Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
7ac2f8714f
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meng_yao/Assets/Prefabs/charatar/mkl.prefab
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meng_yao/Assets/Prefabs/charatar/mkl.prefab
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- {fileID: 21300000, guid: 08e09b630f9195e478d453b01f876c01, type: 3}
|
||||
- {fileID: 21300000, guid: 54094efc56a837d4c9a3e3f622a812cb, type: 3}
|
||||
- {fileID: 21300000, guid: 1dae8e5add7dc194194f2f1875d2dd57, type: 3}
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
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m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
m_AdditiveReferencePoseTime: 0
|
||||
m_StartTime: 0
|
||||
m_StopTime: 1.2666667
|
||||
m_OrientationOffsetY: 0
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
m_LoopBlendPositionXZ: 0
|
||||
m_KeepOriginalOrientation: 0
|
||||
m_KeepOriginalPositionY: 1
|
||||
m_KeepOriginalPositionXZ: 0
|
||||
m_HeightFromFeet: 0
|
||||
m_Mirror: 0
|
||||
m_EditorCurves: []
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d1d876fb425bdc4f96fa0e13ba566a5
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -3533,7 +3533,7 @@ MonoBehaviour:
|
||||
IconTipObj: {fileID: 0}
|
||||
mengyaoCardDataList:
|
||||
- cardID: 1
|
||||
cardPrefab: {fileID: 6655435212987556048, guid: c1e6f19a3129057498825317871b15b2, type: 3}
|
||||
cardPrefab: {fileID: 6655435212987556048, guid: 383e65ed01369d345a73d626ab713888, type: 3}
|
||||
- cardID: 2
|
||||
cardPrefab: {fileID: 5508436327438263543, guid: 12644a2c53bfc72489ad76e8f81628f5, type: 3}
|
||||
- cardID: 3
|
||||
@ -5321,6 +5321,8 @@ MonoBehaviour:
|
||||
ClosureObj: {fileID: 0}
|
||||
BloodText: {fileID: 1288391609}
|
||||
MaxHp: 20
|
||||
NowShowInfo: {fileID: 0}
|
||||
NowAttackRange: {fileID: 0}
|
||||
KIllNumberText: {fileID: 1595305660}
|
||||
maxEnemynumber: 20
|
||||
allNumer: 0
|
||||
|
@ -2803,12 +2803,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 1667584252}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 1064200443}
|
||||
--- !u!224 &41060958
|
||||
RectTransform:
|
||||
@ -6991,6 +6992,8 @@ MonoBehaviour:
|
||||
restTimer: 5
|
||||
goldNumerTextPro: {fileID: 41438746}
|
||||
shipNumberTextPro: {fileID: 1051730575}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
HightLight: {fileID: 714123673}
|
||||
OnBtnAni: {fileID: 1853036457}
|
||||
FishPrice: 0
|
||||
@ -20224,6 +20227,8 @@ MonoBehaviour:
|
||||
restTimer: 5
|
||||
goldNumerTextPro: {fileID: 501903610}
|
||||
shipNumberTextPro: {fileID: 802076963}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
HightLight: {fileID: 2063448002}
|
||||
OnBtnAni: {fileID: 1286256236}
|
||||
FishPrice: 0
|
||||
@ -29410,12 +29415,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 685753470}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 445895484}
|
||||
--- !u!1 &391577163
|
||||
GameObject:
|
||||
@ -37868,6 +37874,8 @@ MonoBehaviour:
|
||||
restTimer: 5
|
||||
goldNumerTextPro: {fileID: 1971643584}
|
||||
shipNumberTextPro: {fileID: 1400604628}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
HightLight: {fileID: 255713201}
|
||||
OnBtnAni: {fileID: 1323905748}
|
||||
FishPrice: 0
|
||||
@ -39675,12 +39683,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 1560771129}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 908759326}
|
||||
--- !u!1 &539340267
|
||||
GameObject:
|
||||
@ -59011,6 +59020,8 @@ MonoBehaviour:
|
||||
restTimer: 5
|
||||
goldNumerTextPro: {fileID: 638845945}
|
||||
shipNumberTextPro: {fileID: 950474328}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
HightLight: {fileID: 982346844}
|
||||
OnBtnAni: {fileID: 469679720}
|
||||
FishPrice: 0
|
||||
@ -69147,6 +69158,8 @@ MonoBehaviour:
|
||||
