Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
86c7ff0128
47
meng_yao/Assets/Config/MengYao_Skill_Date.txt
Normal file
47
meng_yao/Assets/Config/MengYao_Skill_Date.txt
Normal file
@ -0,0 +1,47 @@
|
||||
{
|
||||
"M_H_001": {
|
||||
"M_H_001_S_1": {
|
||||
"1": {
|
||||
"Range":2
|
||||
},
|
||||
"2": {
|
||||
"DamageBuff": 0.15
|
||||
},
|
||||
"3": {
|
||||
"SkillList": ["skill_0"],
|
||||
"Range": -1
|
||||
},
|
||||
"4": {
|
||||
"DamageBuff": 0.35
|
||||
},
|
||||
"5": {
|
||||
"AttackCooldown": -0.5,
|
||||
"AttackContinues":-0.5
|
||||
}
|
||||
},
|
||||
"M_H_001_S_2": {
|
||||
"1": {
|
||||
"SkillList": [
|
||||
"skill_1"
|
||||
],
|
||||
"DamageBuff": -0.5
|
||||
},
|
||||
"2": {
|
||||
"DamageBuff": 0.15
|
||||
},
|
||||
"3": {
|
||||
"SkillList": [
|
||||
"skill_2"
|
||||
],
|
||||
"AttackCooldown": 0.05
|
||||
},
|
||||
"4": {
|
||||
"DamageBuff": 0.35
|
||||
},
|
||||
"5": {
|
||||
"AttackCooldown": 0.3,
|
||||
"AttackContinues": 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
meng_yao/Assets/Config/MengYao_Skill_Date.txt.meta
Normal file
7
meng_yao/Assets/Config/MengYao_Skill_Date.txt.meta
Normal file
@ -0,0 +1,7 @@
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@ -174,5 +174,21 @@
|
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"AttackCD": "2.5",
|
||||
"CritRate": "0.05",
|
||||
"CriticalHitRateBonus": "0"
|
||||
},
|
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{
|
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"Id": "M_J_004",
|
||||
"Name": "金萌妖-04",
|
||||
"Quality": "2",
|
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"Elements": "0",
|
||||
"Info": "射出一个会返回的“回旋镖”,攻击移动中触碰到的所有敌人。",
|
||||
"SkillId": "3001",
|
||||
"AttackType": "2",
|
||||
"AttackActionType": "2",
|
||||
"MaxAttack": "12",
|
||||
"MinAttack": "10",
|
||||
"AttackRange": "5",
|
||||
"AttackCD": "2.5",
|
||||
"CritRate": "0.08",
|
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"CriticalHitRateBonus": "0"
|
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}
|
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]
|
8
meng_yao/Assets/Editor.meta
Normal file
8
meng_yao/Assets/Editor.meta
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assetBundleVariant:
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meng_yao/Assets/Editor/Editor.meta
Normal file
8
meng_yao/Assets/Editor/Editor.meta
Normal file
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fileFormatVersion: 2
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guid: 1c5eadd36a678d24bb89ca26fdc281f3
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meng_yao/Assets/Editor/Editor/BaseEditor.cs
Normal file
22
meng_yao/Assets/Editor/Editor/BaseEditor.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(Base), true)]
|
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public class BaseEditor : Editor
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{
|
||||
|
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public override void OnInspectorGUI()
|
||||
{
|
||||
// 获取目标对象
|
||||
Base layoutPor = (Base)target;
|
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|
||||
// 显示静态描述内容
|
||||
// EditorGUILayout.LabelField("Description", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox(layoutPor.description, MessageType.Info);
|
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|
||||
// 绘制默认属性
|
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DrawDefaultInspector();
|
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}
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}
|
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fileFormatVersion: 2
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guid: 01f8800bc22567f4890b6a945671d07b
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guid: a8989a58477334fc88970308aa31745a
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MonoImporter:
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serializedVersion: 2
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8
meng_yao/Assets/Editor/Editor/font.meta
Normal file
8
meng_yao/Assets/Editor/Editor/font.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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70
meng_yao/Assets/Editor/Editor/font/TMPFontGenerator.cs
Normal file
70
meng_yao/Assets/Editor/Editor/font/TMPFontGenerator.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System.Text;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
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|
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public class TMPChineseFontGenerator : MonoBehaviour
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{
|
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[MenuItem("Tools/渲染字体")]
|
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public static void GenerateTMPFontWithChinese()
|
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{
|
||||
// 字体文件路径(替换为实际路径)
|
||||
string fontPath = "Assets/Font/Songti.ttc";
|
||||
string outputPath = "Assets/Font/GeneratedChineseFont.asset";
|
||||
|
||||
// 加载字体文件
|
||||
Font font = AssetDatabase.LoadAssetAtPath<Font>(fontPath);
|
||||
if (font == null)
|
||||
{
|
||||
Debug.LogError($"Font not found at path: {fontPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
// 创建字体资产
|
||||
TMP_FontAsset fontAsset = TMP_FontAsset.CreateFontAsset(font);
