接口问题的修改
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@ -135,24 +135,32 @@ public class Logo_in : mount
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}
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else if (type == 1) //确认注册并登录并进行实名认证
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{
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RegisterResponse response = await loading_Jiekou.Registers(boxTypes[0].content, boxTypes[1].content, boxTypes[2].content, boxTypes[3].content);
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Debug.Log(response.message);
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Promptmgr.Instance.PromptBubble(response.message);
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Real_name_screen();
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}
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});
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}
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public void login_Password_screen() //쵱쯤되쩌썹충
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public void login_Password_screen(string Account) //密码登录界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 0, is_required = true });
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if (Account == "")
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{
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Debug.Log("修改propomt");
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boxTypes[0].prompt = "请输入手机号";
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}else
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{
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boxTypes[0].content = Account;
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}
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 密码", prompt = "密码", Type = 0,is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",prompt = "取消",Type = 5 });
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GameObject gameObject = add_pop_up(true); //生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录"); //测试输入框回调处理
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Debug.Log("显示"+boxTypes[0].content);
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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@ -218,7 +226,9 @@ public class Logo_in : mount
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{
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if (type == 1)
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{
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login_Password_screen();
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login_Password_screen(boxTypes[0].content);
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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});
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