restTimer: 5
|
||||
goldNumerTextPro: {fileID: 564324688}
|
||||
shipNumberTextPro: {fileID: 2124790069}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
HightLight: {fileID: 481560950}
|
||||
OnBtnAni: {fileID: 1487684922}
|
||||
FishPrice: 0
|
||||
@ -72224,12 +72237,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 837165144}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 446693762}
|
||||
--- !u!1001 &1019117822
|
||||
PrefabInstance:
|
||||
@ -81308,12 +81322,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 48448553}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 301290350}
|
||||
--- !u!1 &1147023703
|
||||
GameObject:
|
||||
@ -96907,12 +96922,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 2032179119}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 1366135259}
|
||||
--- !u!1 &1373848349
|
||||
GameObject:
|
||||
@ -103434,12 +103450,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 162567087}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 171398332}
|
||||
--- !u!1 &1476861035
|
||||
GameObject:
|
||||
@ -113650,6 +113667,8 @@ MonoBehaviour:
|
||||
restTimer: 5
|
||||
goldNumerTextPro: {fileID: 1070786116}
|
||||
shipNumberTextPro: {fileID: 1704927611}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
HightLight: {fileID: 359145894}
|
||||
OnBtnAni: {fileID: 1456988456}
|
||||
FishPrice: 0
|
||||
@ -120391,12 +120410,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 1464106938}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 267200067}
|
||||
--- !u!1 &1677461936
|
||||
GameObject:
|
||||
@ -128011,12 +128031,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 29173225}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 459442176}
|
||||
--- !u!1 &1800614347
|
||||
GameObject:
|
||||
@ -137936,12 +137957,13 @@ MonoBehaviour:
|
||||
fishingNeedTimer: 30
|
||||
restTimer: 5
|
||||
shipNumberTextPro: {fileID: 948930767}
|
||||
shipNumber: 0
|
||||
MaxShipNumber: 10
|
||||
effectPrefab: {fileID: 0}
|
||||
OnBtnAni: {fileID: 0}
|
||||
FishPrice: 0
|
||||
map: {fileID: 0}
|
||||
ids: []
|
||||
number: 0
|
||||
musk: {fileID: 2136287637}
|
||||
--- !u!1 &1921657892
|
||||
GameObject:
|
||||
|
@ -48,8 +48,22 @@ public class CharacterClick : MonoBehaviour
|
||||
{
|
||||
if (instantiatedPanel == null)
|
||||
{
|
||||
|
||||
if (UIContorl.instance.NowShowInfo!=null)
|
||||
{
|
||||
Destroy(UIContorl.instance.NowShowInfo._closePanel);
|
||||
HideAttackRange(UIContorl.instance.NowAttackRange);
|
||||
}
|
||||
|
||||
instantiatedPanel = GameObject.Instantiate(panelPrefab, GameObject.Find("Canvas").transform);
|
||||
ShowAttackRange();
|
||||
UIContorl.instance.NowShowInfo = instantiatedPanel.GetComponent<charainfoPanel>();
|
||||
UIContorl.instance.NowAttackRange = attackRange;
|
||||
ShowAttackRange(UIContorl.instance.NowAttackRange);
|
||||
instantiatedPanel.GetComponent<charainfoPanel>().closeBtn.onClick.AddListener(() => {
|
||||
|
||||
Destroy(instantiatedPanel.GetComponent<charainfoPanel>()._closePanel);
|
||||
HideAttackRange(UIContorl.instance.NowAttackRange);
|
||||
});
|
||||
RectTransform panelRect = instantiatedPanel.GetComponent<RectTransform>();
|
||||
// 确保生成的面板不会挡住父物体
|
||||
panelRect.SetAsLastSibling(); // 将面板放到 Canvas 层级的最上层
|
||||
@ -64,13 +78,14 @@ public class CharacterClick : MonoBehaviour
|
||||
panelRect.GetComponent<charainfoPanel>().UpDateShow("1", MyCharacter.Name, MyCharacter.Info, MyCharacter.MaxAttack + "~" + MyCharacter.MinAttack, MyCharacter.AttackRange, MyCharacter.AttackCD);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
HideAttackRange();
|
||||
//HideAttackRange();
|
||||
}
|
||||
}
|
||||
public void ShowAttackRange()
|
||||
public void ShowAttackRange(GameObject attackRange)
|
||||
{
|
||||
if (attackRange!=null)
|
||||
{
|
