From 4333b516d1be94758c98f8992c4d77faa310aa0d Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E6=9D=A8=E5=8F=B7=E6=95=AC?= <153802103@qq.com>
Date: Wed, 8 Jan 2025 14:08:48 +0800
Subject: [PATCH 1/5] =?UTF-8?q?=E9=92=93=E6=89=8BPK?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
meng_yao/Assets/Scenes/scene_Main.unity | 218 ++++++++++++++++--
.../scene_Main/Thebestfishman/WebFishingPK.cs | 15 ++
2 files changed, 216 insertions(+), 17 deletions(-)
diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity
index 1150fb79..f1f0432e 100644
--- a/meng_yao/Assets/Scenes/scene_Main.unity
+++ b/meng_yao/Assets/Scenes/scene_Main.unity
@@ -13234,6 +13234,7 @@ RectTransform:
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- {fileID: 1290347719}
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m_Father: {fileID: 1479024099}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -33906,27 +33907,27 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchorMax.y
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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propertyPath: m_SizeDelta.x
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propertyPath: m_SizeDelta.y
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- target: {fileID: 3011360593729086421, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_Sprite
@@ -131645,6 +131646,172 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1425674056}
m_CullTransparentMesh: 1
+--- !u!1001 &1425714358
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+ - target: {fileID: 8266668363385741885, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
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+ value: GameplayPlane
+ objectReference: {fileID: 0}
+ - target: {fileID: 8266668363385741885, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
+ propertyPath: m_IsActive
+ value: 0
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+ m_RemovedComponents: []
+ m_SourcePrefab: {fileID: 100100000, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
+--- !u!224 &1425714359 stripped
+RectTransform:
+ m_CorrespondingSourceObject: {fileID: 8266668363385741884, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
+ m_PrefabInstance: {fileID: 1425714358}
+ m_PrefabAsset: {fileID: 0}
+--- !u!114 &1425714360 stripped
+MonoBehaviour:
+ m_CorrespondingSourceObject: {fileID: 8266668362755610847, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
+ m_PrefabInstance: {fileID: 1425714358}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+--- !u!1 &1425714361 stripped
+GameObject:
+ m_CorrespondingSourceObject: {fileID: 8266668363385741885, guid: c8cee8188671fe34d82f935dd7d24c2d, type: 3}
+ m_PrefabInstance: {fileID: 1425714358}
+ m_PrefabAsset: {fileID: 0}
--- !u!1 &1426617546
GameObject:
m_ObjectHideFlags: 0
@@ -137080,13 +137247,14 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1479024099}
+ - component: {fileID: 1479024100}
m_Layer: 5
m_Name: The_best_fisherman_PK
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!224 &1479024099
RectTransform:
m_ObjectHideFlags: 0
@@ -137108,6 +137276,22 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &1479024100
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1479024098}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 29b5ece7ff1f9c946aee00668809f293, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ TimeText: {fileID: 1804395153}
+ introtext: {fileID: 1425714360}
+ lefttext: {fileID: 1943550231}
+ righttext: {fileID: 1010492249}
--- !u!1 &1479805049
GameObject:
m_ObjectHideFlags: 0
@@ -185287,7 +185471,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
btn: {fileID: 1979437665}
- Text: {fileID: 2011529104}
+ Text: {fileID: 1425714361}
TextIsShow: 0
--- !u!1 &1980360539
GameObject:
@@ -187882,7 +188066,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &2011529105
RectTransform:
m_ObjectHideFlags: 0
@@ -200832,35 +201016,35 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4284489241791779464, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchorMax.y
- value: 1
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objectReference: {fileID: 0}
