修改了拉新会的UI
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meng_yao/Assets/Scenes/New Scene.unity
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302
meng_yao/Assets/Scenes/New Scene.unity
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7
meng_yao/Assets/Scenes/New Scene.unity.meta
Normal file
7
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|
||||||
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meng_yao/Assets/res/eco_tree/banner_newlist.png
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meng_yao/Assets/res/eco_tree/banner_newlist.png
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Binary file not shown.
After Width: | Height: | Size: 542 KiB |
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BIN
meng_yao/Assets/res/eco_tree/bg_pullnew 1.png
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meng_yao/Assets/res/eco_tree/bg_pullnew 1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
123
meng_yao/Assets/res/eco_tree/bg_pullnew 1.png.meta
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meng_yao/Assets/res/eco_tree/bg_pullnew 1.png.meta
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grayScaleToAlpha: 0
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cubemapConvolution: 0
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seamlessCubemap: 0
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buildTarget: DefaultTexturePlatform
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crunchedCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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|
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textureCompression: 1
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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|
buildTarget: Android
|
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|
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|
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outline: []
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|
edges: []
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weights: []
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|
secondaryTextures: []
|
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|
nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -15,6 +15,8 @@ public class InitInfo : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private async void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
//string response = await web.SendRequest("http://47.109.133.52/Player/GetInfo", "POST");
|
//string response = await web.SendRequest("http://47.109.133.52/Player/GetInfo", "POST");
|
||||||
//Debug.Log(response);
|
//Debug.Log(response);
|
||||||
|
|
||||||
@ -28,7 +30,7 @@ public class InitInfo : MonoBehaviour
|
|||||||
//name.text = parsedData.Info.Name;
|
//name.text = parsedData.Info.Name;
|
||||||
//userid.text = "id :" + parsedData.Info.Id;
|
//userid.text = "id :" + parsedData.Info.Id;
|
||||||
|
|
||||||
|
|
||||||
//if (itemList.List == null)
|
//if (itemList.List == null)
|
||||||
//{
|
//{
|
||||||
// Debug.Log("list¿Õ");
|
// Debug.Log("list¿Õ");
|
||||||
@ -36,9 +38,9 @@ public class InitInfo : MonoBehaviour
|
|||||||
//}
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Debug.Log(rootData.Info.Id);
|
|
||||||
|
// Debug.Log(rootData.Info.Id);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -152,27 +152,21 @@ public class Logo_in : mount
|
|||||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
|
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
|
||||||
asyncLoad.allowSceneActivation = false;
|
asyncLoad.allowSceneActivation = false;
|
||||||
|
|
||||||
float timer = 0f;
|
AsyncOperation asyncLoadjinshadao = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao);
|
||||||
|
asyncLoadjinshadao.allowSceneActivation = false;
|
||||||
|
|
||||||
while (!asyncLoad.isDone)
|
AsyncOperation asyncLoadbaoshidao = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao);
|
||||||
|
asyncLoadbaoshidao.allowSceneActivation = false;
|
||||||
|
|
||||||
|
if (!asyncLoad.isDone)
|
||||||
{
|
{
|
||||||
// 更新计时器进度
|
asyncLoad.allowSceneActivation = true;
|
||||||
timer += Time.deltaTime;
|
|
||||||
float progress = Mathf.Clamp01(timer / loadDuration);
|
|
||||||
|
|
||||||
// 设置进度条的值
|
|
||||||
sceneslider.value = progress;
|
|
||||||
|
|
||||||
// 检查是否加载完成且进度条到达100%
|
|
||||||
if (asyncLoad.progress >= 0.9f && progress >= 1f)
|
|
||||||
{
|
|
||||||
// 延迟短暂时间,确保玩家看到加载完成
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
asyncLoad.allowSceneActivation = true; // 切换场景
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
49
meng_yao/Assets/script/JumpScene/Preloading.cs
Normal file
49
meng_yao/Assets/script/JumpScene/Preloading.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public enum PerloadingScene
|
||||||
|
{
|
||||||
|
JINBIDAO,
|
||||||
|
BAOSHIDAO,
|
||||||
|
JINSHAKUANG,
|
||||||
|
BAOSHIKUANG
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class Preloading : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static Preloading Instance;
|
||||||
|
private AsyncOperation JinshadaoSceneLoad;
|
||||||
|
private AsyncOperation baoshidaoSceneLoad;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
JinshadaoSceneLoad = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao);
|
||||||
|
JinshadaoSceneLoad.allowSceneActivation = false;
|
||||||
|
|
||||||
|
baoshidaoSceneLoad = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao);
|
||||||
|
baoshidaoSceneLoad.allowSceneActivation = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSceneLoaded(PerloadingScene perloading)
|
||||||
|
{
|
||||||
|
switch(perloading)
|
||||||
|
{
|
||||||
|
case PerloadingScene.JINBIDAO:
|
||||||
|
JinshadaoSceneLoad.allowSceneActivation = true;
|
||||||
|
break;
|
||||||
|
case PerloadingScene.BAOSHIDAO:
|
||||||
|
baoshidaoSceneLoad.allowSceneActivation = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
meng_yao/Assets/script/JumpScene/Preloading.cs.meta
Normal file
11
meng_yao/Assets/script/JumpScene/Preloading.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc1a374ad4f00ab4d8e399fe9ac46807
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -38,6 +38,6 @@ public class ZuanshiBtn : MonoBehaviour
|
|||||||
//Virtual_CameraManager.Instance.SwitchToCamera(1);
|
//Virtual_CameraManager.Instance.SwitchToCamera(1);
|
||||||
//gotoscene.SetActive(true);
|
//gotoscene.SetActive(true);
|
||||||
//nowScene.SetActive(false);
|
//nowScene.SetActive(false);
|
||||||
SceneManager.LoadScene(JumpScene.cultivation_gem_island_slices);
|
SceneManager.LoadScene(JumpScene.scene_baoshidao);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,9 @@ public class JumpScene
|
|||||||
public static string lodingid = "1";
|
public static string lodingid = "1";
|
||||||
public const string scene_Main = "scene_Main";
|
public const string scene_Main = "scene_Main";
|
||||||
public const string scene_forging = "scene_forging";
|
public const string scene_forging = "scene_forging";
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|
public const string scene_baoshidao = "scene_baoshidao";
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|
public const string scene_jiashadao = "scene_jiashadao";
|
||||||
|
|
||||||
public const string Choose_the_main_character= "Choose_the_main_character";
|
public const string Choose_the_main_character= "Choose_the_main_character";
|
||||||
public const string clan_slices ="clan_slices";
|
public const string clan_slices ="clan_slices";
|
||||||
public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
||||||
|
Loading…
Reference in New Issue
Block a user