|
||||
|
||||
// 获取常用汉字字符集
|
||||
string chineseRange = GetChineseCharacters();
|
||||
|
||||
// 添加汉字字符到字体资产
|
||||
AddCharactersToFontAsset(fontAsset, chineseRange);
|
||||
|
||||
// 保存字体资产
|
||||
AssetDatabase.CreateAsset(fontAsset, outputPath);
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
Debug.Log($"包含中文字符的字体资产在: {outputPath}");
|
||||
}
|
||||
|
||||
// 获取常用汉字字符集
|
||||
private static string GetChineseCharacters()
|
||||
{
|
||||
int start = 0x4e00; // 汉字起始点
|
||||
int end = 0x9fff; // 汉字结束点
|
||||
|
||||
StringBuilder characters = new StringBuilder();
|
||||
for (int i = start; i <= end; i++)
|
||||
{
|
||||
characters.Append((char)i);
|
||||
}
|
||||
return characters.ToString();
|
||||
}
|
||||
|
||||
// 添加字符到字体资产
|
||||
private static void AddCharactersToFontAsset(TMP_FontAsset fontAsset, string characters)
|
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{
|
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// 遍历每个字符并尝试添加
|
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foreach (char c in characters)
|
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{
|
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if (!fontAsset.HasCharacter(c))
|
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{
|
||||
fontAsset.characterLookupTable.TryGetValue(c, out TMP_Character tmpCharacter);
|
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|
||||
if (tmpCharacter == null)
|
||||
{
|
||||
Debug.Log($"Character '{c}' 无法添加。确保字体支持此字符。");
|
||||
}
|
||||
}
|
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}
|
||||
}
|
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}
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meng_yao/Assets/Editor/__MACOSX.meta
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meng_yao/Assets/Editor/__MACOSX.meta
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Normal file
BIN
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Binary file not shown.
8
meng_yao/Assets/Editor/__MACOSX/Editor.meta
Normal file
8
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meng_yao/Assets/Editor/__MACOSX/Editor/._font.meta
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m_LocalScale: {x: 0.14, y: 0.14, z: 0.16}
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m_LocalPosition: {x: 0, y: 0.7, z: 0}
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m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
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@ -366,7 +366,7 @@ MonoBehaviour:
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damageTyp: 2
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attackCooldown: 1
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bulltes: []
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animator: {fileID: 0}
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animator: {fileID: 3097922873946836253}
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fireAnis: []
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hp: 100
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maxHp: 100
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characterClick: {fileID: 8940501394638592702}
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Angle: 30
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splitNum: 2
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SplitAttack: 10
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RunRange: 3
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haveAddDamage: 0
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AdddamageType: 1
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BoomRange: 1
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isAttack: 1
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flag: 0
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timer: 0
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bulletLengthAdd: 0
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@ -583,6 +590,7 @@ MonoBehaviour:
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CriticalHitRateBonus: 0.25
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killNum: 0
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687
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687
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Normal file
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@ -1,14 +1,18 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
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|
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|
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[ExecuteInEditMode]
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public class SkillUp : Fun
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{
|
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|
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[Header("角色脚本")] public Role role;
|
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[Header("攻击脚本")]public Attack attack;
|
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|
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// public string skill_id_1 = null;
|
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// public string skill_id_2 = null;
|
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|
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[HideInInspector][Header("攻击范围加成")] public float attackRange = 0f;
