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is_one: 0
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Ore: {fileID: 3011360594389648156}
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Forging: {fileID: 3011360594389648160}
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StoneBtn: {fileID: 591236217}
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CoinBtn: {fileID: 3011360594389648159}
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OreBtn: {fileID: 3011360594389648158}
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ForgingBtn: {fileID: 3011360594389648157}
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AssetDetails: {fileID: 207058394}
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|
@ -65,8 +65,8 @@ public class Cinemachine_2dCon : MonoBehaviour
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}
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||||
// 处理鼠标滚轮缩放
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var distance = Input.GetAxis("Mouse ScrollWheel");
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HandleMouseScrollWheel(distance * 10);
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//var distance = Input.GetAxis("Mouse ScrollWheel");
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//HandleMouseScrollWheel(distance * 10);
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#else
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// 移动端:双指缩放
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@ -139,11 +139,11 @@ public class Cinemachine_2dCon : MonoBehaviour
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/// 鼠标滚轮缩放
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/// </summary>
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/// <param name="distance"></param>
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private void HandleMouseScrollWheel(float distance)
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{
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if (0 == distance) return;
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ScaleCamere(distance);
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}
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//private void HandleMouseScrollWheel(float distance)
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//{
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// if (0 == distance) return;
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// ScaleCamere(distance);
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//}
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/// <summary>
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/// 缩放摄像机的视口
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@ -15,15 +15,15 @@ public class InitInfo : MonoBehaviour
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// Start is called before the first frame update
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private async void Start()
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{
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string response = await web.SendRequest("http://47.109.133.52/Player/GetInfo", "POST");
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Debug.Log(response);
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//string response = await web.SendRequest("http://47.109.133.52/Player/GetInfo", "POST");
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//Debug.Log(response);
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parsedData = JsonUtility.FromJson<MainObject>(response);
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//parsedData = JsonUtility.FromJson<MainObject>(response);
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Debug.Log(parsedData.Info.Gold);
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//Debug.Log(parsedData.Info.Gold);
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Promptmgr.assestPanel.SetCoinText(parsedData.Info.Gold);
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Promptmgr.assestPanel.SetStoneText(parsedData.Info.Gem);
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//Promptmgr.assestPanel.SetCoinText(parsedData.Info.Gold);
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//Promptmgr.assestPanel.SetStoneText(parsedData.Info.Gem);
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//name.text = parsedData.Info.Name;
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//userid.text = "id :" + parsedData.Info.Id;
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@ -40,7 +40,7 @@ public class GgTanchuang : mount
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =500 ,content = "トレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレトレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネン" }) ;
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =650 ,content = "トレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレトレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネントレネン" }) ;
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 });
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||||
GameObject gameObject = add_pop_up();
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||||
gameObject.transform.position = new Vector3(540,950,0);
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@ -62,6 +62,8 @@ public class GgTanchuang : mount
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{
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yield return null;
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allpanel.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
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yield return new WaitForSeconds(0.5f);
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hdtxbg.sprite = GgglUpsp;
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}