- target: {fileID: 4284489241791779464, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchorMin.y
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objectReference: {fileID: 0}
- target: {fileID: 4284489241791779464, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 284
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4284489241791779464, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchoredPosition.y
- value: -43
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4284489241841894086, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchorMax.y
- value: 1
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objectReference: {fileID: 0}
- target: {fileID: 4284489241841894086, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchorMin.y
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4284489241841894086, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 428
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4284489241841894086, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_AnchoredPosition.y
- value: -43
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 4284489242025471100, guid: cb107975b9c5d0340b2b96ff946e1b93, type: 3}
propertyPath: m_IsActive
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
index 69e55bb5..99d751c0 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
@@ -21,6 +21,15 @@ public class WebFishingPK : MonoBehaviour
float remainingTime = 0f;
public Text TimeText;
private float interval = 1f; // 每秒调用一次
+ ///
+ /// 文本描述
+ /// 、
+ public Text introtext;
+ ///
+ /// 左右金币
+ ///
+ public Text lefttext;
+ public Text righttext;
private async void Start()
{
TimeText.gameObject.SetActive(false);
@@ -91,12 +100,15 @@ public class WebFishingPK : MonoBehaviour
{
Debug.Log(fishResponse.data.balance);
Debug.Log(fishResponse.data.intro_text);
+ introtext.text = fishResponse.data.intro_text;
Debug.Log(fishResponse.data.countdown);
TimeText.gameObject.SetActive(true);
remainingTime = (float)fishResponse.data.countdown;
Debug.Log(fishResponse.data.countdown_type);
Debug.Log(fishResponse.data.amount_left);
+ lefttext.text= fishResponse.data.amount_left.ToString();
Debug.Log(fishResponse.data.amount_right);
+ righttext.text= fishResponse.data.amount_right.ToString();
}
break;
@@ -129,6 +141,9 @@ public class WebFishingPK : MonoBehaviour
Debug.Log(fishResponse2.data.countdown_type);
Debug.Log(fishResponse2.data.amount_left);
Debug.Log(fishResponse2.data.amount_right);
+ lefttext.text = fishResponse2.data.amount_left.ToString();
+
+ righttext.text = fishResponse2.data.amount_right.ToString();
}
else
{
From 6f3feb7b1a80116fc8b39db9fa46e4d0674efe4b Mon Sep 17 00:00:00 2001
From: GL <2365963573@qq.com>
Date: Wed, 8 Jan 2025 17:43:52 +0800
Subject: [PATCH 2/5] =?UTF-8?q?=E6=8A=80=E8=83=BD?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
meng_yao/Assets/Prefabs/charatar/hhl.prefab | 14 ++++-----
meng_yao/Assets/Prefabs/charatar/jbf.prefab | 15 +++++-----
meng_yao/Assets/Prefabs/charatar/mkl.prefab | 28 ++++++++++++------
meng_yao/Assets/Prefabs/charatar/mmg.prefab | 22 ++++++++------
meng_yao/Assets/Prefabs/charatar/qi_e.prefab | 28 ++++++++++++------
meng_yao/Assets/Prefabs/charatar/ssm.prefab | 30 +++++++++-----------
meng_yao/Assets/Prefabs/charatar/ssy.prefab | 24 ++++++++++------
meng_yao/Assets/Prefabs/charatar/txm.prefab | 14 ++++-----
8 files changed, 103 insertions(+), 72 deletions(-)
diff --git a/meng_yao/Assets/Prefabs/charatar/hhl.prefab b/meng_yao/Assets/Prefabs/charatar/hhl.prefab
index b909c6ac..18993f85 100644
--- a/meng_yao/Assets/Prefabs/charatar/hhl.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/hhl.prefab
@@ -419,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 4160285222230592655}
+ - component: {fileID: 2478240912148842105}
m_Layer: 0
m_Name: hhl
m_TagString: Player
@@ -470,8 +470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_H_002
Name: "\u706B\u840C\u5996-02"
camp: 0
@@ -515,7 +514,7 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 4160285222230592655}
+ mySkillUp: {fileID: 2478240912148842105}
IsDead: 0
HaveDieTime: 0
enemyId:
@@ -574,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &4160285222230592655
+--- !u!114 &2478240912148842105
