攻击持续时间的修改
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634435716a
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7ed11a4406
@ -371,6 +371,10 @@ MonoBehaviour:
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attackCollider: {fileID: 0}
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attackCollider: {fileID: 0}
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attackColliderBox: {fileID: 7445357650989261112}
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attackColliderBox: {fileID: 7445357650989261112}
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attackRangeSprite: {fileID: 4735534361623519927}
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attackRangeSprite: {fileID: 4735534361623519927}
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AttackStayTime: 2
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isAttack: 1
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flag: 0
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timer: 0
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--- !u!61 &7445357650989261112
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--- !u!61 &7445357650989261112
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -66,8 +66,8 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Name:
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m_Conditions:
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m_Conditions:
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- m_ConditionMode: 1
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- m_ConditionMode: 6
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m_ConditionEvent: Attack
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m_ConditionEvent: State
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m_EventTreshold: 1
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m_EventTreshold: 1
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m_DstStateMachine: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -2194801018154674215}
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m_DstState: {fileID: -2194801018154674215}
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@ -228,7 +228,10 @@ AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions:
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- m_ConditionMode: 6
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m_ConditionEvent: State
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8831474942015023954}
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m_DstState: {fileID: -8831474942015023954}
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m_Solo: 0
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m_Solo: 0
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@ -238,8 +241,8 @@ AnimatorStateTransition:
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m_TransitionDuration: 0
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_TransitionOffset: 0
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m_ExitTime: 4
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m_ExitTime: 4
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m_HasExitTime: 1
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_HasFixedDuration: 0
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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@ -1 +1 @@
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Subproject commit 8632b38362f1ed4bed3247a2fbaa14993a745f6a
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Subproject commit 7d53694eb5a1302dad487dfa09580b1a1720da88
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@ -42,6 +42,7 @@ public class SkillUp : Fun
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set
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set
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{
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{
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attackDuration = value;
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attackDuration = value;
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attack.AttackStayTime *= (1 + attackDuration);
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}
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}
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}
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}
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[HideInInspector][Header("攻击子弹数量加成")] public int numberOfBullets = 0;
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[HideInInspector][Header("攻击子弹数量加成")] public int numberOfBullets = 0;
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@ -17,7 +17,7 @@ public class enemy : Role
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set
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set
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{
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{
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harmNumber = value;
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harmNumber = value;
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Debug.Log(enemyId + "×ÜÉ˺¦" + harmNumber);
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//Debug.Log(enemyId + "×ÜÉ˺¦" + harmNumber);
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}
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}
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}
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}
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