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commit 7a00470469
20 changed files with 1690 additions and 4909 deletions

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class jiangli : MonoBehaviour
{
public GameObject prefab;
public GameObject prefabParent;
public void initInfo(Sprite _sprite, string number)
{
GameObject.Instantiate(prefab, prefabParent.transform).GetComponent<jiangliitem>().init(_sprite, number);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class jiangliitem : MonoBehaviour
{
public Image _image;
public Text Number;
public void init(Sprite _sprite,string number)
{
_image.sprite = _sprite;
Number.text = number;
}
}

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class shanghai : MonoBehaviour
{
public GameObject prefab;
public GameObject prefabParent;
public void initInfo(Sprite _sprite,string shanghai,string number)
{
GameObject.Instantiate(prefab, prefabParent.transform).GetComponent<shanghaiInfo>().init(_sprite, shanghai, number);
}
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class shanghaiInfo : MonoBehaviour
{
public Image _image;
public Text Shanghai;
public Text Number;
/// <summary>
/// _spriteͼƬ£¬shanghaiÉ˺¦£¬number»÷ɱÊýÁ¿
/// </summary>
/// <param name="_sprite"></param>
/// <param name="shanghai"></param>
/// <param name="number"></param>
public void init(Sprite _sprite,string shanghai, string number)
{
_image.sprite = _sprite;
Shanghai.text = shanghai;
Number.text = number;
}
}

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@ -8,7 +8,7 @@ public class victoryPanel : MonoBehaviour
[Header("第一个")] public Toggle toggle1;
[Header("第二个")] public Toggle toggle2;
[Header("ÌáÉý×Ö")] public Text tipsText;
[Header("Ìáʾ×Ö")] public Text tipsText;
[Header("物品奖励")] public GameObject jiangli;
[Header("伤害统计")] public GameObject shanghai;