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// Update is called once per frame
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@ -11,6 +11,7 @@ public class Promptmgr : MonoBehaviour
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private float moveDuration = 1f;//移动所需的时间
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public GameObject canvs;
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public static AssestPanel assestPanel;
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public static Main_AsstePanel Main_AsstePanel;
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// Start is called before the first frame update
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void Start()
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{
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@ -33,28 +33,13 @@ public class AssestPanel : MonoBehaviour
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}
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AssetDetails.gameObject.SetActive(false);
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StoneBtn.onClick.AddListener(AsClick);
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CoinBtn.onClick.AddListener(AsClick);
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OreBtn.onClick.AddListener(AsClick);
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||||
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||||
ForgingBtn.onClick.AddListener(AsClick);
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}
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||||
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private void AsClick()
|
||||
{
|
||||
Debug.Log("点击资产明细按钮");
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AssetDetails.gameObject.SetActive(true);
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||||
}
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||||
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||||
public void CloseClick()
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||||
{
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||||
AssetDetails.gameObject.SetActive(false);
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||||
}
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||||
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||||
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||||
async void Tloding()
|
||||
{
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||||
|
108
meng_yao/Assets/script/Panel/Main_AsstePanel.cs
Normal file
108
meng_yao/Assets/script/Panel/Main_AsstePanel.cs
Normal file
@ -0,0 +1,108 @@
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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||||
public class Main_AsstePanel : MonoBehaviour
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||||
{
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||||
public bool is_one = false;
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public Text Stone;
|
||||
public Text Coin;
|
||||
public Text Ore;
|
||||
public Text Forging;
|
||||
|
||||
public Button StoneBtn;
|
||||
public Button CoinBtn;
|
||||
public Button OreBtn;
|
||||
public Button ForgingBtn;
|
||||
|
||||
public GameObject AssetDetails;
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
if (Promptmgr.Main_AsstePanel == null)
|
||||
{
|
||||
Promptmgr.Main_AsstePanel = this;
|
||||
Stone.text = PlayerManager.Instance.Stones.ToString();
|
||||
Forging.text = PlayerManager.Instance.Forging.ToString();
|
||||
Coin.text = PlayerManager.Instance.Coins.ToString();
|
||||
Ore.text = PlayerManager.Instance.Ore.ToString();
|
||||
Promptmgr.Main_AsstePanel.is_one = true;
|
||||
Promptmgr.Main_AsstePanel.InvokeRepeating("Tloding", 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
AssetDetails.gameObject.SetActive(false);
|
||||
StoneBtn.onClick.AddListener(AsClick);
|
||||
|
||||
CoinBtn.onClick.AddListener(AsClick);
|
||||
|
||||
OreBtn.onClick.AddListener(AsClick);
|
||||
|
||||
ForgingBtn.onClick.AddListener(AsClick);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void AsClick()
|
||||
{
|
||||
Debug.Log("µã»÷×ʲúÃ÷ϸ°´Å¥");
|
||||
AssetDetails.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void CloseClick()
|
||||
{
|
||||
AssetDetails.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
async void Tloding()
|
||||
{
|
||||
|
||||
//string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
|
||||
// Debug.Log(userponse.ToString());
|
||||
// infopyler res = JsonUtility.FromJson<infopyler>(userponse);
|
||||
// SetCoinText(res.Info.Gold);
|
||||
// SetStoneText(res.Info.Gem);
|
||||
// SetOreText(res.Info.Ore);
|
||||
// SetForgingText(res.Info.Forge);
|
||||
|
||||
}
|
||||
|
||||
public void SetStoneText(float num)
|
||||
{
|
||||
if (Stone != null)
|
||||
{
|
||||
Stone.text = num.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
public void SetCoinText(float num)
|
||||
{
|
||||
if (Coin != null)
|
||||
{
|
||||
Coin.text = num.ToString();
|
||||
}
|
||||
}
|
||||
public void SetOreText(float num)
|
||||
{
|
||||
if (Ore != null)
|
||||
{
|
||||
Ore.text = num.ToString();
|
||||
}
|
||||
}
|
||||
public void SetForgingText(float num)
|
||||
{
|
||||
if (Forging != null)
|
||||
{
|
||||
Forging.text = num.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Stone.text = PlayerManager.Instance.Stones.ToString();
|
||||
Coin.text = PlayerManager.Instance.Coins.ToString();
|
||||
Ore.text = PlayerManager.Instance.Ore.ToString();
|
||||
Forging.text = PlayerManager.Instance.Forging.ToString();
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/Panel/Main_AsstePanel.cs.meta
Normal file
11
meng_yao/Assets/script/Panel/Main_AsstePanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c1f315a08b646784ba42d9ccddfea572
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user