|
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[HideInInspector]
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public float AttackRange
|
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@ -59,6 +63,7 @@ public class SkillUp : Fun
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}
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[HideInInspector][Header("攻击子弹速度加成")] public float speedOfBullets = 0f;
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[HideInInspector]
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{
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get => speedOfBullets;
|
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@ -83,35 +88,65 @@ public class SkillUp : Fun
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// 存储技能加成效果
|
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private Dictionary<string, Dictionary<int, System.Action>> skillUpgrades = new Dictionary<string, Dictionary<int, System.Action>>();
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|
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public virtual void Start()
|
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private void Awake()
|
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{
|
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// 初始化技能加成升级
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InitializeSkillUpgrades();
|
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description = "更新后的萌耀,:使用方法xxxxxxxx";
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}
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|
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// 初始化技能加成升级
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private void InitializeSkillUpgrades()
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public void Up(string mengyao_id,string skill_id,string level)
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{
|
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// 技能1的加成效果
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skillUpgrades["Skill_1"] = new Dictionary<int, System.Action>
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{
|
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{ 1, Skill_1_1 },
|
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{ 2, Skill_1_2 },
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{ 3, Skill_1_3 },
|
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{ 4, Skill_1_4 },
|
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{ 5, Skill_1_5 }
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};
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// 技能2的加成效果
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skillUpgrades["Skill_2"] = new Dictionary<int, System.Action>
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Debug.LogError(GlobalObj.GetComponent<Mengyao_Skill_Date>().parsedData.Count);
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SkillLevelData info = GlobalObj.GetComponent<Mengyao_Skill_Date>().parsedData[mengyao_id][skill_id][level];
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//攻击范围加成
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AttackRange += info.Range;
|
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Debug.Log("攻击范围+"+ info.Range +"||"+ attackRange.ToString()+"=================================");
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//攻击冷却加成
|
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AttackCooldown += info.AttackCooldown;
|
||||
//攻击持续时间加成
|
||||
AttackDuration += info.AttackContinues;
|
||||
//攻击子弹数量加成
|
||||
NumberOfBullets += info.numberOfBullets;
|
||||
//攻击子弹速度加成
|
||||
SpeedOfBullets += info.speedOfBullets;
|
||||
|
||||
//攻击伤害加成
|
||||
DamageUp += info.DamageBuff;
|
||||
|
||||
//暴击率倍率加成
|
||||
CriticalRate += info.CriticalRate;
|
||||
//暴击伤害倍率加成
|
||||
CriticalDamage += info.CriticalDamage;
|
||||
|
||||
//对空伤害加成
|
||||
DamageOfSky += info.DamageOfSky;
|
||||
//对地伤害加成
|
||||
DamageOfland += info.DamageOfland;
|
||||
//对大型敌人加成
|
||||
DamageOfBig += info.DamageOfBig;
|
||||
//对小型型敌人加成
|
||||
DamageOfMin += info.DamageOfMin;
|
||||
//对减速敌人加成
|
||||
DamageOfSlow += info.DamageOfSlow;
|
||||
attack.SetAttackRange();
|
||||
|
||||
if (info.SkillList != null)
|
||||
{
|
||||
{ 1, Skill_2_1 },
|
||||
{ 2, Skill_2_2 },
|
||||
{ 3, Skill_2_3 },
|
||||
{ 4, Skill_2_4 },
|
||||
{ 5, Skill_2_5 }
|
||||
};
|
||||
foreach (string SkillId in info.SkillList)
|
||||
{
|
||||
if (SkillId == "skill_0")
|
||||
{
|
||||
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 0.2f);
|
||||
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
//Debug.LogError("使用技能1-3");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 使用技能
|
||||
@ -120,32 +155,6 @@ public class SkillUp : Fun
|
||||
/// <param name="level">等级</param>
|
||||
public void UseSkill(int index, int level)
|
||||
{
|
||||
string skillKey = $"Skill_{index}";
|
||||
|
||||
// 判断是否有这个技能
|
||||
if (skillUpgrades.ContainsKey(skillKey) && skillUpgrades[skillKey].ContainsKey(level))
|
||||
{
|
||||
// 调用相应技能等级的效果
|
||||
skillUpgrades[skillKey][level].Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("没有这个技能或者技能等级无效");
|
||||
Up(role.id, role.id + "_S_" + index.ToString(), level.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Skill_1_1() { }
|
||||
