添加解析url类
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@ -15143,6 +15143,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 768ed40e69788184b804035df928dc51, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ImageLoader: {fileID: 0}
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IsTaskLoging: 0
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--- !u!114 &163050000
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MonoBehaviour:
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@ -31012,6 +31013,10 @@ PrefabInstance:
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propertyPath: canvas
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value:
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objectReference: {fileID: 914645750}
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- target: {fileID: 2094030769, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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propertyPath: head
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value:
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objectReference: {fileID: 1734045293}
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- target: {fileID: 2094030769, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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propertyPath: canvas
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value:
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@ -31606,27 +31611,27 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMin.y
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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propertyPath: m_SizeDelta.x
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value: 600
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objectReference: {fileID: 0}
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- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 300
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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@ -150374,6 +150379,17 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1733221808}
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m_CullTransparentMesh: 1
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--- !u!114 &1734045293 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 3011360593729086421, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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m_PrefabInstance: {fileID: 366819986}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1734504820
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GameObject:
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m_ObjectHideFlags: 0
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@ -13,7 +13,7 @@ public class HeadTanchuang : MonoBehaviour
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public RectTransform AvatarRect;
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Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
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public Transform canvas;
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public Image head;
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@ -45,5 +45,6 @@ public class HeadTanchuang : MonoBehaviour
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PlayerInfoData _PlayerInfoData = await Scene_main_jiekou.instance.PlayerInfos();
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this.Name.text =_PlayerInfoData.nickname.ToString();
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this.Id.text = _PlayerInfoData.uid.ToString();
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this.head.sprite = await Scene_main_jiekou.instance.ImageLoader.LoadImageAsync(_PlayerInfoData.avatar_url);
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}
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}
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@ -7,6 +7,7 @@ using UnityEngine;
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public class Scene_main_jiekou :MonoBehaviour
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{
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public ImageLoader ImageLoader = new ImageLoader();//½âÎöÍ·ÏñÀà
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login _Login = new login();
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logout logout = new logout();
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treeInfo TreeInfoss = new treeInfo();
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@ -11,7 +11,7 @@ public class GiveawayPanel : MonoBehaviour
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public GameObject Giveawayitem;
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public Transform Connact;
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ImageLoader ImageLoader = new ImageLoader();
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List<GameObject> itemlist = new List<GameObject>();
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void Start()
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@ -32,7 +32,7 @@ public class GiveawayPanel : MonoBehaviour
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{
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GameObject obj = Instantiate(Giveawayitem, Connact);
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itemlist.Add(obj);
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obj.GetComponent<Giveawayitem>().head.sprite = await ImageLoader.LoadImageAsync(info.data.avatar_url);
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obj.GetComponent<Giveawayitem>().head.sprite = await Scene_main_jiekou.instance.ImageLoader.LoadImageAsync(info.data.avatar_url);
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obj.GetComponent<Giveawayitem>().username.text = info.data.name;
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obj.GetComponent<Giveawayitem>().uid = info.data.uid;
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obj.GetComponent<Giveawayitem>().userid.text = info.data.uid;
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