diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json
index 4f280a52..9f6ed472 100644
--- a/meng_yao/Assets/Config/mangyaotast.json
+++ b/meng_yao/Assets/Config/mangyaotast.json
@@ -143,7 +143,7 @@
"CritRate": "0.05",
"CriticalHitRateBonus": "0"
},
-{
+ {
"Id": "M_S_003",
"Name": "水萌妖-03",
"Quality": "1",
@@ -158,5 +158,37 @@
"AttackCD": "1",
"CritRate": "0.025",
"CriticalHitRateBonus": "0"
+ },
+ {
+ "Id": "M_T_003",
+ "Name": "土萌妖-03",
+ "Quality": "1",
+ "Elements": "4",
+ "Info": "能地底召唤出尖刺攻击一条直线上的敌人",
+ "SkillId": "3001",
+ "AttackType": "2",
+ "AttackActionType": "0",
+ "MaxAttack": "6",
+ "MinAttack": "5",
+ "AttackRange": "5",
+ "AttackCD": "2.5",
+ "CritRate": "0.05",
+ "CriticalHitRateBonus": "0"
+ },
+{
+ "Id": "M_J_004",
+ "Name": "金萌妖-04",
+ "Quality": "2",
+ "Elements": "0",
+ "Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。",
+ "SkillId": "3001",
+ "AttackType": "2",
+ "AttackActionType": "2",
+ "MaxAttack": "12",
+ "MinAttack": "10",
+ "AttackRange": "5",
+ "AttackCD": "2.5",
+ "CritRate": "0.08",
+ "CriticalHitRateBonus": "0"
}
]
\ No newline at end of file
diff --git a/meng_yao/Assets/Prefabs/Bullet/jez_Bullet.prefab b/meng_yao/Assets/Prefabs/Bullet/jez_Bullet.prefab
new file mode 100644
index 00000000..7d0e9e19
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diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common
index fc5f5385..cbe42ad6 160000
--- a/meng_yao/Assets/common
+++ b/meng_yao/Assets/common
@@ -1 +1 @@
-Subproject commit fc5f538527b823f30604de978fa6f8ee7396faac
+Subproject commit cbe42ad621dba92dff20e4fc5704f5d90973acbf
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index cec8a0ec..b42a9823 100644
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diff --git a/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs b/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs
index 319e372a..b02c405f 100644
--- a/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs
+++ b/meng_yao/Assets/script/Panel/eco_tree/WaterPanel.cs
@@ -59,6 +59,8 @@ public class WaterPanel : MonoBehaviour
TreeBg.texture = DaytimeSp;
}
+
+
}
// Start is called before the first frame update
diff --git a/meng_yao/Assets/script/TanChuang/Lottery.cs b/meng_yao/Assets/script/TanChuang/Lottery.cs
index 0175e2b1..db2e1700 100644
--- a/meng_yao/Assets/script/TanChuang/Lottery.cs
+++ b/meng_yao/Assets/script/TanChuang/Lottery.cs
@@ -24,6 +24,7 @@ public class Lottery : MonoBehaviour
{
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
WaterText.text = info.Data.Water.ToString();
+ Update_itemClick();
}
@@ -31,7 +32,7 @@ public class Lottery : MonoBehaviour
{
LotteryBtn.onClick.AddListener(LotteryClick);
ClosefightingBtn.onClick.AddListener(CloseBtnClick);
- Update_itemClick();
+
}
@@ -87,7 +88,7 @@ public class Lottery : MonoBehaviour
}
- async void LotteryClick()
+ async void LotteryClick()
{
PetAdoptResponse response = await Scene_main_jiekou.instance.PetAdopts();
if (response.code == 200)
@@ -98,6 +99,11 @@ public class Lottery : MonoBehaviour
}
objitem.Clear();
fightinglist.Clear();
+ foreach (GameObject obj in ExuExhibitmusklist)
+ {
+ Destroy(obj);
+ }
+ ExuExhibitmusklist.Clear();
Update_itemClick();
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
WaterText.text = info.Data.Water.ToString();
@@ -108,12 +114,22 @@ public class Lottery : MonoBehaviour
{
Promptmgr.Instance.PromptBubble("ˮ");
}
-
}
- // Update is called once per frame
- void Update()
+ private void OnDisable()
{
-
+ foreach (GameObject ob in objitem)
+ {
+ Destroy(ob);
+ }
+ objitem.Clear();
+ foreach (GameObject obj in ExuExhibitmusklist)
+ {
+ Destroy(obj);
+ }
+ ExuExhibitmusklist.Clear();
