游戏中心动画的修改
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- {fileID: 21300000, guid: f3db8b7fd4fedb041b1bb1c57e35265c, type: 3}
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- mysprites:
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- {fileID: 21300000, guid: ec8c7989391a60340a5d838b7dd280b4, type: 3}
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image: {fileID: 1013650381}
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image: {fileID: 1013650381}
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Aintime: 100
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myspritesIndex: 0
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myspritesIndex: 0
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: -8, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1276678948
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--- !u!4 &1599782375
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Transform:
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Transform:
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image: {fileID: 1639118798}
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image: {fileID: 1639118798}
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Aintime: 50
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Aintime: 80
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--- !u!114 &1639118798
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--- !u!114 &1639118798
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -92545,7 +92645,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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value: -313.04944
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_IsActive
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propertyPath: m_IsActive
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@ -25,6 +25,7 @@ public class SceneSpriteAniationPro : MonoBehaviour
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private int index = 0;
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private int index = 0;
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private Mysprites myspritesAni;
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private Mysprites myspritesAni;
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|
private bool _stop=false;
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// Start is called before the first frame update
|
// Start is called before the first frame update
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private void Awake()
|
private void Awake()
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@ -59,10 +60,28 @@ public class SceneSpriteAniationPro : MonoBehaviour
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index++;
|
index++;
|
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if (index > myspritesAni.mysprites.Count - 1)
|
if (index > myspritesAni.mysprites.Count - 1)
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{
|
{
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|
if (_stop)
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|
{
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|
return;
|
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|
}
|
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index = 0;
|
index = 0;
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}
|
}
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}
|
}
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|
|
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|
|
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|
public void changeAni(bool TorF)
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||||||
|
{
|
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|
if (TorF)
|
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|
{
|
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|
_stop = false;
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|
index = 0;
|
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|
ainstart();
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|
}
|
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|
else
|
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|
{
|
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|
_stop = true;
|
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|
}
|
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|
}
|
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|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
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{
|
{
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|
BIN
meng_yao/Assets/res/Western_Cowboy/niuzaiNumer.png
Normal file
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