修改了拉新会的UI
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meng_yao/Assets/Scenes/New Scene.unity
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302
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overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -15,6 +15,8 @@ public class InitInfo : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
private async void Start()
|
||||
{
|
||||
|
||||
|
||||
//string response = await web.SendRequest("http://47.109.133.52/Player/GetInfo", "POST");
|
||||
//Debug.Log(response);
|
||||
|
||||
|
@ -152,27 +152,21 @@ public class Logo_in : mount
|
||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
|
||||
asyncLoad.allowSceneActivation = false;
|
||||
|
||||
float timer = 0f;
|
||||
AsyncOperation asyncLoadjinshadao = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao);
|
||||
asyncLoadjinshadao.allowSceneActivation = false;
|
||||
|
||||
while (!asyncLoad.isDone)
|
||||
AsyncOperation asyncLoadbaoshidao = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao);
|
||||
asyncLoadbaoshidao.allowSceneActivation = false;
|
||||
|
||||
if (!asyncLoad.isDone)
|
||||
{
|
||||
// 更新计时器进度
|
||||
timer += Time.deltaTime;
|
||||
float progress = Mathf.Clamp01(timer / loadDuration);
|
||||
|
||||
// 设置进度条的值
|
||||
sceneslider.value = progress;
|
||||
|
||||
// 检查是否加载完成且进度条到达100%
|
||||
if (asyncLoad.progress >= 0.9f && progress >= 1f)
|
||||
{
|
||||
// 延迟短暂时间,确保玩家看到加载完成
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
asyncLoad.allowSceneActivation = true; // 切换场景
|
||||
asyncLoad.allowSceneActivation = true;
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
49
meng_yao/Assets/script/JumpScene/Preloading.cs
Normal file
49
meng_yao/Assets/script/JumpScene/Preloading.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public enum PerloadingScene
|
||||
{
|
||||
JINBIDAO,
|
||||
BAOSHIDAO,
|
||||
JINSHAKUANG,
|
||||
BAOSHIKUANG
|
||||
}
|
||||
|
||||
|
||||
public class Preloading : MonoBehaviour
|
||||
{
|
||||
public static Preloading Instance;
|
||||
private AsyncOperation JinshadaoSceneLoad;
|
||||
private AsyncOperation baoshidaoSceneLoad;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
Instance = this;
|
||||
JinshadaoSceneLoad = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao);
|
||||
JinshadaoSceneLoad.allowSceneActivation = false;
|
||||
|
||||
baoshidaoSceneLoad = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao);
|
||||
baoshidaoSceneLoad.allowSceneActivation = false;
|
||||
}
|
||||
|
||||
public void OnSceneLoaded(PerloadingScene perloading)
|
||||
{
|
||||
switch(perloading)
|
||||
{
|
||||
case PerloadingScene.JINBIDAO:
|
||||
JinshadaoSceneLoad.allowSceneActivation = true;
|
||||
break;
|
||||
case PerloadingScene.BAOSHIDAO:
|
||||
baoshidaoSceneLoad.allowSceneActivation = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/JumpScene/Preloading.cs.meta
Normal file
11
meng_yao/Assets/script/JumpScene/Preloading.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc1a374ad4f00ab4d8e399fe9ac46807
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -38,6 +38,6 @@ public class ZuanshiBtn : MonoBehaviour
|
||||
//Virtual_CameraManager.Instance.SwitchToCamera(1);
|
||||
//gotoscene.SetActive(true);
|
||||
//nowScene.SetActive(false);
|
||||
SceneManager.LoadScene(JumpScene.cultivation_gem_island_slices);
|
||||
SceneManager.LoadScene(JumpScene.scene_baoshidao);
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,9 @@ public class JumpScene
|
||||
public static string lodingid = "1";
|
||||
public const string scene_Main = "scene_Main";
|
||||
public const string scene_forging = "scene_forging";
|
||||
public const string scene_baoshidao = "scene_baoshidao";
|
||||
public const string scene_jiashadao = "scene_jiashadao";
|
||||
|
||||
public const string Choose_the_main_character= "Choose_the_main_character";
|
||||
public const string clan_slices ="clan_slices";
|
||||
public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";
|
||||
|
Loading…
Reference in New Issue
Block a user