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -583,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7daf04d628022bd4aaac8e5b33e8d9b9, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
diff --git a/meng_yao/Assets/Prefabs/charatar/jbf.prefab b/meng_yao/Assets/Prefabs/charatar/jbf.prefab
index c0fa1e57..dc3a6df7 100644
--- a/meng_yao/Assets/Prefabs/charatar/jbf.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/jbf.prefab
@@ -385,6 +385,7 @@ MonoBehaviour:
RunRange: 1.5
haveAddDamage: 0
AdddamageType: 1
+ BoomRange: 1
isAttack: 1
flag: 0
timer: 0
@@ -418,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 8914466325963836369}
+ - component: {fileID: 2427917370826210288}
m_Layer: 0
m_Name: jbf
m_TagString: Player
@@ -469,8 +470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_J_001
Name: "\u91D1\u840C\u5996-01"
camp: 0
@@ -514,7 +514,7 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 8914466325963836369}
+ mySkillUp: {fileID: 0}
IsDead: 0
HaveDieTime: 0
enemyId:
@@ -573,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &8914466325963836369
+--- !u!114 &2427917370826210288
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -582,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 01f8800bc22567f4890b6a945671d07b, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
diff --git a/meng_yao/Assets/Prefabs/charatar/mkl.prefab b/meng_yao/Assets/Prefabs/charatar/mkl.prefab
index 32cbb4dd..73b6fd57 100644
--- a/meng_yao/Assets/Prefabs/charatar/mkl.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/mkl.prefab
@@ -379,9 +379,17 @@ MonoBehaviour:
AttackStayTime: 0
Target: {fileID: 0}
characterClick: {fileID: 8274433498955506092}
+ Angle: 30
+ splitNum: 2
+ SplitAttack: 10
+ RunRange: 3
+ haveAddDamage: 0
+ AdddamageType: 1
+ BoomRange: 1
isAttack: 1
flag: 0
timer: 0
+ bulletLengthAdd: 0
--- !u!58 &1338343970434073545
CircleCollider2D:
m_ObjectHideFlags: 0
@@ -411,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 3258498600701209889}
+ - component: {fileID: 2602614250801625208}
m_Layer: 0
m_Name: mkl
m_TagString: Player
@@ -462,12 +470,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_M_001
Name: "\u6728\u840C\u5996-01"
camp: 0
hp: 100
+ maxHp: 100
dieIndex: -1
Hpfiil: {fileID: 0}
HpfiilYello: {fileID: 0}
@@ -486,6 +494,7 @@ MonoBehaviour:
CritRate: 0.065
CriticalHitRateBonus: 0
killNum: 0
+ isMoFa: 0
gold: 10
MaxAttack: 6
MinAttack: 4
@@ -505,22 +514,25 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 3258498600701209889}
+ mySkillUp: {fileID: 2602614250801625208}
IsDead: 0
HaveDieTime: 0
enemyId:
+ bulletAttackType: 0
moveSpeed: 0
MengyaoSprite: {fileID: 21300000, guid: 602511914339bfa4896fd45f36054865, type: 3}
SkillSprites:
- {fileID: 21300000, guid: 0adb087419dd674498495bad0175fc85, type: 3}
- {fileID: 21300000, guid: d899198e4c5678843aa5f2143bbc226f, type: 3}
harmNumber: 0
+ isSlowed: 0
Defense: 0
DamageToPlayer: 0
HealthPerLevel: 0
DefensePerLevel: 0
elementType: 1
defenseType: 0
+ index: 0
--- !u!61 &-3836672401185760439
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -561,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &3258498600701209889
+--- !u!114 &2602614250801625208
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -570,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cf06a056a8f837740a4fca76de3a5ed5, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
@@ -589,3 +600,4 @@ MonoBehaviour:
DamageOfland: 0
DamageOfBig: 0
DamageOfMin: 0
+ DamageOfSlow: 0
diff --git a/meng_yao/Assets/Prefabs/charatar/mmg.prefab b/meng_yao/Assets/Prefabs/charatar/mmg.prefab
index 2e93a923..2202e009 100644
--- a/meng_yao/Assets/Prefabs/charatar/mmg.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/mmg.prefab
@@ -382,9 +382,14 @@ MonoBehaviour:
Angle: 30
splitNum: 2
SplitAttack: 10
+ RunRange: 3
+ haveAddDamage: 0
+ AdddamageType: 1
+ BoomRange: 1
isAttack: 1
flag: 0
timer: 0
+ bulletLengthAdd: 0
--- !u!58 &1338343970434073545
CircleCollider2D:
m_ObjectHideFlags: 0
@@ -414,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 8431660328256440042}
+ - component: {fileID: 4515182165523243159}
m_Layer: 0
m_Name: mmg
m_TagString: Player
@@ -465,8 +470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_M_002