||||
@ -82,7 +97,7 @@ public class CharacterClick : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
public void HideAttackRange()
|
||||
public void HideAttackRange(GameObject attackRange)
|
||||
{
|
||||
if (attackRange != null )
|
||||
{
|
||||
|
@ -8,6 +8,8 @@ public class UIContorl : Base
|
||||
public static UIContorl instance;
|
||||
public Text BloodText;
|
||||
[Header("最大血量")]public int MaxHp;
|
||||
[Header("现在显示的信息面板")] public charainfoPanel NowShowInfo;
|
||||
[Header("现在显示的攻击范围面板")] public GameObject NowAttackRange;
|
||||
private int hp;
|
||||
public int Hp
|
||||
{
|
||||
|
@ -77,7 +77,7 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
||||
// 拖拽结束
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
mY.GetComponentInChildren<CharacterClick>().HideAttackRange();
|
||||
mY.GetComponentInChildren<CharacterClick>().HideAttackRange(mY.GetComponentInChildren<CharacterClick>().attackRange);
|
||||
if (mY.GetComponent<cardPlace>().isInTrigger)
|
||||
{
|
||||
mY.transform.position = mY.GetComponent<cardPlace>().tower.transform.position;
|
||||
|
@ -31,10 +31,10 @@ public class charainfoPanel : Base
|
||||
//await PanelminTobig(_panel);
|
||||
PanelminTobig(_panel);
|
||||
|
||||
closeBtn.onClick.AddListener(() => {
|
||||
//closeBtn.onClick.AddListener(() => {
|
||||
|
||||
Destroy(_closePanel);
|
||||
});
|
||||
// Destroy(_closePanel);
|
||||
//});
|
||||
}
|
||||
|
||||
public virtual void PanelminTobig(GameObject _panel)
|
||||
|
@ -44,7 +44,18 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
|
||||
[Header("显示精灵数量")]
|
||||
public Text shipNumberTextPro;
|
||||
public int shipNumber;
|
||||
public int MaxShipNumber=10;
|
||||
|
||||
public int ShipNumber
|
||||
{
|
||||
get=> shipNumber;
|
||||
set
|
||||
{
|
||||
shipNumber=value;
|
||||
shipNumberTextPro.text = shipNumber.ToString()+"/"+MaxShipNumber.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[Header("点击的特效")]
|
||||
public GameObject effectPrefab;//特效
|
||||
@ -61,14 +72,14 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
|
||||
public List<string> ids = new List<string>();
|
||||
|
||||
public int number;
|
||||
|
||||
|
||||
public GameObject musk;
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
listItem = new List<VoucherItem>();
|
||||
UpdateShipNumberTextPro(listItem.Count.ToString());
|
||||
// UpdateShipNumberTextPro(listItem.Count.ToString());
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
@ -132,11 +143,6 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
{
|
||||
add_fish();
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("激活失败");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void add_fish(string timerStr = null)//生成船只
|
||||
@ -145,7 +151,7 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
|
||||
if (timerStr != null)
|
||||
{
|
||||
|
||||
musk.gameObject.SetActive(false);
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
@ -157,30 +163,13 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
musk.gameObject.SetActive(false);
|
||||
number++;
|
||||
UpdateShipNumberTextPro(number + "/10");
|
||||
//number++;
|
||||
//UpdateShipNumberTextPro(number + "/10");
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishMan.transform.position = startPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//更新精灵数量显示
|
||||
public void UpdateShipNumberTextPro(string str)
|
||||
{
|
||||
if (shipNumberTextPro.text == str)
|
||||
{
|
||||
return;
|
||||
}
|
||||
shipNumberTextPro.text = str;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//使用代金卷
|
||||
async void UseShip()
|
||||
{
|
||||
@ -202,7 +191,6 @@ public class BaoshiRoomcontroller : MonoBehaviour
|
||||
public async Task<bool> ActivationRoom()
|
||||
{
|
||||
