add
86
meng_yao/Assets/RegisterUser.cs
Normal file
@ -0,0 +1,86 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class RegisterUser : MonoBehaviour
|
||||
{
|
||||
// 注册 API 地址
|
||||
private string registerUrl = "http://47.109.133.52/Player/Register"; // 使用你提供的IP地址
|
||||
|
||||
// 模拟注册数据
|
||||
private string phone = "88888888888";
|
||||
private string code = "123456";
|
||||
private void Start()
|
||||
{
|
||||
Register();
|
||||
}
|
||||
// 注册按钮调用的函数
|
||||
public void Register()
|
||||
{
|
||||
// 构造请求数据
|
||||
StartCoroutine(RegisterCoroutine(phone, code));
|
||||
}
|
||||
|
||||
// 协程用于发送POST请求并处理返回
|
||||
IEnumerator RegisterCoroutine(string phone, string code)
|
||||
{
|
||||
// 创建POST请求的数据
|
||||
string jsonData = JsonUtility.ToJson(new RegisterData(phone, code));
|
||||
|
||||
// 构造UnityWebRequest请求
|
||||
using (UnityWebRequest request = new UnityWebRequest(registerUrl, "POST"))
|
||||
{
|
||||
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonData);
|
||||
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
|
||||
request.downloadHandler = new DownloadHandlerBuffer();
|
||||
request.SetRequestHeader("Content-Type", "application/json");
|
||||
|
||||
// 发送请求并等待响应
|
||||
yield return request.SendWebRequest();
|
||||
|
||||
// 检查请求是否出错
|
||||
if (request.result == UnityWebRequest.Result.Success)
|
||||
{
|
||||
// 解析返回数据
|
||||
string responseText = request.downloadHandler.text;
|
||||
RegisterResponse response = JsonUtility.FromJson<RegisterResponse>(responseText);
|
||||
Debug.Log("error code:"+response.ErrorCode+"\nerror message:"+response.ErrorMessage);
|
||||
// 根据服务器返回的数据进行处理
|
||||
if (response.ErrorCode == 0)
|
||||
{
|
||||
Debug.Log("注册成功");
|
||||
}
|
||||
else if (response.ErrorCode == 3)
|
||||
{
|
||||
Debug.Log("账号已经存在: " + response.ErrorMessage);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("请求失败: " + request.error);
|
||||
}
|
||||
} // using 语句会自动调用 Dispose() 方法
|
||||
}
|
||||
}
|
||||
|
||||
// 注册请求数据类
|
||||
[System.Serializable]
|
||||
public class RegisterData
|
||||
{
|
||||
public string Phone;
|
||||
public string Code;
|
||||
|
||||
public RegisterData(string phone, string code)
|
||||
{
|
||||
this.Phone = phone;
|
||||
this.Code = code;
|
||||
}
|
||||
}
|
||||
|
||||
// 注册返回数据类
|
||||
[System.Serializable]
|
||||
public class RegisterResponse
|
||||
{
|
||||
public int ErrorCode;
|
||||
public string ErrorMessage;
|
||||
}
|
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Normal file
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2016
meng_yao/Assets/Scenes/customInput_Scene.unity
Normal file
7
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Normal file
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5474
meng_yao/Assets/Scenes/develop_Scene.unity
Normal file
7
meng_yao/Assets/Scenes/develop_Scene.unity.meta
Normal file
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1306
meng_yao/Assets/Scenes/envirmentTreeReward_Scene.unity
Normal file
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23
meng_yao/Assets/TESTButton.cs
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using System.Collections;
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void Start()
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void Update()
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@ -36,24 +36,24 @@ TextureImporter:
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@ -89,14 +89,26 @@ TextureImporter:
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