Name: "\u6728\u840C\u5996-02"
camp: 0
@@ -490,6 +494,7 @@ MonoBehaviour:
CritRate: 0.065
CriticalHitRateBonus: 0
killNum: 0
+ isMoFa: 0
gold: 10
MaxAttack: 7
MinAttack: 5
@@ -509,10 +514,11 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 8431660328256440042}
+ mySkillUp: {fileID: 4515182165523243159}
IsDead: 0
HaveDieTime: 0
enemyId:
+ bulletAttackType: 0
moveSpeed: 0
MengyaoSprite: {fileID: 21300000, guid: 602511914339bfa4896fd45f36054865, type: 3}
SkillSprites:
@@ -526,6 +532,7 @@ MonoBehaviour:
DefensePerLevel: 0
elementType: 1
defenseType: 0
+ index: 0
--- !u!61 &-3836672401185760439
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -566,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &8431660328256440042
+--- !u!114 &4515182165523243159
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -575,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 4343d5a9d3f9c4246bb691da4aaa144d, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
diff --git a/meng_yao/Assets/Prefabs/charatar/qi_e.prefab b/meng_yao/Assets/Prefabs/charatar/qi_e.prefab
index b9e8cf9b..e908167f 100644
--- a/meng_yao/Assets/Prefabs/charatar/qi_e.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/qi_e.prefab
@@ -379,9 +379,17 @@ MonoBehaviour:
AttackStayTime: 0
Target: {fileID: 0}
characterClick: {fileID: 4417703037588761391}
+ Angle: 30
+ splitNum: 2
+ SplitAttack: 10
+ RunRange: 3
+ haveAddDamage: 0
+ AdddamageType: 1
+ BoomRange: 1
isAttack: 1
flag: 0
timer: 0
+ bulletLengthAdd: 0
--- !u!58 &1338343970434073545
CircleCollider2D:
m_ObjectHideFlags: 0
@@ -411,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 206052671066122143}
+ - component: {fileID: 3423872827547219445}
m_Layer: 0
m_Name: qi_e
m_TagString: Player
@@ -462,12 +470,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_S_001
Name: "\u6C34\u840C\u5996-01"
camp: 0
hp: 100
+ maxHp: 100
dieIndex: -1
Hpfiil: {fileID: 0}
HpfiilYello: {fileID: 0}
@@ -486,6 +494,7 @@ MonoBehaviour:
CritRate: 0.05
CriticalHitRateBonus: 0
killNum: 0
+ isMoFa: 0
gold: 10
MaxAttack: 10
MinAttack: 7
@@ -505,22 +514,25 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 206052671066122143}
+ mySkillUp: {fileID: 3423872827547219445}
IsDead: 0
HaveDieTime: 0
enemyId:
+ bulletAttackType: 0
moveSpeed: 0
MengyaoSprite: {fileID: 21300000, guid: e42ec8eaea1c0434d9151c05ab649b49, type: 3}
SkillSprites:
- {fileID: 21300000, guid: cfd21a22d56637e44b11ed37c12db481, type: 3}
- {fileID: 21300000, guid: 1ccc75d4e69b889498b2e30ca0e77bb1, type: 3}
harmNumber: 0
+ isSlowed: 0
Defense: 0
DamageToPlayer: 0
HealthPerLevel: 0
DefensePerLevel: 0
elementType: 2
defenseType: 0
+ index: 0
--- !u!61 &-3836672401185760439
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -561,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &206052671066122143
+--- !u!114 &3423872827547219445
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -570,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 0f2e2ca90067ba742b2ebdc8e467e4bd, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
@@ -589,3 +600,4 @@ MonoBehaviour:
DamageOfland: 0
DamageOfBig: 0
DamageOfMin: 0
+ DamageOfSlow: 0
diff --git a/meng_yao/Assets/Prefabs/charatar/ssm.prefab b/meng_yao/Assets/Prefabs/charatar/ssm.prefab
index aad2e573..2a03df3c 100644
--- a/meng_yao/Assets/Prefabs/charatar/ssm.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/ssm.prefab
@@ -419,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 5691593194522339925}
+ - component: {fileID: 3515768272336358004}
m_Layer: 0
m_Name: ssm
m_TagString: Player
@@ -470,8 +470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_S_003
Name: "\u6C34\u840C\u5996-03"
camp: 0
@@ -484,21 +483,21 @@ MonoBehaviour:
_Canvas: {fileID: 0}
spriteRenderers: {fileID: 0}
HurtDirectin: 0
- Quality: 0
- Elements: 3
- Info: "\u5C04\u51FA\u51B0\u51BB\u5B50\u5F39\uFF0C\u547D\u4E2D\u540E\u4F1A\u964D\u4F4E\u654C\u4EBA\u79FB\u52A8\u901F\u5EA6\u3002"
+ Quality: 1
+ Elements: 2
+ Info: "\u4F1A\u5BF9\u9760\u8FD1\u7684\u654C\u4EBA\u55B7\u51FA\u6BD2\u96FE\uFF0C\u8BA9\u654C\u4EBA\u4E2D\u6BD2\u6301\u7EED\u53D7\u4F24\u3002"
SkillId: 3001
- AttackType: 0
+ AttackType: 3
AttackActionType: 0
- AttackRange: 5
+ AttackRange: 2
AttackCD: 1
