add
This commit is contained in:
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@ -10171,6 +10268,37 @@ SpriteRenderer:
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@ -10873,6 +11002,37 @@ SpriteRenderer:
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@ -37,8 +37,16 @@ public class JinShaBuy : mount
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public void Show_buy(Sprite minerIcon,string minerName,int CurrencyId,int Num,float minerjiage)//购买弹窗
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public void Show_buy(Sprite minerIcon,string minerName,int CurrencyId,int Num,float minerjiage)//购买弹窗
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{
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{
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Debug.Log(int.Parse(AssestPanel.instance.Coin.text));
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Debug.Log(minerjiage);
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if (int.Parse(AssestPanel.instance.Coin.text) < (int)minerjiage)
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{
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Promptmgr.Instance.PromptBubble("金币不够!!!",Color.black,Color.red);
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return;
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}
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Debug.Log("弹窗成功");
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List<BoxType> boxTypes = new List<BoxType>();
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List<BoxType> boxTypes = new List<BoxType>();
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@ -63,9 +71,14 @@ public class JinShaBuy : mount
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买");//测试输入框回调处理
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "购买");//测试输入框回调处理
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//初始化
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//初始化
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number = 1;
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number = 1;
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max = 10;
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|
||||||
this.minerjiage = (int)minerjiage;
|
this.minerjiage = (int)minerjiage;
|
||||||
|
max = int.Parse(AssestPanel.instance.Coin.text) / this.minerjiage;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
|
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
|
||||||
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
|
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
|
||||||
|
|
||||||
|
@ -41,8 +41,7 @@ public class AssestPanel : MonoBehaviour
|
|||||||
infopyler res = JsonUtility.FromJson<infopyler>(userponse);
|
infopyler res = JsonUtility.FromJson<infopyler>(userponse);
|
||||||
SetCoinText(res.Info.Gold);
|
SetCoinText(res.Info.Gold);
|
||||||
SetStoneText(res.Info.Gem);
|
SetStoneText(res.Info.Gem);
|
||||||
//SetForgingText(res.Info.Gold);
|
|
||||||
//SetCoinText(res.Info.Gold);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStoneText(float num)
|
public void SetStoneText(float num)
|
||||||
@ -75,5 +74,5 @@ public class AssestPanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -12,9 +12,6 @@ public enum MoneyType {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class PlayerManager
|
public class PlayerManager
|
||||||
{
|
{
|
||||||
private static PlayerManager _instance;
|
private static PlayerManager _instance;
|
||||||
|
@ -44,20 +44,14 @@ public class RoomJinsha : mount
|
|||||||
|
|
||||||
ChangeTextPro();
|
ChangeTextPro();
|
||||||
|
|
||||||
loding();
|
//loding();
|
||||||
// Allminer();
|
// Allminer();
|
||||||
}
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
if (toolsNumber_text == null) return;
|
|
||||||
|
|
||||||
jinsha.intance.OnType += addman;
|
jinsha.intance.OnType += addman;
|
||||||
jinsha.intance.OnType += addtools;
|
jinsha.intance.OnType += addtools;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
if (toolsNumber_text == null) return;
|
if (toolsNumber_text == null) return;
|
||||||
@ -228,12 +222,12 @@ public class RoomJinsha : mount
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void loding()
|
//private async void loding()
|
||||||
{
|
//{
|
||||||
Login login = new Login();
|
// Login login = new Login();
|
||||||
login.Phone = "123456666";
|
// login.Phone = "123456666";
|
||||||
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
// await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
||||||
}
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -90,7 +90,7 @@ public class jinsha : mount
|
|||||||
|
|
||||||
Item item = intData.GetTypedData();
|
Item item = intData.GetTypedData();
|
||||||
Thingid = item.Id.ToString();
|
Thingid = item.Id.ToString();
|
||||||
// Debug.Log(mount.mountitem);
|
|
||||||
go.Show_buy(boxType.icon, boxType.prompt, 64, item.Num, item.ActivateValue);
|
go.Show_buy(boxType.icon, boxType.prompt, 64, item.Num, item.ActivateValue);
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -181,7 +181,7 @@ public class jinsha : mount
|
|||||||
Item item = intData.GetTypedData();
|
Item item = intData.GetTypedData();
|
||||||
Thingid = item.Id.ToString();
|
Thingid = item.Id.ToString();
|
||||||
//Debug.Log(mount.mountitem);
|
//Debug.Log(mount.mountitem);
|
||||||
Debug.Log(itemDataList.Count);
|
//Debug.Log(itemDataList.Count);
|
||||||
|
|
||||||
if (itemDataList[boxType.Num] ==null)
|
if (itemDataList[boxType.Num] ==null)
|
||||||
{
|
{
|
||||||
|
@ -115,26 +115,24 @@ public class room : mount
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (toolsNumber_text == null)
|
if (toolsNumber_text == null)
|
||||||
//{
|
{
|
||||||
// Debug.Log("¿ÛÇ®¼ì²â");
|
Debug.Log("扣钱检测");
|
||||||
// if (PlayerManager.Instance.GetNumer(MoneyType.Stones) < 11)
|
if (PlayerManager.Instance.GetNumer(MoneyType.Stones) < 11)
|
||||||
// {
|
{
|
||||||
// Promptmgr.Instance.PromptBubble("¹ºÂò¾í²»×ã", Color.black, Color.red);
|
Promptmgr.Instance.PromptBubble("购买卷不足", Color.black, Color.red);
|
||||||
// return;
|
return;
|
||||||
// }
|
}
|
||||||
// PlayerManager.Instance.SetMoney(MoneyType.Stones, -10);
|
PlayerManager.Instance.SetMoney(MoneyType.Stones, -10);
|
||||||
//}
|
|
||||||
Generate(1);
|
|
||||||
if (Buy_succefful)
|
|
||||||
{
|
|
||||||
GetRoom();
|
|
||||||
//haveNumber--;
|
|
||||||
//toolsNumber--;
|
|
||||||
UpdateShowCazhi();
|
|
||||||
ChangeTextPro();
|
|
||||||
Buy_succefful = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GetRoom();
|
||||||
|
haveNumber--;
|
||||||
|
toolsNumber--;
|
||||||
|
UpdateShowCazhi();
|
||||||
|
ChangeTextPro();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user