首充数据更新的修改
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3be5a00d13
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@ -9,20 +9,17 @@ public class FirstChargePanel : MonoBehaviour
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public GameObject firstitempr;
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public Transform Connact;
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private void OnEnable()
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{
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Init();
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}
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async void Init()
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List<GameObject> objlist = new List<GameObject>();
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private async void OnEnable()
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{
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productListResponse productListResponse = await Scene_main_jiekou.instance.ProductLists();
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for (int i = 0; i < productListResponse.Data.Count; i++)
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{
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GameObject obj = Instantiate(firstitempr,Connact);
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GameObject obj = Instantiate(firstitempr, Connact);
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objlist.Add(obj);
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obj.GetComponent<FirstChargeitem>().PackagesName.text = productListResponse.Data[i].Name;
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obj.GetComponent<FirstChargeitem>().Number.text = productListResponse.Data[i].Amount.ToString();
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obj.GetComponent<FirstChargeitem>().price.text = "£¤"+productListResponse.Data[i].Price.ToString();
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obj.GetComponent<FirstChargeitem>().price.text = "£¤" + productListResponse.Data[i].Price.ToString();
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obj.GetComponent<FirstChargeitem>().id = productListResponse.Data[i].Id;
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obj.GetComponent<FirstChargeitem>().chargePanel = this;
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if (productListResponse.Data[i].first_status == 1)
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@ -30,6 +27,25 @@ public class FirstChargePanel : MonoBehaviour
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obj.GetComponent<FirstChargeitem>().doubleLogo.gameObject.SetActive(true);
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}
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}
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}
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async void Init()//¸üÐÂÊ׳ä½çÃæÊý¾Ý
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{
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productListResponse productListResponse = await Scene_main_jiekou.instance.ProductLists();
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for (int i = 0; i < objlist.Count; i++)
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{
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objlist[i].GetComponent<FirstChargeitem>().PackagesName.text = productListResponse.Data[i].Name;
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objlist[i].GetComponent<FirstChargeitem>().Number.text = productListResponse.Data[i].Amount.ToString();
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objlist[i].GetComponent<FirstChargeitem>().price.text = "£¤" + productListResponse.Data[i].Price.ToString();
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objlist[i].GetComponent<FirstChargeitem>().id = productListResponse.Data[i].Id;
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objlist[i].GetComponent<FirstChargeitem>().chargePanel = this;
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if (productListResponse.Data[i].first_status == 1)
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{
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objlist[i].GetComponent<FirstChargeitem>().doubleLogo.gameObject.SetActive(true);
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}
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}
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}
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