- CritRate: 0.05
+ CritRate: 0.025
CriticalHitRateBonus: 0
killNum: 0
isMoFa: 0
gold: 10
- MaxAttack: 10
- MinAttack: 7
+ MaxAttack: 8
+ MinAttack: 8
isGoodDamege: 0
physicalArmor: 10
magicArmor: 5
@@ -515,7 +514,7 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 5691593194522339925}
+ mySkillUp: {fileID: 3515768272336358004}
IsDead: 0
HaveDieTime: 0
enemyId:
@@ -574,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &5691593194522339925
+--- !u!114 &3515768272336358004
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -583,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: be1afb412b17ae74a9039a00d02170c6, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
diff --git a/meng_yao/Assets/Prefabs/charatar/ssy.prefab b/meng_yao/Assets/Prefabs/charatar/ssy.prefab
index 73d20ec6..f81351bf 100644
--- a/meng_yao/Assets/Prefabs/charatar/ssy.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/ssy.prefab
@@ -380,9 +380,16 @@ MonoBehaviour:
Target: {fileID: 0}
characterClick: {fileID: 4417703037588761391}
Angle: 30
+ splitNum: 2
+ SplitAttack: 10
+ RunRange: 3
+ haveAddDamage: 0
+ AdddamageType: 1
+ BoomRange: 1
isAttack: 1
flag: 0
timer: 0
+ bulletLengthAdd: 0
--- !u!58 &1338343970434073545
CircleCollider2D:
m_ObjectHideFlags: 0
@@ -412,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 2402239628321794857}
+ - component: {fileID: 5367364036186107134}
m_Layer: 0
m_Name: ssy
m_TagString: Player
@@ -463,8 +470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_S_002
Name: "\u6C34\u840C\u5996-02"
camp: 0
@@ -488,6 +494,7 @@ MonoBehaviour:
CritRate: 0.05
CriticalHitRateBonus: 0
killNum: 0
+ isMoFa: 0
gold: 10
MaxAttack: 8
MinAttack: 5
@@ -507,10 +514,11 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 2402239628321794857}
+ mySkillUp: {fileID: 0}
IsDead: 0
HaveDieTime: 0
enemyId:
+ bulletAttackType: 0
moveSpeed: 0
MengyaoSprite: {fileID: 21300000, guid: 8e7daa6a68986b944aae00387aabf4ea, type: 3}
SkillSprites:
@@ -524,6 +532,7 @@ MonoBehaviour:
DefensePerLevel: 0
elementType: 2
defenseType: 0
+ index: 0
--- !u!61 &-3836672401185760439
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -564,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &2402239628321794857
+--- !u!114 &5367364036186107134
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -573,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: db9f9a8d581a5d84cabe3e2a10ee6b88, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
diff --git a/meng_yao/Assets/Prefabs/charatar/txm.prefab b/meng_yao/Assets/Prefabs/charatar/txm.prefab
index 3cfe1fff..596b7714 100644
--- a/meng_yao/Assets/Prefabs/charatar/txm.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/txm.prefab
@@ -419,7 +419,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 793661412592447090}
+ - component: {fileID: 6493576832774463425}
m_Layer: 0
m_Name: txm
m_TagString: Player
@@ -470,8 +470,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1d85d2602d10e0b45820f1be35eda782, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description:
id: M_T_001
Name: "\u571F\u840C\u5996-01"
camp: 0
@@ -515,7 +514,7 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 793661412592447090}
+ mySkillUp: {fileID: 6493576832774463425}
IsDead: 0
HaveDieTime: 0
enemyId:
@@ -574,7 +573,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &793661412592447090
+--- !u!114 &6493576832774463425
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -583,11 +582,10 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 86e8e9ff089f20948a58bb7c69953871, type: 3}
+ m_Script: {fileID: 11500000, guid: 8264f0a4afc0aa347bf9dad42df2617a, type: 3}
m_Name:
m_EditorClassIdentifier:
- retbutton: {fileID: 0}
- ClosureObj: {fileID: 0}
+ description: "\u66F4\u65B0\u540E\u7684\u840C\u8000\uFF0C\uFF1A\u4F7F\u7528\u65B9\u6CD5xxxxxxxx"
role: {fileID: 8433650274028726420}
attack: {fileID: 7276635428522831207}
attackRange: 0
From 2ece475201669d99262b91d420664f273b4fc1df Mon Sep 17 00:00:00 2001
From: lq <3298408835@qq.com>
Date: Wed, 8 Jan 2025 17:46:24 +0800
Subject: [PATCH 3/5] =?UTF-8?q?Json=E4=BF=AE=E6=94=B9?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
meng_yao/Assets/Config/MengYao_Skill_Date.txt | 377 +-
