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await TypeWriterEffect(temp + "(精英)"); + await TypeWriterEffect(temp +"(精英)"); }; } diff --git a/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs index a030c877..93b07c1b 100644 --- a/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs +++ b/meng_yao/Assets/script/scene_Main/ui/ModePanel.cs @@ -30,17 +30,28 @@ public class ModePanel : MonoBehaviour { btn1.onClick.AddListener(() => { + // 禁用按钮,防止重复点击 + btn1.interactable = false; + btn2.interactable = false; mode1?.Invoke(); MoveToTarget(obj, btn1.GetComponent().position, speed * 100, btn2, btn1); + }); btn2.onClick.AddListener(() => { + // 禁用按钮,防止重复点击 + btn2.interactable = false; + btn2.interactable = false; mode2?.Invoke(); MoveToTarget(obj, btn2.GetComponent().position, speed * 100, btn1, btn2); + }); } + + + // 让物体滑动到目标位置,并同步更新按钮文本颜色 void MoveToTarget(GameObject obj, Vector3 targetPosition, float speed, Button btnToDisable, Button btnToEnable) { @@ -75,6 +86,14 @@ public class ModePanel : MonoBehaviour btnToEnable.GetComponent().color = Color.Lerp(textColor2, textColor1, progress); } }); + + // 动画完成后启用按钮 + moveTween.OnComplete(async () => + { + await Task.Delay(500); + btn1.interactable = true; // 恢复按钮的交互性 + btn2.interactable = true; // 恢复按钮的交互性 + }); } else if (obj.GetComponent() != null) { @@ -106,6 +125,14 @@ public class ModePanel : MonoBehaviour btnToEnable.GetComponent().color = Color.Lerp(textColor2, textColor1, progress); } }); + + // 动画完成后启用按钮 + moveTween.OnComplete(async () => + { + await Task.Delay(500); + btn1.interactable = true; // 恢复按钮的交互性 + btn2.interactable = true; // 恢复按钮的交互性 + }); } } }