+ fightinglist.Clear();
}
+ // Update is called once per frame
+
}
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta
index 1b6efd30..b936275d 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishing.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 29b5ece7ff1f9c946aee00668809f293
+guid: 59ba626460106f54f9a130de3914d56a
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
new file mode 100644
index 00000000..69e55bb5
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs
@@ -0,0 +1,316 @@
+using System;
+using System.Collections.Generic;
+using System.Net.WebSockets;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using UnityEngine;
+using Newtonsoft.Json;
+using System.Drawing;
+using UnityEngine.UI;
+public class WebFishingPK : MonoBehaviour
+{
+ private ClientWebSocket _webSocket;
+ private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
+ private string AuthorizationValue;
+
+ ///
+ /// ʱ
+ ///
+ private float lastCallTime = 0f;
+ float remainingTime = 0f;
+ public Text TimeText;
+ private float interval = 1f; // ÿһ
+ private async void Start()
+ {
+ TimeText.gameObject.SetActive(false);
+ Debug.Log(PlayerPrefs.GetString("UserToken"));
+ AuthorizationValue = PlayerPrefs.GetString("UserToken");
+ await ConnectWebSocket();
+
+
+ // ÷ͷ
+ await SendJsonMessage("{ \"code\": \"FISHING_PK\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
+ //await SendJsonMessage(30, 1);
+ }
+
+ private async Task ConnectWebSocket()
+ {
+ _webSocket = new ClientWebSocket();
+
+ // Authorization ͷ
+ _webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue);
+
+ try
+ {
+ Debug.Log("ӵ WebSocket...");
+ await _webSocket.ConnectAsync(new Uri(WebSocketUri), CancellationToken.None);
+ Debug.Log("WebSocket ӳɹ");
+
+ // ʼϢ
+ _ = ReceiveMessages();
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"WebSocket ʧܣ{e.Message}");
+ }
+ }
+
+ private async Task ReceiveMessages()
+ {
+ var buffer = new byte[1024];
+
+ try
+ {
+ while (_webSocket.State == WebSocketState.Open)
+ {
+ var result = await _webSocket.ReceiveAsync(new ArraySegment(buffer), CancellationToken.None);
+
+ if (result.MessageType == WebSocketMessageType.Close)
+ {
+ Debug.Log("WebSocket ѱرա");
+ await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "ر", CancellationToken.None);
+ }
+ else
+ {
+ var message = Encoding.UTF8.GetString(buffer, 0, result.Count);
+ Debug.Log($"յϢ{message}");
+
+ var baseResponse = JsonConvert.DeserializeObject(message);
+ Promptmgr.Instance.PromptBubble(baseResponse.message);
+ if (baseResponse != null)
+ {
+ switch (baseResponse.code)
+ {
+ // ϢΪ PKϢ
+ case "FISHING_PK_INFO":
+ // Ϊ FishJoinroomresponse
+ FishPKInforResponse fishResponse = JsonConvert.DeserializeObject(message);
+ //Promptmgr.Instance.PromptBubble(fishResponse.message);
+ if (fishResponse?.data != null)
+ {
+ Debug.Log(fishResponse.data.balance);
+ Debug.Log(fishResponse.data.intro_text);
+ Debug.Log(fishResponse.data.countdown);
+ TimeText.gameObject.SetActive(true);
+ remainingTime = (float)fishResponse.data.countdown;
+ Debug.Log(fishResponse.data.countdown_type);
+ Debug.Log(fishResponse.data.amount_left);
+ Debug.Log(fishResponse.data.amount_right);
+
+ }
+ break;
+ //ΪPKͶ
+ case "FISHING_PK_BETTING":
+ // ϢΪ Fishresponse
+ FishPKBetonResponse fishResponse1 = JsonConvert.DeserializeObject(message);
+ Promptmgr.Instance.PromptBubble(fishResponse1.message);
+ // Ƿɹл
+ if (fishResponse1 != null && fishResponse1.data != null)
+ {
+ Debug.Log(fishResponse1.data.balance);
+ }
+ else
+ {
+ Debug.LogWarning("յϢΪ Fishresponse ");
+ }
+ break;
+ //ΪPk ʱ
+ case "FISHING_PK_COUNTDOWN":
+
+ // ϢΪ Fishresponse