.../Assets/Prefabs/Bullet/bingqiu_tlh.prefab | 9646 +++++++++++++++++
.../Prefabs/Bullet/bingqiu_tlh.prefab.meta | 7 +
meng_yao/Assets/Prefabs/charatar/tlh.prefab | 88 +-
.../ui/scene_main/Battle_Selection.prefab | 634 +-
.../A_fightin/tlh_Ani/Stand/tlh.controller | 2 +-
.../A_fightin/tlh_Ani/Stand/tlh_attack.anim | 9 +-
.../Assets/Scenes/New/Scene_map_2 tsst.unity | 3 +
8 files changed, 10689 insertions(+), 77 deletions(-)
create mode 100644 meng_yao/Assets/Prefabs/Bullet/bingqiu_tlh.prefab
create mode 100644 meng_yao/Assets/Prefabs/Bullet/bingqiu_tlh.prefab.meta
diff --git a/meng_yao/Assets/Config/MengYao_Skill_Date.txt b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
index 784f733b..fa94b6c5 100644
--- a/meng_yao/Assets/Config/MengYao_Skill_Date.txt
+++ b/meng_yao/Assets/Config/MengYao_Skill_Date.txt
@@ -1,27 +1,31 @@
{
"M_H_001": {
- "M_H_001_S_1": {
+ "S_1": {
"1": {
- "Range":2
+ "Range": 2
},
"2": {
"DamageBuff": 0.15
},
"3": {
- "SkillList": ["skill_0"],
+ "SkillList": [
+ "skill_0"
+ ],
"Range": -1
},
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},
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}
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index ea91c685..03396656 100644
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From b2c07eb511c05be9ed86d9ae8bf60d3ec3e9fed8 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E6=9D=A8=E5=8F=B7=E6=95=AC?= <153802103@qq.com>
Date: Wed, 8 Jan 2025 17:58:22 +0800
Subject: [PATCH 4/5] =?UTF-8?q?=E9=92=93=E6=89=8BPK?=
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---
meng_yao/Assets/Scenes/scene_Main.unity | 1129 ++++++++++++++++-
.../Assets/script/A_Fight/SkillUp/SkillUp.cs | 2 +-
.../Thebestfishman/PhotoMovement.cs | 94 ++
.../Thebestfishman/PhotoMovement.cs.meta | 11 +
.../scene_Main/Thebestfishman/WebFishingPK.cs | 63 +-
.../scene_Main/Thebestfishman/shougou.cs | 5 +-
6 files changed, 1279 insertions(+), 25 deletions(-)
create mode 100644 meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs
create mode 100644 meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs.meta
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+ m_Name:
+ m_EditorClassIdentifier:
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+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_RaycastTarget: 1
+ m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+ m_Maskable: 1
+ m_OnCullStateChanged:
+ m_PersistentCalls:
+ m_Calls: []
+ m_Sprite: {fileID: 21300000, guid: 3f7b0af26cfb9ea4a881f35ca2c1a907, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
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+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
+ m_PixelsPerUnitMultiplier: 1
+--- !u!222 &1708205438
+CanvasRenderer:
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+ m_GameObject: {fileID: 1708205432}
+ m_CullTransparentMesh: 1
--- !u!1 &1708845880
GameObject:
m_ObjectHideFlags: 0
@@ -196929,7 +198021,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
+ m_IsActive: 1
--- !u!224 &2110845611
RectTransform:
m_ObjectHideFlags: 0
@@ -197002,8 +198094,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
- m_Type: 1
+ m_Sprite: {fileID: 21300000, guid: a5522fd83836c9e408f01fe41536a4ac, type: 3}
+ m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@@ -221584,6 +222676,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
SpriteAniation: {fileID: 8388230216698188284}
daiji: {fileID: 8388230216207427347}
+ count: 24
--- !u!222 &9098829179098907447
CanvasRenderer:
m_ObjectHideFlags: 0
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
index 9227a356..d96eb50f 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
@@ -90,7 +90,7 @@ public class SkillUp : Fun
private void Awake()
{
- description = "更新后的萌耀,:使用方法xxxxxxxx";
+ //description = "更新后的萌耀,:使用方法xxxxxxxx";
}
public void Up(string mengyao_id,string skill_id,string level)
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs
new file mode 100644
index 00000000..a3f07cd4
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs
@@ -0,0 +1,94 @@
+using System.Collections;
+using UnityEngine;
+using DG.Tweening;
+using System.Threading.Tasks;
+
+public class PhotoMovement : MonoBehaviour
+{