public virtual void Skill_1_2() { DamageUp *= 1.15f; Debug.LogError("使用技能1-2"); }
|
||||
public virtual void Skill_1_3() { }
|
||||
public virtual void Skill_1_4() { DamageUp *= 1.35f; Debug.LogError("使用技能1-4"); }
|
||||
public virtual void Skill_1_5() { }
|
||||
|
||||
public virtual void Skill_2_1() { }
|
||||
public virtual void Skill_2_2() { DamageUp *= 1.15f; Debug.LogError("使用技能2-2"); }
|
||||
public virtual void Skill_2_3() { }
|
||||
public virtual void Skill_2_4() { DamageUp *= 1.35f; Debug.LogError("使用技能2-4"); }
|
||||
public virtual void Skill_2_5() { }
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -1,61 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class cs_SkillUp : SkillUp
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
///对空中的敌人额外造成30%伤害
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.DamageOfSky+=0.3f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 攻击CD减少25%,散射角度增加25%,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
base.attack.Angle *= (1 + 0.25f);//散射角度
|
||||
AttackCooldown -= 0.25f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 子弹飞行速度增加25%,射程减少1格"
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.speedOfBullets+=0.25f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 对地面敌人造成额外30%伤害
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
base.DamageOfland += 0.3f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 攻击CD减少15%,但散射角度更大
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
AttackCooldown -= 0.15f;
|
||||
base.attack.Angle *= (1 + 0.25f);//散射角度
|
||||
Debug.Log("增加散射角度");
|
||||
}
|
||||
/// <summary>
|
||||
/// 对减速目标造成额外20%伤害,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.DamageOfSlow += 0.2f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
}
|
@ -1,65 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class hhl_SkillUp : SkillUp
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
///攻击CD减少25%
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackCooldown -= 0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 火球飞行速度增加15%,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
base.speedOfBullets += 0.15f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 火球飞行速度增加30%,攻击CD增加5%"
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.speedOfBullets+=0.3f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 火球溅射伤害范围增加1格
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
attack.BoomRange += 0.5f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 对大型敌人额外造成30%伤害,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
DamageOfBig += 0.3f;
|
||||
AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 被火球伤害的敌人会原地眩晕1秒,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 1f);
|
||||
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7daf04d628022bd4aaac8e5b33e8d9b9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,63 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class jbf_SkillUp : SkillUp
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
///刀的长度延长1格
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
Debug.Log("jijijijijijijijijijijijijijijijijijij111111");
|
||||
attack.bulletLengthAdd += 2;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 额外增加1把刀,刀的旋转速度减少10%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
Debug.Log("jijijijijijijijijijijijijijijijijijij");
|
||||
attack.BulletNumber += 1;
|
||||
attack.roleBulletSpeedAdd -= 0.1f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
attack.haveAddDamage = true;
|
||||
attack.AdddamageType = DamageType.magicDamage;
|
||||
base.attack.roleBulletSpeedAdd -= 0.1f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 刀的旋转速度提升25%
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
base.attack.roleBulletSpeedAdd += 0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 额外增加1把刀,刀的旋转速度减少10%
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
Debug.Log("jijijijijijijijijijijijijijijijijijij");
|
||||
attack.BulletNumber += 1;
|
||||
base.attack.roleBulletSpeedAdd -= 0.1f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 刀的旋转速度提升40%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.attack.roleBulletSpeedAdd += 0.4f;
|
||||
}
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using static Google.Protobuf.Reflection.ExtensionRangeOptions.Types;
|
||||
|
||||
public class laohuSkillUp :SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
/// 射程提升2格位置
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackRange = 2;
|
||||
attack.SetAttackRange();
|
||||
Debug.LogError("使用技能1-1");
|
||||
}
|
||||
/// <summary>
|
||||
/// 被火焰伤害的敌人有20%概率原地眩晕1秒。射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||
Action<Role> decelerationBuff = CreateDecelerationBuff(1f, 0.2f);
|
||||
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff,decelerationBuff);
|
||||
Debug.LogError("使用技能1-3");
|
||||
}
|
||||
/// <summary>
|
||||
/// 喷火冷却时间减少50%,持续喷火时间减少50%
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.AttackCooldown += -0.5f;
|
||||
base.AttackDuration += -0.5f;
|
||||
|
||||
Debug.LogError("使用技能1-5");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 喷出的火焰散开为3个。但每个火焰伤害减少50%
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
base.NumberOfBullets += 2;
|
||||
base.DamageUp += -0.5f;
|
||||
Debug.LogError("使用技能2-1");
|
||||
}
|
||||
/// <summary>
|
||||
/// 降低敌人20%移动速度,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.AttackCooldown += 0.05f;