+ FishPKCDResponse fishResponse2 = JsonConvert.DeserializeObject(message);
+ //Promptmgr.Instance.PromptBubble(fishResponse2.message);
+ // Ƿɹл
+ if (fishResponse2 != null && fishResponse2.data != null)
+ {
+ Debug.Log(fishResponse2.data.countdown);
+ remainingTime = (float)fishResponse2.data.countdown;
+ Debug.Log(fishResponse2.data.countdown_type);
+ Debug.Log(fishResponse2.data.amount_left);
+ Debug.Log(fishResponse2.data.amount_right);
+ }
+ else
+ {
+ Debug.LogWarning("յϢΪ Fishresponse ");
+ }
+ break;
+ case "FISHING_PK_SETTLE":
+ FishPKSETResponse fishResponse3 = JsonConvert.DeserializeObject(message);
+ //Promptmgr.Instance.PromptBubble(fishResponse2.message);
+ // Ƿɹл
+ if (fishResponse3 != null && fishResponse3.data != null)
+ {
+ Debug.Log(fishResponse3.data.balance);
+ Debug.Log(fishResponse3.data.status);
+ Debug.Log(fishResponse3.data.amount);
+ Debug.Log(fishResponse3.data.reward);
+ Debug.Log(fishResponse3.data.weight_left);
+ Debug.Log(fishResponse3.data.weight_right);
+ Promptmgr.Instance.PromptBubble(fishResponse3.data.status);
+ }
+ else
+ {
+ Debug.LogWarning("յϢΪ Fishresponse ");
+ }
+ break;
+ }
+ }
+
+
+
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"Ϣʱ{e.Message}");
+ }
+ }
+ public async Task SendJsonMessage(int count, int postion)
+ {
+ if (_webSocket == null || _webSocket.State != WebSocketState.Open)
+ {
+ Debug.LogError("WebSocket δӣϢ");
+ return;
+ }
+
+ try
+ {
+ var message = new
+ {
+ code = "FISHING_PK",
+ content = $"{{\"action\":\"BETTING\",\"amount\":{count},\"position\":{postion}}}"
+ };
+
+ // лΪ JSON ַ
+ string jsonMessage = JsonConvert.SerializeObject(message);
+ var encodedMessage = Encoding.UTF8.GetBytes(jsonMessage);
+ var buffer = new ArraySegment(encodedMessage);
+
+ await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
+ Debug.Log($"ѷ JSON Ϣ{jsonMessage}");
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"Ϣʱ{e.Message}");
+ }
+ }
+ public async Task SendJsonMessage(string json)
+ {
+ if (_webSocket == null || _webSocket.State != WebSocketState.Open)
+ {
+ Debug.LogError("WebSocket δӣϢ");
+ return;
+ }
+
+ try
+ {
+ var encodedMessage = Encoding.UTF8.GetBytes(json);
+ var buffer = new ArraySegment(encodedMessage);
+
+ await _webSocket.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
+ Debug.Log($"ѷ JSON Ϣ{json}");
+ }
+ catch (Exception e)
+ {
+ Debug.LogError($"Ϣʱ{e.Message}");
+ }
+ }
+
+ private async void OnApplicationQuit()
+ {
+ if (_webSocket != null && _webSocket.State == WebSocketState.Open)
+ {
+ await _webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Ӧó˳", CancellationToken.None);
+ _webSocket.Dispose();
+ Debug.Log("WebSocket ѹرա");
+ }
+ }
+ void UpdateCountdownText(float remainingTime)
+ {
+
+ // ʣʱתΪСʱӺ
+ int hours = Mathf.FloorToInt(remainingTime / 3600);
+ int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
+ int seconds = Mathf.FloorToInt(remainingTime % 60);
+
+ // ʹøʽַʾʱ00:00:00
+ TimeText.text = "ʱ"+string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
+
+
+ }
+ private void Update()
+ {
+ if (Time.time - lastCallTime >= interval)
+ {
+ // ÿһεĴ
+ if (remainingTime > 0)
+ {
+ remainingTime -= 1;
+ UpdateCountdownText(remainingTime);
+ Debug.Log("뵹ʱ");
+ }
+
+ // ϴεʱ
+ lastCallTime = Time.time;
+ }
+ }
+}
+
+public class FishPKInforResponse
+{
+ public string code { get; set; }
+ public string message { get; set; }
+ public FishPKInfor data { get; set; }
+}
+public class FishPKInfor
+{
+ public float balance { get; set; }
+
+ public string intro_text { get; set; }
+ public int countdown { get; set; }
+ public int countdown_type { get; set; }
+ public float amount_left { get; set; }
+ public float amount_right { get; set; }