+ // 存储路径点的位置和旋转角度
+ [System.Serializable]
+ public class PathPoint
+ {
+ public Vector3 position; // 路径点的位置
+ public Vector3 rotation; // 路径点的旋转角度(欧拉角)
+ }
+ public GameObject image;
+ public PathPoint[] pathPoints; // 路径点数组
+ public float moveDuration = 1f; // 每次移动的持续时间
+ public int currentPathIndex = 0; // 当前路径点的索引
+ public GameObject daiji;
+ public GameObject shuaigan;
+ public GameObject shougan;
+ public bool type=false;
+ private void Start()
+ {
+ image.gameObject.SetActive(false);
+ }
+ public void changetype()
+ {
+ while(type)
+ {
+ To1();
+ }
+ }
+ public async void To1()
+ {
+ shuaigan.gameObject.SetActive(true);
+ var time=shuaigan.GetComponent().sprites.Count * shuaigan.GetComponent().Aintime;
+ await Task.Delay((int)time);
+ daiji.gameObject.SetActive(true);
+ shuaigan.gameObject.SetActive(false);
+ await Task.Delay(1000);
+ daiji.gameObject.SetActive(false);
+ shougan.gameObject.SetActive(true);
+ var time1 = shougan.GetComponent().sprites.Count * shougan.GetComponent().Aintime;
+ StartCoroutine(MoveAlongPath());
+ currentPathIndex = 0;
+ image.gameObject.SetActive(true);
+ await Task.Delay((int)time1);
+ Del1();
+ }
+ public void Del1()
+ {
+ image.gameObject.SetActive(false);
+ shuaigan.gameObject.SetActive(false);
+ daiji.gameObject.SetActive(false) ;
+ shougan.gameObject .SetActive(false) ;
+ currentPathIndex = 0;
+ }
+ public async void To2()
+ {
+ shuaigan.gameObject.SetActive(true);
+ var time = shuaigan.GetComponent().sprites.Count * shuaigan.GetComponent().Aintime;
+ await Task.Delay((int)time);
+ daiji.gameObject.SetActive(true);
+ shuaigan.gameObject.SetActive(false);
+
+
+ }
+ private IEnumerator MoveAlongPath()
+ {
+ // 持续沿着路径点移动
+ while (currentPathIndex < pathPoints.Length)
+ {
+ PathPoint currentPoint = pathPoints[currentPathIndex];
+
+ // 移动到当前路径点的位置,并旋转到对应的角度
+ yield return image.transform.DOLocalMove(currentPoint.position, moveDuration)
+ .OnStart(() => image.transform.DOLocalRotate(currentPoint.rotation, moveDuration))
+ .WaitForCompletion(); // 等待移动和旋转完成
+
+ // 移动到下一个路径点
+ currentPathIndex++;
+ }
+ image.gameObject.SetActive(false);
+ shougan.gameObject.SetActive(false);
+
+ }
+ public void change()
+ {
+ StartCoroutine(MoveAlongPath());
+ currentPathIndex = 0;
+ image.gameObject.SetActive(true);
+ }
+}
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs.meta
new file mode 100644
index 00000000..195e2ecc
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/PhotoMovement.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7915ad4d1e5d5ec4aabe8badad5812b6
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
index 99d751c0..2cf23210 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
@@ -30,19 +30,52 @@ public class WebFishingPK : MonoBehaviour
///
public Text lefttext;
public Text righttext;
+ public Button TouruBtn;
+ public Button selleftbtn;
+ public Button selrightbtn;
+ public Dropdown Dropdown;
+ int pos = 0;
+ private UnityEngine.Color normalColor = UnityEngine.Color.white; // 默认颜色
+ private UnityEngine.Color selectedColor = UnityEngine.Color.blue; // 选中时的颜色
+
+
+ ///
+ /// 钓鱼
+ ///
+ ///
+ public PhotoMovement photoMovement;
private async void Start()
{
TimeText.gameObject.SetActive(false);
Debug.Log(PlayerPrefs.GetString("UserToken"));
AuthorizationValue = PlayerPrefs.GetString("UserToken");
await ConnectWebSocket();
+ selleftbtn.onClick.AddListener(() =>
+ {
+ pos = 1;
+ ChangeButtonColor(selleftbtn, selectedColor);
+ ChangeButtonColor(selrightbtn, normalColor); // 恢复右侧按钮颜色
+ });
-
+ // 为右侧按钮添加点击监听器
+ selrightbtn.onClick.AddListener(() =>
+ {
+ pos = 2;
+ ChangeButtonColor(selrightbtn, selectedColor);
+ ChangeButtonColor(selleftbtn, normalColor); // 恢复左侧按钮颜色
+ });
// 调用发送方法
await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
- //await SendJsonMessage(30, 1);
- }
+ TouruBtn.onClick.AddListener(async() =>
+ {
+ await SendJsonMessage(int.Parse(Dropdown.options[Dropdown.value].text), pos);
+ });
+ }
+ private void ChangeButtonColor(Button btn, UnityEngine.Color color)
+ {
+ btn.gameObject.GetComponent().color = color;
+ }
private async Task ConnectWebSocket()
{
_webSocket = new ClientWebSocket();
@@ -86,7 +119,7 @@ public class WebFishingPK : MonoBehaviour