return await miner_jiekou.instance.MiningActivate(this.RoomId);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class Scene_baoshidao : MonoBehaviour
|
||||
@ -27,16 +28,21 @@ public class Scene_baoshidao : MonoBehaviour
|
||||
{
|
||||
baoshidao_contorl go = lands[index].GetComponent<baoshidao_contorl>();
|
||||
|
||||
go.RoomId = info.Id;
|
||||
go.daoyuName.text = info.Name;
|
||||
go.ActivateValue = info.Price;
|
||||
go.goldNumerTextPro.text = info.Price.ToString("f0");
|
||||
go.RoomId = info.id;
|
||||
go.daoyuName.text = info.name;
|
||||
go.ActivateValue = info.price;
|
||||
go.goldNumerTextPro.text = info.price.ToString("f0");
|
||||
|
||||
go.MaxShipNumber = info.activate_limit;
|
||||
go.ShipNumber = info.activate_count;
|
||||
|
||||
if (info.activate_count > 0)
|
||||
{
|
||||
for (int temp = info.activate_count; temp > 0; temp--)
|
||||
{
|
||||
go.OnClick();
|
||||
|
||||
go.add_fish("1");
|
||||
await Task.Delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class Scene_baoshikuang : MonoBehaviour
|
||||
@ -26,17 +27,20 @@ public class Scene_baoshikuang : MonoBehaviour
|
||||
int index = 0;
|
||||
foreach (MinngConfigData info in infos)
|
||||
{
|
||||
BaoshiRoomcontroller roomController = lands[index].GetComponent<BaoshiRoomcontroller>();
|
||||
BaoshiRoomcontroller go = lands[index].GetComponent<BaoshiRoomcontroller>();
|
||||
|
||||
// 更新 RoomId
|
||||
roomController.RoomId = info.Id;
|
||||
go.RoomId = info.id;
|
||||
//info.activate_count
|
||||
//info.activate_limit
|
||||
go.MaxShipNumber = info.activate_limit;
|
||||
go.ShipNumber = info.activate_count;
|
||||
|
||||
// 如果 ActivateCount 大于 0,则调用 OnClick 方法
|
||||
if (info.activate_count > 0)
|
||||
{
|
||||
for (int temp = 0; temp < info.activate_count; temp++) // 使用更常见的循环方式
|
||||
for (int temp = 0; temp < info.activate_count; temp++)
|
||||
{
|
||||
roomController.OnClick();
|
||||
go.add_fish("1");
|
||||
await Task.Delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class Scene_jinbikuang : MonoBehaviour
|
||||
@ -26,14 +27,19 @@ public class Scene_jinbikuang : MonoBehaviour
|
||||
foreach (MinngConfigData info in infos)
|
||||
{
|
||||
roomcontroller go = lands[index].GetComponent<roomcontroller>();
|
||||
go.RoomId = info.Id;
|
||||
go.ActivateValue = info.Price;
|
||||
go.RoomId = info.id;
|
||||
go.ActivateValue = info.price;
|
||||
|
||||
go.MaxShipNumber = info.activate_limit;
|
||||
go.ShipNumber = info.activate_count;
|
||||
|
||||
if (info.activate_count > 0)
|
||||
{
|
||||
for (int temp = info.activate_count; temp > 0; temp--)
|
||||
{
|
||||
go.add_fish();
|
||||
|
||||
go.add_fish("1");
|
||||
await Task.Delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
public class scene_jingshadao : MonoBehaviour
|
||||
@ -26,23 +27,23 @@ public class scene_jingshadao : MonoBehaviour
|
||||
foreach (MinngConfigData info in infos)
|
||||
{
|
||||
jishadao_contorl go = lands[index].GetComponent<jishadao_contorl>();
|
||||
go.RoomId = info.Id;
|
||||
go.daoyuName.text = info.Name;
|
||||
go.RoomId = info.id;
|
||||
go.daoyuName.text = info.name;
|
||||
|
||||
go.ActivateValue = info.Price;
|
||||
go.goldNumerTextPro.text = info.Price.ToString("f0");
|
||||
go.shipNumberTextPro.text =info.activate_count.ToString() + "/" + info.ActivateLimit;
|
||||
go.ActivateValue = info.price;
|
||||
go.goldNumerTextPro.text = info.price.ToString("f0");
|
||||
|
||||
go.MaxShipNumber = info.activate_limit;
|
||||
go.ShipNumber = info.activate_count;
|
||||
|
||||
Debug.LogError("!!!!!!!!!!info.ActivateCount" + info.activate_count);
|
||||
if (info.activate_count > 0)
|
||||
{
|
||||
Debug.LogError("22222222info.ActivateCount"+ info.activate_count);
|
||||
for (int temp = 0; temp < info.activate_count; temp++)
|
||||
{
|
||||
go.OnClick();
|
||||
go.add_fish("1");
|
||||
