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@ -1,18 +1,18 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class jbf_SkillUp : SkillUp
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{
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public void Start()
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{
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}
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/// <summary>
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///刀的长度延长1格
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/// </summary>
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public override void Skill_1_1()
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{
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Debug.Log("jijijijijijijijijijijijijijijijijijij111111");
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attack.bulletLengthAdd += 2;
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}
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@ -21,7 +21,7 @@ public class jbf_SkillUp : SkillUp
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/// </summary>
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public override void Skill_1_3()
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{
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Debug.Log("jijijijijijijijijijijijijijijijijijij");
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attack.BulletNumber += 1;
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attack.roleBulletSpeedAdd -= 0.1f;
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}
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