Debug.Log($"接收到消息:{message}");
var baseResponse = JsonConvert.DeserializeObject(message);
- Promptmgr.Instance.PromptBubble(baseResponse.message);
+ //Promptmgr.Instance.PromptBubble(baseResponse.message);
if (baseResponse != null)
{
switch (baseResponse.code)
@@ -105,6 +138,17 @@ public class WebFishingPK : MonoBehaviour
TimeText.gameObject.SetActive(true);
remainingTime = (float)fishResponse.data.countdown;
Debug.Log(fishResponse.data.countdown_type);
+ if(fishResponse.data.countdown_type==0)
+ {
+ photoMovement.Del1();
+ photoMovement.To1();
+ }
+ else
+ {
+ photoMovement.Del1();
+ photoMovement.To2();
+
+ }
Debug.Log(fishResponse.data.amount_left);
lefttext.text= fishResponse.data.amount_left.ToString();
Debug.Log(fishResponse.data.amount_right);
@@ -139,10 +183,19 @@ public class WebFishingPK : MonoBehaviour
Debug.Log(fishResponse2.data.countdown);
remainingTime = (float)fishResponse2.data.countdown;
Debug.Log(fishResponse2.data.countdown_type);
+ if (fishResponse2.data.countdown_type == 0)
+ {
+ photoMovement.Del1();
+ photoMovement.To1();
+ }
+ else
+ {
+ photoMovement.Del1();
+ photoMovement.To2();
+ }
Debug.Log(fishResponse2.data.amount_left);
Debug.Log(fishResponse2.data.amount_right);
lefttext.text = fishResponse2.data.amount_left.ToString();
-
righttext.text = fishResponse2.data.amount_right.ToString();
}
else
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs
index 76a1cc7e..ad8c7908 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/shougou.cs
@@ -6,6 +6,8 @@ public class shougou : MonoBehaviour
{
public SpriteAniation SpriteAniation;
public GameObject daiji;
+ public int count;
+
// Start is called before the first frame update
void Start()
{
@@ -15,10 +17,11 @@ public class shougou : MonoBehaviour
// Update is called once per frame
void Update()
{
- if(SpriteAniation.index>=24)
+ if(SpriteAniation.index>= count)
{
this.gameObject.SetActive(false);
daiji.gameObject.SetActive(true);
+ daiji.GetComponentInParent().change();
SpriteAniation.index = 0;
}
}
From 4b51daaaab77b6dbb3a8bb8f18a3f63ae4617127 Mon Sep 17 00:00:00 2001
From: GL <2365963573@qq.com>
Date: Wed, 8 Jan 2025 18:02:22 +0800
Subject: [PATCH 5/5] =?UTF-8?q?=E6=8A=80=E8=83=BD?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../Assets/script/A_Fight/SkillUp/SkillUp.cs | 53 ++++++++++---------
.../script/A_Fight/json/Mengyao_Skill_Date.cs | 2 +
2 files changed, 30 insertions(+), 25 deletions(-)
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
index ee89f621..134adf22 100644
--- a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs
@@ -136,36 +136,39 @@ public class SkillUp : Fun
{
foreach (string SkillId in info.SkillList)
{
- if (SkillId == "skill_0")
- {
- // 创建一个眩晕 Buff(持续1秒,20%概率)
- Action decelerationBuff = CreateDecelerationBuff(1f, 0.2f);
-
- // 将 Buff 添加到玩家的 storageBuff 列表中
- role.AddBuff(role.storageBuff, decelerationBuff);
- //Debug.LogError("使用技能1-3");
- }
- if (SkillId == "skill_1")
- {
- NumberOfBullets += 2;
- DamageUp += -0.5f;
- }
- if (SkillId == "skill_2")
- {
- Action decelerationBuff = CreateSlowDownBuff(0.2f, 3f);
- // 将 Buff 添加到玩家的 storageBuff 列表中
- role.AddBuff(role.storageBuff, decelerationBuff);
- }
-
- if (SkillId == "skill_3")
- {
-
- }
+ useskill(SkillId);
}
}
}
+ public virtual void useskill(string str)
+ {
+
+ if (str == "skill_0")
+ {
+ // 创建一个眩晕 Buff(持续1秒,20%概率)
+ Action decelerationBuff = CreateDecelerationBuff(1f, 0.2f);
+
+ // 将 Buff 添加到玩家的 storageBuff 列表中
+ role.AddBuff(role.storageBuff, decelerationBuff);
+ //Debug.LogError("使用技能1-3");
+ }
+ if (str == "skill_1")
+ {
+ NumberOfBullets += 2;
+ DamageUp += -0.5f;
+ }
+ if (str == "skill_2")
+ {
+ Action decelerationBuff = CreateSlowDownBuff(0.2f, 3f);
+ // 将 Buff 添加到玩家的 storageBuff 列表中
+ role.AddBuff(role.storageBuff, decelerationBuff);
+ }
+
+
+ }
+
///
/// 使用技能
///
diff --git a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
index 2a983ce5..1e6c67e1 100644
--- a/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
+++ b/meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
@@ -42,4 +42,6 @@ public class SkillLevelData
public float DamageOfBig = 0f;//对大型敌人加成
public float DamageOfMin = 0f;//对小型型敌人加成
public float DamageOfSlow = 0f;//对减速敌人加成
+
+
}