await Task.Delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ public class scene_Main_Init : MonoBehaviour
|
||||
index= PlayerPrefs.GetInt("SceneStatus");
|
||||
if(index==-1)
|
||||
{
|
||||
Debug.LogError("index==0");
|
||||
Debug.LogWarning("index==0");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,18 @@ public class baoshidao_contorl : MonoBehaviour
|
||||
public Text goldNumerTextPro;
|
||||
[Header("显示船只数量")]
|
||||
public Text shipNumberTextPro;
|
||||
public int shipNumber;
|
||||
public int MaxShipNumber = 10;
|
||||
|
||||
public int ShipNumber
|
||||
{
|
||||
get => shipNumber;
|
||||
set
|
||||
{
|
||||
shipNumber = value;
|
||||
shipNumberTextPro.text = shipNumber.ToString() + "/" + MaxShipNumber.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[Header("点击的高亮图层")]
|
||||
public GameObject HightLight;//高亮图层
|
||||
@ -89,53 +100,6 @@ public class baoshidao_contorl : MonoBehaviour
|
||||
goldNumerTextPro.text = ActivateValue.ToString();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
async void addman(int type, int number)
|
||||
{
|
||||
if (type == this.type)
|
||||
{
|
||||
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫
|
||||
generateForFisherElf.Num = Num;
|
||||
generateForFisherElf.Count = 1;
|
||||
string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
||||
ids itemList = JsonUtility.FromJson<ids>(userponse);
|
||||
Debug.Log(itemList.Ids[0]);
|
||||
if (itemList.ErrorCode == 0) // 如果购买成功
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||
|
||||
/* foreach (string item in itemList.Ids)
|
||||
{
|
||||
Use use = new Use(); // 使用渔夫
|
||||
use.Id = item;
|
||||
string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
||||
if (res.ErrorCode == 0)
|
||||
{
|
||||
|
||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||
//增加船只数量
|
||||
//ChangeShipNumber(1);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
else// 如果购买失败
|
||||
{
|
||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async void OnClick()
|
||||
{
|
||||
|
||||
@ -150,10 +114,7 @@ public class baoshidao_contorl : MonoBehaviour
|
||||
ScaleAni(OnBtnAni);
|
||||
add_fish();
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("激活失败");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -57,8 +57,7 @@ public class jskPanel : mount
|
||||
{
|
||||
|
||||
lands[0].GetComponent<roomcontroller>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -200);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -70,9 +69,7 @@ public class jskPanel : mount
|
||||
if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0)
|
||||
{
|
||||
|
||||
lands[1].GetComponent<roomcontroller>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -400);
|
||||
|
||||
lands[1].GetComponent<roomcontroller>().BuyActivation();
|
||||
}
|
||||
}
|
||||
|
||||
@ -83,9 +80,8 @@ public class jskPanel : mount
|
||||
{
|
||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
||||
{
|
||||
lands[2].GetComponent<roomcontroller>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -600);
|
||||
|
||||
lands[2].GetComponent<roomcontroller>().BuyActivation();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -96,9 +92,7 @@ public class jskPanel : mount
|
||||
{
|
||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
||||
{
|
||||
lands[3].GetComponent<roomcontroller>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -600);
|
||||
|
||||
lands[3].GetComponent<roomcontroller>().BuyActivation();
|
||||
}
|
||||
}
|
||||
|
||||
@ -109,9 +103,7 @@ public class jskPanel : mount
|
||||
{
|
||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
||||
{
|
||||
lands[4].GetComponent<roomcontroller>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -600);
|
||||
|
||||
lands[4].GetComponent<roomcontroller>().BuyActivation();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
|
||||
public enum minerState
