This commit is contained in:
hyskai 2024-10-30 02:39:12 +08:00
parent 80277e13ec
commit 837272ef54
9 changed files with 2333 additions and 451 deletions

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View File

@ -15,40 +15,41 @@ public class landContorl : MonoBehaviour
{
public GameObject fishManPrefab;
private GameObject fishMan;
private shipcontorl fishManShipContorl;
public Transform startPos;
//路径
public List<Path> paths;
//航行时间
public float pathsNeedTimer = 30f;
//捕鱼时间
public float fishingNeedTimer = 30f;
//休息时间
public float restTimer = 5f;
//每次获得的金币数量默认100
public int getgoldnumber=100;
public GameObject timeshop;
public GameObject goldshop;
public float timer=0;
public float goldnumer=0;
public TextMeshPro CDTimerTextPro;
public TextMeshPro goldNumerTextPro;
// Start is called before the first frame update
private void Start()
{
if (timeshop==null)
{
Debug.LogError("timeshop==null");
return;
}
if (goldshop == null)
{
Debug.LogError("goldshop==null");
return;
}
timeshop.SetActive(true);
goldshop.SetActive(false);
goldNumerTextPro.text = goldnumer.ToString();
}
private void OnMouseDown()
{
@ -61,21 +62,26 @@ public class landContorl : MonoBehaviour
void OnClick()
{
Debug.LogError("检测逻辑");
if (fishMan!=null)
{
Promptmgr.Instance.PromptBubble("船已经有了",Color.black,Color.red);
return;
}
Debug.LogError("检测通过");
Debug.LogError("扣钱逻辑");
fishMan = GameObject.Instantiate(fishManPrefab);
fishMan.transform.SetParent(startPos);
fishMan.transform.position = startPos.position;
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
MoveToFishingPos();
}
void MoveToFishingPos()
{
//开始计时
timer+= (pathsNeedTimer*2+ fishingNeedTimer);
//倒计时
fishManShipContorl.UpShowTimer(pathsNeedTimer);
// 随机选择一条路径
Path selectedPath = paths[Random.Range(0, paths.Count)];
@ -94,10 +100,12 @@ public class landContorl : MonoBehaviour
pathPoints[i] = path[i].position;
}
man.transform.rotation = Quaternion.Euler(0, 180, 0); // 朝向左边
ChangeShipLook(pathPoints[0], pathPoints[path.Count-1]);
// 创建一个摆动效果的 Tween
var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
//注意 ,摆动动的是船,移动移动是根节点
var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo); // 无限往复
@ -118,13 +126,15 @@ public class landContorl : MonoBehaviour
IEnumerator Fishing()
{
Debug.Log("开始捕鱼...");
//Debug.Log("开始捕鱼...");
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
//倒计时
fishManShipContorl.UpShowTimer(fishingNeedTimer);
// 等待捕鱼指定时间
yield return new WaitForSeconds(fishingNeedTimer);
Debug.Log("捕鱼结束,开始返航");
//Debug.Log("捕鱼结束,开始返航");
// 返回起点
MoveToStartPos();
@ -133,6 +143,9 @@ public class landContorl : MonoBehaviour
void MoveToStartPos()
{
//倒计时
fishManShipContorl.UpShowTimer(pathsNeedTimer);
// 随机选择一条路径
Path selectedPath = paths[Random.Range(0, paths.Count)];
// 移动到捕鱼点
@ -154,11 +167,12 @@ public class landContorl : MonoBehaviour
pathPoints[i] = path[path.Count - 1 - i].position; // 从最后一个点开始赋值
}
man.transform.rotation = Quaternion.Euler(0, 0, 0); // 朝向右边
ChangeShipLook(pathPoints[0], pathPoints[path.Count]);
// 创建一个摆动效果的 Tween
var swayTween = man.transform.DOLocalRotate(new Vector3(0, 0, 5), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
//注意 ,摆动动的是船,移动移动是根节点
var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
.SetEase(Ease.InOutSine)
.SetLoops(-1, LoopType.Yoyo); // 无限往复
@ -176,14 +190,37 @@ public class landContorl : MonoBehaviour
// 停止摆动效果
swayTween.Kill();
//加钱
AddGold();
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
goldnumer += 1000;
//倒计时
fishManShipContorl.UpShowTimer(restTimer);
// 等待捕鱼指定时间
yield return new WaitForSeconds(restTimer);
//循环
MoveToFishingPos();
}
//根据前后位置改变朝向
void ChangeShipLook(Vector3 startpos,Vector3 endpos)
{
if (startpos.x > endpos.x)
{
fishMan.GetComponent<shipcontorl>().ChangeLookat(0f); // 朝向右边
}
else
{
fishMan.GetComponent<shipcontorl>().ChangeLookat(180f); // 朝向左边
}
}
void AddGold()
{
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
goldnumer += getgoldnumber;
goldNumerTextPro.text = goldnumer.ToString();
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
}
}

View File

@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using TMPro;
public enum ShipState
{
@ -17,9 +18,13 @@ public class shipcontorl : MonoBehaviour
public Animator animator;
// µ±Ç°×´Ì¬
public ShipState nowState = ShipState.stand;
public ShipState nowState = ShipState.stand;
public GameObject Man;
public TextMeshPro TimerTextPro;
private float timer=0;
public void SetState(ShipState shipstate)
{
switch (shipstate)
@ -39,4 +44,43 @@ public class shipcontorl : MonoBehaviour
}
}
public void ChangeLookat(float ox)
{
Man.transform.rotation = Quaternion.Euler(0, ox, 0);
}
public void UpShowTimer(float timer)
{
this.timer = timer;
StartCoroutine(UpShowTimerIE());
}
IEnumerator UpShowTimerIE()
{
while (this.timer>0)
{
TimerTextPro.text = FloatToTimer(this.timer);
this.timer--;
yield return new WaitForSeconds(1f);
}
// 最后显示 00:00
TimerTextPro.text = "00:00";
}
string FloatToTimer(float timer)
{
if (timer < 60)
{
return "00:" + timer.ToString("00");
}
else if(timer<(99*60))
{
int minutes = (int)(timer / 60); // 计算分钟
int seconds = (int)(timer % 60); // 计算秒数
return minutes.ToString("00") + ":" + seconds.ToString("00");
}
return null;
}
}