一些bug的修改

This commit is contained in:
liuliang 2024-12-25 12:02:14 +08:00
parent 957565017a
commit 8048a0c9ec
12 changed files with 336 additions and 317 deletions

View File

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@ -134143,8 +134094,8 @@ RectTransform:
m_Children:
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m_Father: {fileID: 1005457135}
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m_Father: {fileID: 2110342203}
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m_Children:
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m_Father: {fileID: 914645750}
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@ -147366,7 +147317,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u51FA\u751F\u5730:\u5317\u4EAC\u5E02\u6D77\u6DC0\u533A"
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CanvasRenderer:
m_ObjectHideFlags: 0
@ -157881,6 +157832,10 @@ PrefabInstance:
propertyPath: m_Name
value: Txbtn
objectReference: {fileID: 0}
- target: {fileID: 6653293569519999538, guid: 39dbb0315453e5f4aa07018f211b959e, type: 3}
propertyPath: m_Text
value: "\u7ED1\u5B9A"
objectReference: {fileID: 0}
- target: {fileID: 6931136036260294082, guid: 39dbb0315453e5f4aa07018f211b959e, type: 3}
propertyPath: m_Name
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@ -158239,6 +158194,44 @@ CanvasRenderer:
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PrefabInstance:
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@ -168252,7 +168245,7 @@ GameObject:
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m_Layer: 5
m_Name: Text (Legacy) (1)
m_Name: ID
m_TagString: Untagged
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@ -169237,6 +169230,7 @@ RectTransform:
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@ -172576,8 +172570,8 @@ MonoBehaviour:
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m_Text: "\u5C9B\u4E3B\u8BC1\u4E66"
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View File

@ -2,7 +2,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEditor.U2D.Path.GUIFramework;
using UnityEngine;
using static Google.Protobuf.Reflection.ExtensionRangeOptions.Types;

View File

@ -95,10 +95,10 @@ public class WaterPanel : MonoBehaviour
public void Updated_Tree(int i)
{
foreach (GameObject obj in Treelist)
{
obj.SetActive(false);
}
//foreach (GameObject obj in Treelist)
//{
// obj.SetActive(false);
//}
switch (i)
{

View File

@ -19,7 +19,7 @@ public class Customer_serviceTanchuang : mount
private void LogoutClick()
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "È·ÈÏ×¢Ïú" });
boxTypes.Add(new BoxType { Name = "", prompt = "È·ÈÏ", Type = 13, content = "È·ÈÏ×¢Ïú" });
boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", prompt = "取消", Type = 2 });
GameObject gameObject = add_pop_up();
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注销账号");//测试输入框回调处理
@ -55,7 +55,7 @@ public class Customer_serviceTanchuang : mount
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "客服联系方式qq5649846541654" });
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 });
boxTypes.Add(new BoxType { Name = "", prompt = "È·ÈÏ", Type = 11 });
GameObject gameObject = add_pop_up();
gameObject.transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
gameObject.transform.SetParent(canvas);

View File

@ -15,9 +15,8 @@ public class GgTanchuang : mount
public Sprite GgglDownsp;
public Sprite GgglUpsp;
public Transform canvas;
Transform canvas;
// Start is called before the first frame update
public GameObject Musk;
private void Awake()
{
@ -28,6 +27,7 @@ public class GgTanchuang : mount
{
Ggbtn.onClick.AddListener(Display_pop_up_window);
canvas = GameObject.Find("pop").transform;
//GgPanel = this.GetComponent<RectTransform>();
}
@ -37,14 +37,15 @@ public class GgTanchuang : mount
GgPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
hdtxbg.sprite = GgglDownsp;
StartCoroutine(Magnify(GgPanel));
Musk.gameObject.SetActive(true);
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =650 ,content = "内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容" }) ;
boxTypes.Add(new BoxType { Name = "", prompt = "确认", Type = 11 });
GameObject gameObject = add_pop_up();
gameObject.transform.position = new Vector3(Screen.width/2,Screen.height/2,0);
gameObject.transform.SetParent(canvas);
gameObject.transform.position = new Vector3(Screen.width/2,Screen.height/2,0);
gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为滚动
//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
@ -54,7 +55,7 @@ public class GgTanchuang : mount
if (type == 1)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
Musk.gameObject.SetActive(false);
}
});
}

View File

@ -18,8 +18,8 @@ public class Lingjiang_Tanchuang : mount
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "灌곬땍連마괜" });
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 });
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "此功能未开通" });
boxTypes.Add(new BoxType { Name = "", prompt = "确认", Type = 11 });
GameObject gameObject = add_pop_up();
gameObject.transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
gameObject.transform.SetParent(canvas);

View File

@ -11,9 +11,9 @@ public class ManurePanel : MonoBehaviour
TreeInfo info = await Scene_main_jiekou.instance.TreeInfoS();
for (int i = 0; i < info.Data.Rewards.Count; i++)
{
if (info.Data.Rewards[i].Show ==0)
if (info.Data.Rewards[i].Show ==1)
{
DropArrays[i].gameObject.SetActive(false);
DropArrays[i].gameObject.SetActive(true);
}
}

View File

@ -9,21 +9,32 @@ public class GhItem : MonoBehaviour
public Text WxText;
public Button QqBtn;
public Text QqText;
public Button IdBtn;
public Text IdText;
Clipboard clipboard = new Clipboard();
void Start()
{
WxBtn.onClick.AddListener(WxClick);
QqBtn.onClick.AddListener(QqClick);
IdBtn.onClick.AddListener(Idclick);
}
void Idclick()
{
Clipboard.CopyToClipboard(IdText.text);
Promptmgr.Instance.PromptBubble("复制成功");
}
void WxClick()
{
Clipboard.CopyToClipboard(WxText.text);
Promptmgr.Instance.PromptBubble("复制成功");
}
void QqClick()
{
Clipboard.CopyToClipboard(QqText.text);
Promptmgr.Instance.PromptBubble("复制成功");
}
// Update is called once per frame

View File

@ -42,11 +42,12 @@ public class Logo_in : mount
string token = PlayerPrefs.GetString("UserToken", string.Empty); // 如果没有找到 token返回空字符串
if (!string.IsNullOrEmpty(token))
{
MyGlobal.global.loginResponse.Data.access_token = token;
PlayerIndfo info = await player.PalyerInfo();
if (info.code == 200)
bool info = await player.PalyerInfotest();
if (info)
{
Promptmgr.Instance.PromptBubble("登录成功");
sceneslider.gameObject.SetActive(true);

View File

@ -31,6 +31,19 @@ public class playerInfo : MonoBehaviour
//Debug.Log("======" + playerIndfo.Data.account);
return playerIndfo;
}
public async Task<bool> PalyerInfotest()
{
Debug.Log("进入用户详情");
string response = await myWeb.SendRequest(myWeb.URL + "/api/user/detail", "GET", "{}", CreateHeaders());
Debug.Log("用户详情" + response);
if (response == null)
{
return false;
}
return true;
}
}
//==============================================================================================================
public class PlayerIndfo : myResponse