|
||||
//buff
|
||||
Action<Role> decelerationBuff = CreateSlowDownBuff(0.2f, 3f);
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
Debug.LogError("使用技能2-3");
|
||||
}
|
||||
/// <summary>
|
||||
/// 喷火冷却时间增加30%,持续喷火时间增加50%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.AttackCooldown += 0.3f;
|
||||
base.AttackDuration += 0.5f;
|
||||
Debug.LogError("使用技能2-5");
|
||||
}
|
||||
}
|
@ -1,58 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class mkl_SkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
///子弹飞行速度增加30%。
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.SpeedOfBullets = 0.3f;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 对小型敌人增加40%伤害,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
base.DamageOfMin += 0.4f;
|
||||
AttackCooldown += 0.05f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 每次攻击增加20%暴击率 射程减少1格"
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.CriticalRate += 0.2f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 攻击CD减少25%
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
base.AttackCooldown += -0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 对小型敌人增加25%伤害,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.DamageOfMin += 0.25f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 每次攻击增加20%暴击率,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.CriticalRate += 0.2f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf06a056a8f837740a4fca76de3a5ed5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,59 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class mmg_SkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
///攻击CD减少25%
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackCooldown -= 0.25f;
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 射程提升2格位置,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
|
||||
AttackCooldown += 0.05f;
|
||||
base.AttackRange = 2;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 增加子弹20%飞行速度,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
AttackCooldown += 0.05f;
|
||||
base.attack.roleBulletSpeedAdd += 0.2f;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 每次射击2个子弹,增加扇形攻击范围
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
base.attack.BulletNumber += 2;
|
||||
base.attack.Angle += 20;
|
||||
}
|
||||
/// <summary>
|
||||
/// 对小型敌人增加25%伤害,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.DamageOfMin += 0.25f;
|
||||
AttackCooldown += 0.05f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 对小型敌人增加40%伤害,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
base.DamageOfMin += 0.4f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4343d5a9d3f9c4246bb691da4aaa144d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,59 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class qieSkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
/// 攻击CD减少25%
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackCooldown += -0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 增加子弹20%飞行速度。射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
base.SpeedOfBullets += 0.2f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 对处于减速的敌人造成额外30%伤害。 攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.AttackCooldown += 0.05f;
|
||||
base.DamageUp += 0.3f;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 对空中敌人增加25%伤害
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
base.DamageOfSky += 0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 对小型敌人增加25%伤害。射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
//base.AttackCooldown += 0.75f;
|
||||
DamageOfMin += 0.25f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 每次攻击增加20%暴击率,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
Debug.Log("技能_2_5");
|
||||
base.CriticalRate += 0.2f;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f2e2ca90067ba742b2ebdc8e467e4bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,88 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class ssm_SkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
/// 射程提升1格位置
|
||||
/// </summary>
|
||||
///
|
||||
private float poisonDuration = 10;//中毒时间
|
||||
private float poisonInterval = 2;//中毒间隔
|
||||
private float poisonDamage = 10;//中毒伤害
|
||||
Action<Role> decelerationBuff;
|
||||
public override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
decelerationBuff = CreatePoisonBuff(poisonDuration,poisonInterval,poisonDamage,role);
|
||||
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.AttackRange = 1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 攻击CD减少10%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
|
||||
base.AttackCooldown += 0.1f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 每次扇形喷出3个毒雾攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
attack.BulletNumber = 3;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 敌人中毒后受到伤害提升20%
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
poisonDamage *= 1.2f;
|
||||
SetPoisonBuff();
|
||||
}
|
||||
/// <summary>
|
||||
/// 敌人中毒后毒药生效时间减少30% 攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.AttackCooldown += 0.05f;
|
||||
poisonInterval *= 0.7f;
|
||||
SetPoisonBuff();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 敌人中毒后受到伤害提升50%,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
|
||||
base.AttackCooldown += 0.05f;
|
||||
poisonDamage *= 1.5f;
|
||||
