currentPoint.rotation, moveDuration)) + .WaitForCompletion(); // 等待移动和旋转完成 + + // 移动到下一个路径点 + currentPathIndex++; + } + image.gameObject.SetActive(false); + shougan.gameObject.SetActive(false); + + } + public void change() + { + StartCoroutine(MoveAlongPath()); + currentPathIndex = 0; + image.gameObject.SetActive(true); + } +} diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs.meta new file mode 100644 index 00000000..195e2ecc --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7915ad4d1e5d5ec4aabe8badad5812b6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs index 99d751c0..2cf23210 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs @@ -30,19 +30,52 @@ public class WebFishingPK : MonoBehaviour /// public Text lefttext; public Text righttext; + public Button TouruBtn; + public Button selleftbtn; + public Button selrightbtn; + public Dropdown Dropdown; + int pos = 0; + private UnityEngine.Color normalColor = UnityEngine.Color.white; // 默认颜色 + private UnityEngine.Color selectedColor = UnityEngine.Color.blue; // 选中时的颜色 + + + /// + /// 钓鱼 + /// + /// + public PhotoMovement photoMovement; private async void Start() { TimeText.gameObject.SetActive(false); Debug.Log(PlayerPrefs.GetString("UserToken")); AuthorizationValue = PlayerPrefs.GetString("UserToken"); await ConnectWebSocket(); + selleftbtn.onClick.AddListener(() => + { + pos = 1; + ChangeButtonColor(selleftbtn, selectedColor); + ChangeButtonColor(selrightbtn, normalColor); // 恢复右侧按钮颜色 + }); - + // 为右侧按钮添加点击监听器 + selrightbtn.onClick.AddListener(() => + { + pos = 2; + ChangeButtonColor(selrightbtn, selectedColor); + ChangeButtonColor(selleftbtn, normalColor); // 恢复左侧按钮颜色 + }); // 调用发送方法 await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }"); - //await SendJsonMessage(30, 1); - } + TouruBtn.onClick.AddListener(async() => + { + await SendJsonMessage(int.Parse(Dropdown.options[Dropdown.value].text), pos); + }); + } + private void ChangeButtonColor(Button btn, UnityEngine.Color color) + { + btn.gameObject.GetComponent().color = color; + } private async Task ConnectWebSocket() { _webSocket = new ClientWebSocket(); @@ -86,7 +119,7 @@ public class WebFishingPK : MonoBehaviour Debug.Log($"接收到消息:{message}"); var baseResponse = JsonConvert.DeserializeObject(message); - Promptmgr.Instance.PromptBubble(baseResponse.message); + //Promptmgr.Instance.PromptBubble(baseResponse.message); if (baseResponse != null) { switch (baseResponse.code) @@ -105,6 +138,17 @@ public class WebFishingPK : MonoBehaviour TimeText.gameObject.SetActive(true); remainingTime = (float)fishResponse.data.countdown; Debug.Log(fishResponse.data.countdown_type); + if(fishResponse.data.countdown_type==0) + { + photoMovement.Del1(); + photoMovement.To1(); + } + else + { + photoMovement.Del1(); + photoMovement.To2(); + + } Debug.Log(fishResponse.data.amount_left); lefttext.text= fishResponse.data.amount_left.ToString(); Debug.Log(fishResponse.data.amount_right); @@ -139,10 +183,19 @@ public class WebFishingPK : MonoBehaviour Debug.Log(fishResponse2.data.countdown); remainingTime = (float)fishResponse2.data.countdown; Debug.Log(fishResponse2.data.countdown_type); + if (fishResponse2.data.countdown_type == 0) + { + photoMovement.Del1(); + photoMovement.To1(); + } + else + { + photoMovement.Del1(); + photoMovement.To2(); + } Debug.Log(fishResponse2.data.amount_left); Debug.Log(fishResponse2.data.amount_right); lefttext.text = fishResponse2.data.amount_left.ToString(); - righttext.text = fishResponse2.data.amount_right.ToString(); } else diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs index 76a1cc7e..ad8c7908 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs @@ -6,6 +6,8 @@ public class shougou : MonoBehaviour { public SpriteAniation SpriteAniation; public GameObject daiji; + public int count; + // Start is called before the first frame update void Start() { @@ -15,10 +17,11 @@ public class shougou : MonoBehaviour // Update is called once per frame void Update() { - if(SpriteAniation.index>=24) + if(SpriteAniation.index>= count) { this.gameObject.SetActive(false); daiji.gameObject.SetActive(true); + daiji.GetComponentInParent().change(); SpriteAniation.index = 0; } } From 4b51daaaab77b6dbb3a8bb8f18a3f63ae4617127 Mon Sep 17 00:00:00 2001 From: GL <2365963573@qq.com> Date: Wed, 8 Jan 2025 18:02:22 +0800 Subject: [PATCH 5/5] =?UTF-8?q?=E6=8A=80=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/script/A_Fight/SkillUp/SkillUp.cs | 53 ++++++++++--------- .../script/A_Fight/json/Mengyao_Skill_Date.cs | 2 + 2 files changed, 30 insertions(+), 25 deletions(-) diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs index ee89f621..134adf22 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs @@ -136,36 +136,39 @@ public class SkillUp : Fun { foreach (string SkillId in info.SkillList) { - if (SkillId == "skill_0") - { - // 创建一个眩晕 Buff(持续1秒,20%概率) - Action decelerationBuff = CreateDecelerationBuff(1f, 0.2f); - - // 将 Buff 添加到玩家的 storageBuff 列表中 - role.AddBuff(role.storageBuff, decelerationBuff); - //Debug.LogError("使用技能1-3"); - } - if (SkillId == "skill_1") - { - NumberOfBullets += 2; - DamageUp += -0.5f; - } - if (SkillId == "skill_2") - { - Action decelerationBuff = CreateSlowDownBuff(0.2f, 3f); - // 将 Buff 添加到玩家的 storageBuff 列表中 - role.AddBuff(role.storageBuff, decelerationBuff); - } - - if (SkillId == "skill_3") - { - - } + useskill(SkillId); } } } + public virtual void useskill(string str) + { + + if (str == "skill_0") + { + // 创建一个眩晕 Buff(持续1秒,20%概率) + Action decelerationBuff = CreateDecelerationBuff(1f, 0.2f); + + // 将 Buff 添加到玩家的 storageBuff 列表中 + role.AddBuff(role.storageBuff, decelerationBuff); + //Debug.LogError("使用技能1-3"); + } + if (str == "skill_1") + { + NumberOfBullets += 2; + DamageUp += -0.5f; + } + if (str == "skill_2") + { + Action decelerationBuff = CreateSlowDownBuff(0.2f, 3f); + // 将 Buff 添加到玩家的 storageBuff 列表中 + role.AddBuff(role.storageBuff, decelerationBuff); + } + + + } + /// /// 使用技能 /// diff --git a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs index 2a983ce5..1e6c67e1 100644 --- a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs +++ b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs @@ -42,4 +42,6 @@ public class SkillLevelData public float DamageOfBig = 0f;//对大型敌人加成 public float DamageOfMin = 0f;//对小型型敌人加成 public float DamageOfSlow = 0f;//对减速敌人加成 + + }