|
||||
public enum minerState
|
||||
{
|
||||
stand,
|
||||
move,
|
||||
@ -64,7 +66,19 @@ public class minerControl : MonoBehaviour
|
||||
this.restTimer = restTimer;
|
||||
this.startPos = startPos;
|
||||
this.endPos = endPos;
|
||||
MoveToFishingPos();
|
||||
|
||||
|
||||
|
||||
if (Vector3.Distance(this.transform.position, startPos.position) <= 0.01f)
|
||||
{
|
||||
//Debug.LogWarning("11111111111111");
|
||||
MoveToFishingPos();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Debug.LogWarning("22222222222222222");
|
||||
dig();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState(minerState newState)
|
||||
|
@ -49,6 +49,18 @@ public class roomcontroller : MonoBehaviour
|
||||
|
||||
[Header("显示精灵数量")]
|
||||
public Text shipNumberTextPro;
|
||||
public int shipNumber;
|
||||
public int MaxShipNumber = 10;
|
||||
|
||||
public int ShipNumber
|
||||
{
|
||||
get => shipNumber;
|
||||
set
|
||||
{
|
||||
shipNumber = value;
|
||||
shipNumberTextPro.text = shipNumber.ToString() + "/" + MaxShipNumber.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Header("点击的特效")]
|
||||
@ -66,143 +78,69 @@ public class roomcontroller : MonoBehaviour
|
||||
|
||||
public List<string> ids = new List<string>();
|
||||
|
||||
public int number;
|
||||
//public int number;
|
||||
|
||||
public GameObject musk;
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
{
|
||||
listItem = new List<VoucherItem>();
|
||||
UpdateShipNumberTextPro(listItem.Count.ToString());
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
FishPrice = 10;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
async void addman(int type, int number)
|
||||
{
|
||||
if (type == this.type)
|
||||
{
|
||||
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫
|
||||
generateForFisherElf.Num = Num;
|
||||
generateForFisherElf.Count = 1;
|
||||
string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
||||
ids itemList = JsonUtility.FromJson<ids>(userponse);
|
||||
Debug.Log(itemList.Ids[0]);
|
||||
if (itemList.ErrorCode == 0) // 如果购买成功
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||
|
||||
/* foreach (string item in itemList.Ids)
|
||||
{
|
||||
Use use = new Use(); // 使用渔夫
|
||||
use.Id = item;
|
||||
string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
||||
if (res.ErrorCode == 0)
|
||||
{
|
||||
|
||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||
//增加船只数量
|
||||
//ChangeShipNumber(1);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
else// 如果购买失败
|
||||
{
|
||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public async void OnClick()
|
||||
{
|
||||
if (!canClick)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!canClick)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Debug.Log("OnClick");
|
||||
|
||||
|
||||
if (fishMan == null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("还没有买", Color.black, Color.red);
|
||||
return;
|
||||
}
|
||||
Promptmgr.Instance.PromptBubble("激活成功");
|
||||
add_fish();
|
||||
|
||||
|
||||
|
||||
|
||||
if (fishMan == null)
|
||||
{
|
||||
//Promptmgr.Instance.PromptBubble("还没有买", Color.black, Color.red);
|
||||
return;
|
||||
}
|
||||
}
|
||||
public async void add_fish(string timerStr = null)//生成船只
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 购买激活
|
||||
/// </summary>
|
||||
public async void BuyActivation()
|
||||
{
|
||||
|
||||
if (await ActivationRoom())
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("激活成功");
|
||||
add_fish();
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("激活失败");
|
||||
this.ShipNumber += 1;
|
||||
}
|
||||
}
|
||||
|
||||
public void StartAddfish(string timerStr = null)
|
||||
|
||||
public async void add_fish(string timerStr = null)//生成船只
|
||||
{
|
||||
if (timerStr != null)
|
||||
{
|
||||
|
||||