SetPoisonBuff();
|
||||
}
|
||||
|
||||
private void SetPoisonBuff()//重置buff
|
||||
{
|
||||
role.RemoveBuff(role.storageBuff, decelerationBuff);
|
||||
decelerationBuff = CreatePoisonBuff(poisonDuration, poisonInterval, poisonDamage, role);
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be1afb412b17ae74a9039a00d02170c6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,60 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ssy_SkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
/// 冰冻子弹命中敌人后裂开为3个小子弹
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
base.attack.splitNum = 3;
|
||||
}
|
||||
/// <summary>
|
||||
/// 每个小子弹伤害增加30%,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
attack.SplitAttack *= (1 + 0.3f);
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 每次射出2个子弹,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
attack.BulletNumber = 2;
|
||||
base.AttackCooldown += 0.05f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 对小型敌人增加25%伤害
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
base.DamageOfMin += 0.25f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 攻击CD减少25%,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.AttackCooldown -= 0.25f;
|
||||
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 对小型敌人增加25%伤害,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
Debug.Log("技能_2_5");
|
||||
base.DamageOfMin += 0.25f;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
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||||
guid: db9f9a8d581a5d84cabe3e2a10ee6b88
|
||||
MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
@ -1,63 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class txm_SkillUp : SkillUp
|
||||
{
|
||||
/// <summary>
|
||||
///被巨石击中的敌人在3秒内速度减少50%
|
||||
/// </summary>
|
||||
public override void Skill_1_1()
|
||||
{
|
||||
// 创建一个眩晕 Buff(持续1秒,20%概率)
|
||||
Action<Role> decelerationBuff = CreateSlowDownBuff(0.5f, 3f);
|
||||
// 将 Buff 添加到玩家的 storageBuff 列表中
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
}
|
||||
/// <summary>
|
||||
/// 巨石的溅伤范围增加1格,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_1_3()
|
||||
{
|
||||
attack.BoomRange += 1;
|
||||
base.AttackRange = -1;
|
||||
attack.SetAttackRange();
|
||||
}
|
||||
/// <summary>
|
||||
/// 被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格
|
||||
/// </summary>
|
||||
public override void Skill_1_5()
|
||||
{
|
||||
base.AttackRange = -1;
|
||||
Action<Role> decelerationBuff=CreateDecelerationBuff(2f,1f);
|
||||
role.AddBuff(role.storageBuff, decelerationBuff);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 巨石飞行速度增加20%
|
||||
/// </summary>
|
||||
public override void Skill_2_1()
|
||||
{
|
||||
attack.roleBulletSpeedAdd += 0.2f;
|
||||
}
|
||||
/// <summary>
|
||||
/// 攻击范围增加2格,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_3()
|
||||
{
|
||||
base.AttackRange = 2;
|
||||
base.AttackCooldown += 0.05f;
|
||||
attack.SetAttackRange();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 巨石的溅伤范围增加1格,攻击CD增加5%
|
||||
/// </summary>
|
||||
public override void Skill_2_5()
|
||||
{
|
||||
attack.BoomRange += 1;
|
||||
base.AttackCooldown += 0.05f;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 86e8e9ff089f20948a58bb7c69953871
|
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MonoImporter:
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externalObjects: {}
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45
meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
Normal file
45
meng_yao/Assets/script/A_Fight/json/Mengyao_Skill_Date.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using LitJson;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Mengyao_Skill_Date : JsonReadBase
|
||||
{
|
||||
public TextAsset _Json;
|
||||
public Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>> parsedData;
|
||||
void Awake()
|
||||
{
|
||||
|
||||
// 解析 JSON 数据
|
||||
//parsedData = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>>>(_Json.text.Trim());
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
// 解析 JSON 数据
|
||||
parsedData = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, Dictionary<string, SkillLevelData>>>>(_Json.text.Trim());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class SkillLevelData
|
||||
{
|
||||
public float DamageBuff = 0; // 伤害加成
|
||||
public float Range = 0; // 攻击范围加成
|
||||
public List<string> SkillList = null;//特效
|
||||
public float AttackCooldown = 0; //攻击冷却
|
||||
public float AttackContinues = 0; //攻击持续
|
||||
public int numberOfBullets = 0;//攻击子弹数量加成
|
||||
public int speedOfBullets = 0;//攻击子弹速度加成
|
||||
|
||||
public float CriticalRate = 0;//暴击率倍率加成
|
||||
public float CriticalDamage = 0;//暴击伤害倍率加成
|
||||
|
||||
public float DamageOfSky = 0f;//对空伤害加成
|
||||
public float DamageOfland = 0f;//对地伤害加成
|
||||
public float DamageOfBig = 0f;//对大型敌人加成
|
||||
public float DamageOfMin = 0f;//对小型型敌人加成
|
||||
public float DamageOfSlow = 0f;//对减速敌人加成
|
||||
}
|
@ -1,9 +1,10 @@
|
||||
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|
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|
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|
||||
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|
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|
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Loading…
Reference in New Issue
Block a user