修改了拉新会的UI

This commit is contained in:
liuliang 2024-11-15 21:40:33 +08:00
parent 06327234ff
commit 7fbf181970
13 changed files with 858 additions and 38 deletions

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@ -15,6 +15,8 @@ public class InitInfo : MonoBehaviour
// Start is called before the first frame update
private async void Start()
{
//string response = await web.SendRequest("http://47.109.133.52/Player/GetInfo", "POST");
//Debug.Log(response);
@ -28,7 +30,7 @@ public class InitInfo : MonoBehaviour
//name.text = parsedData.Info.Name;
//userid.text = "id :" + parsedData.Info.Id;
//if (itemList.List == null)
//{
// Debug.Log("list¿Õ");
@ -36,9 +38,9 @@ public class InitInfo : MonoBehaviour
//}
// Debug.Log(rootData.Info.Id);
// Debug.Log(rootData.Info.Id);
}

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@ -152,27 +152,21 @@ public class Logo_in : mount
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
asyncLoad.allowSceneActivation = false;
float timer = 0f;
AsyncOperation asyncLoadjinshadao = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao);
asyncLoadjinshadao.allowSceneActivation = false;
while (!asyncLoad.isDone)
AsyncOperation asyncLoadbaoshidao = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao);
asyncLoadbaoshidao.allowSceneActivation = false;
if (!asyncLoad.isDone)
{
// 更新计时器进度
timer += Time.deltaTime;
float progress = Mathf.Clamp01(timer / loadDuration);
// 设置进度条的值
sceneslider.value = progress;
// 检查是否加载完成且进度条到达100%
if (asyncLoad.progress >= 0.9f && progress >= 1f)
{
// 延迟短暂时间,确保玩家看到加载完成
yield return new WaitForSeconds(0.5f);
asyncLoad.allowSceneActivation = true; // 切换场景
}
yield return null;
asyncLoad.allowSceneActivation = true;
}
yield return null;
}

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@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum PerloadingScene
{
JINBIDAO,
BAOSHIDAO,
JINSHAKUANG,
BAOSHIKUANG
}
public class Preloading : MonoBehaviour
{
public static Preloading Instance;
private AsyncOperation JinshadaoSceneLoad;
private AsyncOperation baoshidaoSceneLoad;
// Start is called before the first frame update
void Start()
{
Instance = this;
JinshadaoSceneLoad = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao);
JinshadaoSceneLoad.allowSceneActivation = false;
baoshidaoSceneLoad = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao);
baoshidaoSceneLoad.allowSceneActivation = false;
}
public void OnSceneLoaded(PerloadingScene perloading)
{
switch(perloading)
{
case PerloadingScene.JINBIDAO:
JinshadaoSceneLoad.allowSceneActivation = true;
break;
case PerloadingScene.BAOSHIDAO:
baoshidaoSceneLoad.allowSceneActivation = true;
break;
}
}
// Update is called once per frame
void Update()
{
}
}

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@ -38,6 +38,6 @@ public class ZuanshiBtn : MonoBehaviour
//Virtual_CameraManager.Instance.SwitchToCamera(1);
//gotoscene.SetActive(true);
//nowScene.SetActive(false);
SceneManager.LoadScene(JumpScene.cultivation_gem_island_slices);
SceneManager.LoadScene(JumpScene.scene_baoshidao);
}
}

View File

@ -9,6 +9,9 @@ public class JumpScene
public static string lodingid = "1";
public const string scene_Main = "scene_Main";
public const string scene_forging = "scene_forging";
public const string scene_baoshidao = "scene_baoshidao";
public const string scene_jiashadao = "scene_jiashadao";
public const string Choose_the_main_character= "Choose_the_main_character";
public const string clan_slices ="clan_slices";
public const string cultivation_gem_island_slices= "cultivation_gem_island_slices";