musk.gameObject.SetActive(false);
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
|
||||
|
||||
Debug.Log("更新船时间");
|
||||
|
||||
return;
|
||||
}
|
||||
musk.gameObject.SetActive(false);
|
||||
number++;
|
||||
UpdateShipNumberTextPro(number + "/10");
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishMan.transform.position = startPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<minerControl>();
|
||||
fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);
|
||||
}
|
||||
|
||||
|
||||
//更新精灵数量显示
|
||||
public void UpdateShipNumberTextPro(string str)
|
||||
{
|
||||
if (shipNumberTextPro.text == str)
|
||||
{
|
||||
return;
|
||||
}
|
||||
shipNumberTextPro.text = str;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public async Task<bool> ActivationRoom()
|
||||
{
|
||||
return await miner_jiekou.instance.MiningActivate(this.RoomId);
|
||||
|
@ -54,9 +54,9 @@ public class jishadao_buy :mount
|
||||
if (!Generate1 && (PlayerManager.Instance.Coins - 200) > 0)
|
||||
{
|
||||
|
||||
lands[0].GetComponent<jishadao_contorl>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -200);
|
||||
|
||||
lands[0].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -68,9 +68,9 @@ public class jishadao_buy :mount
|
||||
if (!Generate1 && (PlayerManager.Instance.Coins - 400) > 0)
|
||||
{
|
||||
|
||||
lands[1].GetComponent<jishadao_contorl>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -400);
|
||||
lands[1].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -81,8 +81,7 @@ public class jishadao_buy :mount
|
||||
{
|
||||
if (!Generate1 && (PlayerManager.Instance.Coins - 600) > 0)
|
||||
{
|
||||
lands[2].GetComponent<jishadao_contorl>().add_fish();
|
||||
PlayerManager.Instance.SetMoney(MoneyType.Coins, -600);
|
||||
lands[2].GetComponent<jishadao_contorl>().BuyActivation();
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,18 @@ public class jishadao_contorl : MonoBehaviour
|
||||
public Text goldNumerTextPro;
|
||||
[Header("显示船只数量")]
|
||||
public Text shipNumberTextPro;
|
||||
public int shipNumber;
|
||||
public int MaxShipNumber = 10;
|
||||
|
||||
public int ShipNumber
|
||||
{
|
||||
get => shipNumber;
|
||||
set
|
||||
{
|
||||
shipNumber = value;
|
||||
shipNumberTextPro.text = shipNumber.ToString() + "/" + MaxShipNumber.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Header("点击的高亮图层")]
|
||||
@ -70,71 +82,17 @@ public class jishadao_contorl : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
listItem = new List<VoucherItem>();
|
||||
UpdateShipNumberTextPro(listItem.Count.ToString());
|
||||
//UpdateShipNumberTextPro(listItem.Count.ToString());
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
FishPrice = 10;
|
||||
|
||||
|
||||
HightLight.SetActive(false);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
goldNumerTextPro.text = ActivateValue.ToString();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
async void addman(int type, int number)
|
||||
{
|
||||
if (type == this.type)
|
||||
{
|
||||
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // 购买渔夫
|
||||
generateForFisherElf.Num = Num;
|
||||
generateForFisherElf.Count = 1;
|
||||
string userponse = await web.SendRequest(web.URL + "/Voucher/GenerateForFisherElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
||||
ids itemList = JsonUtility.FromJson<ids>(userponse);
|
||||
Debug.Log(itemList.Ids[0]);
|
||||
if (itemList.ErrorCode == 0) // 如果购买成功
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||
|
||||
/* foreach (string item in itemList.Ids)
|
||||
{
|
||||
Use use = new Use(); // 使用渔夫
|
||||
use.Id = item;
|
||||
string rect = await web.SendRequest(web.URL + "/Voucher/Use", "POST", JsonUtility.ToJson(use));
|
||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
||||
if (res.ErrorCode == 0)
|
||||
{
|
||||
|
