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public GameObject timeshop; + public GameObject goldshop; - public float timer=0; + public float goldnumer=0; - public TextMeshPro CDTimerTextPro; + public TextMeshPro goldNumerTextPro; // Start is called before the first frame update private void Start() { - if (timeshop==null) - { - Debug.LogError("timeshop==null"); - return; - } + if (goldshop == null) { Debug.LogError("goldshop==null"); return; } - timeshop.SetActive(true); - goldshop.SetActive(false); - + goldNumerTextPro.text = goldnumer.ToString(); } private void OnMouseDown() { @@ -61,21 +62,26 @@ public class landContorl : MonoBehaviour void OnClick() { - Debug.LogError("检测逻辑"); + if (fishMan!=null) + { + Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red); + return; + } + Debug.LogError("检测通过"); Debug.LogError("扣钱逻辑"); fishMan = GameObject.Instantiate(fishManPrefab); - fishMan.transform.SetParent(startPos); fishMan.transform.position = startPos.position; - + fishManShipContorl = fishMan.GetComponent(); MoveToFishingPos(); } void MoveToFishingPos() { - //开始计时 - timer+= (pathsNeedTimer*2+ fishingNeedTimer); + + //倒计时 + fishManShipContorl.UpShowTimer(pathsNeedTimer); // 随机选择一条路径 Path selectedPath = paths[Random.Range(0, paths.Count)]; @@ -94,10 +100,12 @@ public class landContorl : MonoBehaviour pathPoints[i] = path[i].position; } - man.transform.rotation = Quaternion.Euler(0, 180, 0); // 朝向左边 + + ChangeShipLook(pathPoints[0], pathPoints[path.Count-1]); // 创建一个摆动效果的 Tween - var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 + //注意 ,摆动动的是船,移动移动是根节点 + var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 .SetEase(Ease.InOutSine) .SetLoops(-1, LoopType.Yoyo); // 无限往复 @@ -118,13 +126,15 @@ public class landContorl : MonoBehaviour IEnumerator Fishing() { - Debug.Log("开始捕鱼..."); + //Debug.Log("开始捕鱼..."); fishMan.GetComponent().SetState(ShipState.shipthrow); + //倒计时 + fishManShipContorl.UpShowTimer(fishingNeedTimer); // 等待捕鱼指定时间 yield return new WaitForSeconds(fishingNeedTimer); - Debug.Log("捕鱼结束,开始返航"); + //Debug.Log("捕鱼结束,开始返航"); // 返回起点 MoveToStartPos(); @@ -133,6 +143,9 @@ public class landContorl : MonoBehaviour void MoveToStartPos() { + //倒计时 + fishManShipContorl.UpShowTimer(pathsNeedTimer); + // 随机选择一条路径 Path selectedPath = paths[Random.Range(0, paths.Count)]; // 移动到捕鱼点 @@ -154,11 +167,12 @@ public class landContorl : MonoBehaviour pathPoints[i] = path[path.Count - 1 - i].position; // 从最后一个点开始赋值 } - - man.transform.rotation = Quaternion.Euler(0, 0, 0); // 朝向右边 + + ChangeShipLook(pathPoints[0], pathPoints[path.Count]); // 创建一个摆动效果的 Tween - var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 + //注意 ,摆动动的是船,移动移动是根节点 + var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度 .SetEase(Ease.InOutSine) .SetLoops(-1, LoopType.Yoyo); // 无限往复 @@ -176,14 +190,37 @@ public class landContorl : MonoBehaviour // 停止摆动效果 swayTween.Kill(); + //加钱 + AddGold(); - Debug.LogError("返航完成,开始:真·摸-鱼,加钱"); - fishMan.GetComponent().SetState(ShipState.draw); - goldnumer += 1000; + //倒计时 + fishManShipContorl.UpShowTimer(restTimer); + // 等待捕鱼指定时间 + yield return new WaitForSeconds(restTimer); + + //循环 + MoveToFishingPos(); } + //根据前后位置改变朝向 void ChangeShipLook(Vector3 startpos,Vector3 endpos) { - + if (startpos.x > endpos.x) + { + fishMan.GetComponent().ChangeLookat(0f); // 朝向右边 + } + else + { + fishMan.GetComponent().ChangeLookat(180f); // 朝向左边 + } + } + + + void AddGold() + { + Debug.LogError("返航完成,开始:真·摸-鱼,加钱"); + goldnumer += getgoldnumber; + goldNumerTextPro.text = goldnumer.ToString(); + fishMan.GetComponent().SetState(ShipState.draw); } } diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs index 99756e5e1..44b24d47a 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; +using TMPro; public enum ShipState { @@ -17,9 +18,13 @@ public class shipcontorl : MonoBehaviour public Animator animator; // 当前状态 - public ShipState nowState = ShipState.stand; - + public ShipState nowState = ShipState.stand; + public GameObject Man; + + public TextMeshPro TimerTextPro; + + private float timer=0; public void SetState(ShipState shipstate) { switch (shipstate) @@ -39,4 +44,43 @@ public class shipcontorl : MonoBehaviour } } + public void ChangeLookat(float ox) + { + Man.transform.rotation = Quaternion.Euler(0, ox, 0); + } + + + public void UpShowTimer(float timer) + { + this.timer = timer; + StartCoroutine(UpShowTimerIE()); + } + + IEnumerator UpShowTimerIE() + { + while (this.timer>0) + { + TimerTextPro.text = FloatToTimer(this.timer); + this.timer--; + yield return new WaitForSeconds(1f); + } + // 最后显示 00:00 + TimerTextPro.text = "00:00"; + } + + string FloatToTimer(float timer) + { + if (timer < 60) + { + return "00:" + timer.ToString("00"); + } + else if(timer<(99*60)) + { + int minutes = (int)(timer / 60); // 计算分钟 + int seconds = (int)(timer % 60); // 计算秒数 + return minutes.ToString("00") + ":" + seconds.ToString("00"); + } + + return null; + } }