+
+}
+public class FishPKBetonResponse
+{
+ public string code { get; set; }
+ public string message { get; set; }
+ public FishPKdata data { get; set; }
+}
+public class FishPKdata
+{
+ public float balance { get; set; }
+}
+public class FishPKCDResponse
+{
+ public string code { get; set; }
+ public string message { get; set; }
+ public FishPKCDdata data { get; set; }
+}
+public class FishPKCDdata
+{
+ public int countdown { get; set; }
+ public int countdown_type { get; set; }
+ public float amount_left { get; set; }
+ public float amount_right { get; set; }
+}
+public class FishPKSETResponse
+{
+ public string code { get; set; }
+ public string message { get; set; }
+ public FishPKSETdata data { get; set; }
+}
+public class FishPKSETdata
+{
+ public float balance { get; set; }
+
+ public string status { get; set; }
+ public float amount { get; set; }
+ public float reward { get; set; }
+ public float weight_left { get; set; }
+ public float weight_right { get; set; }
+}
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta
new file mode 100644
index 00000000..1b6efd30
--- /dev/null
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebFishingPK.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 29b5ece7ff1f9c946aee00668809f293
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
index 2f3ab02b..e502bb83 100644
--- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
+++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs
@@ -10,6 +10,8 @@ using UnityEngine.UI;
using System.Net;
using System.Reflection;
using DG.Tweening;
+
+
public class WebJoinroom : MonoBehaviour
{
private ClientWebSocket _webSocket;
@@ -33,8 +35,11 @@ public class WebJoinroom : MonoBehaviour
public GameObject shuaigan;
public GameObject shougou;
public Animator animator;
+ public GameObject yupanel;
+ public Image zhanshiyu;
private async void Start()
{
+ yupanel.SetActive(false);
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
Debug.Log(PlayerPrefs.GetString("UserToken"));
AuthorizationValue = PlayerPrefs.GetString("UserToken");
@@ -71,8 +76,8 @@ public class WebJoinroom : MonoBehaviour
_webSocket = new ClientWebSocket();
// 添加 Authorization 头
- _webSocket.Options.SetRequestHeader("Authorization", "Bearer "+ AuthorizationValue);
- // _webSocket.Options.SetRequestHeader("client-info",);
+ _webSocket.Options.SetRequestHeader("Authorization", "Bearer " + AuthorizationValue);
+ // _webSocket.Options.SetRequestHeader("client-info",);
try
{
@@ -119,7 +124,7 @@ public class WebJoinroom : MonoBehaviour
case "FISHING_INFO":
// 解析为 FishJoinroomresponse 类型
FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject(message);
- fishJoinroomData= fishResponse.data;
+ fishJoinroomData = fishResponse.data;
if (fishResponse?.data != null)
{
disbalance(fishResponse.data.balance);
@@ -199,7 +204,7 @@ public class WebJoinroom : MonoBehaviour
fishmove(fishResponse2.data.prize.id);
foreach (var item in fishJoinroomData.items)
{
- if(fishResponse2.data.prize.id==item.id)
+ if (fishResponse2.data.prize.id == item.id)
{
Promptmgr.Instance.PromptBubble(item.intro);
}
@@ -215,9 +220,9 @@ public class WebJoinroom : MonoBehaviour
break;
}
}
-
-
+
+
}
}
}
@@ -243,9 +248,9 @@ public class WebJoinroom : MonoBehaviour
// 更新 Aintime,每次递归时都重新计算
var spriteAniation = shougou.GetComponent();
spriteAniation.Aintime = randomDelay * 1000 / spriteAniation.sprites.Count;
- remainingTime = randomDelay;
+ //remainingTime = randomDelay;
// 延迟随机时间
- await Task.Delay(TimeSpan.FromSeconds(randomDelay)/2);
+ await Task.Delay(800);
// 延迟结束后发送消息
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
@@ -340,11 +345,11 @@ public class WebJoinroom : MonoBehaviour