||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
|
||||
//增加船只数量
|
||||
//ChangeShipNumber(1);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
else// 如果购买失败
|
||||
{
|
||||
Res res = JsonUtility.FromJson<ids>(userponse);
|
||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async void OnClick()
|
||||
{
|
||||
|
||||
@ -143,40 +101,58 @@ public class jishadao_contorl : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
ScaleAni(OnBtnAni);
|
||||
|
||||
|
||||
|
||||
if (fishMan == null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red);
|
||||
// Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red);
|
||||
return;
|
||||
}
|
||||
|
||||
add_fish();
|
||||
|
||||
}
|
||||
public async void add_fish(string timerStr = null)//生成船只
|
||||
|
||||
/// <summary>
|
||||
/// 购买激活
|
||||
/// </summary>
|
||||
public async void BuyActivation()
|
||||
{
|
||||
|
||||
if (await ActivationRoom())
|
||||
{
|
||||
|
||||
ScaleAni(OnBtnAni);
|
||||
StartAddFish(timerStr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("激活失败");
|
||||
add_fish();
|
||||
this.ShipNumber+=1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void StartAddFish(string timerStr = null)
|
||||
public async void add_fish(string timerStr = null)//生成船只
|
||||
{
|
||||
if (fishMan != null)
|
||||
{
|
||||
// Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
Debug.Log("更新船");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (timerStr != null)
|
||||
{
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<SpriteAniationpro>();
|
||||
|
||||
Debug.Log("更新船时间");
|
||||
|
||||
fish();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
fishMan = GameObject.Instantiate(fishManPrefab, this.transform);
|
||||
fishMan.transform.position = startPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<SpriteAniationpro>();
|
||||
|
||||
|
||||
MoveToFishingPos(); if (fishMan != null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
Debug.Log("更新船");
|
||||
@ -190,7 +166,7 @@ public class jishadao_contorl : MonoBehaviour
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<SpriteAniationpro>();
|
||||
|
||||
Debug.Log("更新船时间");
|
||||
// Debug.Log("更新船时间");
|
||||
|
||||
fish();
|
||||
return;
|
||||
@ -299,20 +275,6 @@ public class jishadao_contorl : MonoBehaviour
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//更新船只数量显示
|
||||
public void UpdateShipNumberTextPro(string str)
|
||||
{
|
||||
if (shipNumberTextPro.text == str)
|
||||
{
|
||||
return;
|
||||
}
|
||||
shipNumberTextPro.text = str;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public async Task<bool> ActivationRoom()
|
||||
{
|
||||
return await miner_jiekou.instance.MiningActivate(this.RoomId);
|
||||
|
@ -41,6 +41,8 @@ public class miningActivate : MonoBehaviour
|
||||
isSucceed = false;
|
||||
}
|
||||
|
||||
Promptmgr.Instance.PromptBubble(miningActivateResponse.message);
|
||||
|
||||
return isSucceed;
|
||||
}
|
||||
}
|
||||
|
@ -38,13 +38,13 @@ public class MiningConfigResponse:myResponse
|
||||
|
||||
public class MinngConfigData
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public int Type { get; set; }
|
||||
public string Name { get; set; }
|
||||
public int Level { get; set; }
|
||||
public float Price { get; set; }
|
||||
public float Yield { get; set; }
|
||||
public int YieldCycle { get; set; }
|
||||
public int ActivateLimit { get; set; }
|
||||
public int id { get; set; }
|
||||
public int type { get; set; }
|
||||
public string name { get; set; }
|
||||
public int level { get; set; }
|
||||
public float price { get; set; }
|
||||
public float yield { get; set; }
|
||||
public int yield_cycle { get; set; }
|
||||
public int activate_limit { get; set; }
|
||||
public int activate_count { get; set; }
|
||||
}
|
Loading…
Reference in New Issue
Block a user