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@ -505,8 +505,6 @@ MonoBehaviour:
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pathsNeedTimer: 30
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fishingNeedTimer: 30
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restTimer: 5
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getgoldnumber: 100
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goldshop: {fileID: 1621691472}
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goldNumerTextPro: {fileID: 1113669198}
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shipNumberTextPro: {fileID: 1972442482}
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HightLight: {fileID: 102276561}
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@ -2536,8 +2534,6 @@ MonoBehaviour:
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pathsNeedTimer: 30
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fishingNeedTimer: 30
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restTimer: 5
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getgoldnumber: 100
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goldshop: {fileID: 1780327002}
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goldNumerTextPro: {fileID: 979148971}
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shipNumberTextPro: {fileID: 1565889060}
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HightLight: {fileID: 1504197550}
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@ -4200,8 +4196,6 @@ MonoBehaviour:
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pathsNeedTimer: 30
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fishingNeedTimer: 30
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restTimer: 5
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getgoldnumber: 100
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goldshop: {fileID: 784479835}
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goldNumerTextPro: {fileID: 1634093115}
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shipNumberTextPro: {fileID: 1271499323}
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HightLight: {fileID: 579933540}
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@ -77,6 +77,12 @@ public class boy : mount
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}
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}
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}
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}
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}
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@ -18,7 +18,7 @@ public class boy_jinsha:mount
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{
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//²âÊÔÓÃ
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Login login = new Login();
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login.Phone = "tast5";
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login.Phone = "1";
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await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
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@ -74,8 +74,9 @@ public class boy_jinsha:mount
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{
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//Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
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gameObject.GetComponent<landContorl_jinsha>().add_fish(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
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//gameObject.GetComponent<landContorl_jinsha>().ChangeShipNumber(item);
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Debug.Log(Struct.StructToString(item, 1));
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}
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}
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@ -109,7 +109,7 @@ public class landContorl_jinsha : MonoBehaviour
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Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.blue);
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//增加船只数量
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ChangeShipNumber(1);
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//ChangeShipNumber(1);
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this.isbuy = true;
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}
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