public void disbalance(float detail)
{
- balance.text=detail.ToString();
+ balance.text = detail.ToString();
}
- public void dissurplus(float detail,int p)
+ public void dissurplus(float detail, int p)
{
- surpluscount_text.text = (p*(int)detail).ToString()+"金币";
+ surpluscount_text.text = (p * (int)detail).ToString() + "金币";
}
void UpdateCountdownText(float remainingTime)
{
@@ -359,18 +364,20 @@ public class WebJoinroom : MonoBehaviour
}
- public void fishmove(int id)
+ public async void fishmove(int id)
{
+
+
float liftHeight = 300f; // 吊起的高度
float liftDuration = 2f; // 吊起动画的持续时间
float shakeStrength = 1f; // 摇动的强度
float shakeDuration = 0.3f; // 摇动持续时间
-
+
GameObject ob = Instantiate(yu[id]);
ob.transform.SetParent(transform, false);
ob.transform.localPosition = new Vector3(-45, 200, 0);
Vector3 initialPosition = transform.position;
- ob.transform.DOMoveY(1800, liftDuration)
+ ob.transform.DOMoveY(1500, liftDuration)
.SetEase(Ease.OutSine) // 使用缓动函数让鱼上升更加自然
.OnComplete(() =>
{
@@ -378,7 +385,17 @@ public class WebJoinroom : MonoBehaviour
transform.DOShakePosition(shakeDuration, shakeStrength, 10, 90, false, true)
.OnKill(() => Debug.Log("鱼被吊起的动画完成!"));
});
- Destroy(ob,1.5f);
+ Destroy(ob, 1f);
+ await Task.Delay(300);
+ yupanel.SetActive(true);
+ zhanshiyu.sprite = yu[id].GetComponent().sprite;
+ yupanel.transform.DOScale(1.3f, 1f) // 使用缓动函数让鱼上升更加自然
+ .OnComplete(() =>
+ {
+ yupanel.SetActive(false);
+ yupanel.transform.DOScale(1f, 1f);
+ });
+
}
diff --git a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
index 601f549a..73fffa86 100644
--- a/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
+++ b/meng_yao/Assets/script/scene_Main/ui/treeachievePanel.cs
@@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
-using System.Diagnostics;
using UnityEngine;
public class treeachievePanel : MonoBehaviour
@@ -13,7 +12,10 @@ public class treeachievePanel : MonoBehaviour
public List sxcardbg;
public List sxcardup;
+ int prizeNumber = 0;
List itemlist = new List();
+
+
private async void OnEnable()
{
treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements();
@@ -33,16 +35,37 @@ public class treeachievePanel : MonoBehaviour
obj.GetComponent().name.text = response.data.top_list[j].name;
}
else
- {
-
+ {
+
+ prizeobj[prizeNumber].gameObject.SetActive(true);
+ Debug.Log("ֺ" + response.data.top_list[j].type);
+ switch (response.data.top_list[j].type)
+ {
+ case 0:
+ prizeobj[prizeNumber].GetComponent().reward.sprite = sxcard[12];
+ Debug.Log("Ϸֺ쿨");
+ break;
+ case 1:
+ prizeobj[prizeNumber].GetComponent().reward.sprite = sxcard[13];
+ Debug.Log("ֺ쿨");
+ break;
+ case 2:
+ prizeobj[prizeNumber].GetComponent().reward.sprite = sxcard[14];
+ Debug.Log("ҷֺ쿨");
+ break;
+ }
+ prizeobj[prizeNumber].GetComponent().Remainingtime = response.data.top_list[j].expired_time;
+ prizeobj[prizeNumber].GetComponent().Updatatime();
+ prizeNumber++;
}
+ }
}
- }
+
void SwitchCardbg(int type,GameObject obj)
{
diff --git a/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs b/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs
index 0f25d2ff..d5bc410d 100644
--- a/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs
+++ b/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs
@@ -72,17 +72,21 @@ public class minerControl : MonoBehaviour
// ȴƶ
await MoveToEndPositionAsync(endPos.position);
- // ڿ
- dig();
+
}
private async System.Threading.Tasks.Task MoveToEndPositionAsync(Vector3 targetPosition)
{
+
+ SetState(minerState.move);
// ʹ DOTween ƶȴ
Tweener tweener = transform.DOMove(targetPosition, 3f);
// ȴ
await tweener.AsyncWaitForCompletion();
+
+ // ڿ
+ dig();
}
public void SetState(minerState newState)