ADD
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File diff suppressed because it is too large
Load Diff
@ -43,7 +43,7 @@ public class GgTanchuang : mount
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =650 ,content = "内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容内容" }) ;
|
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 });
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GameObject gameObject = add_pop_up();
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gameObject.transform.position = new Vector3(540,950,0);
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gameObject.transform.position = new Vector3(Screen.width/2,Screen.height/2,0);
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gameObject.transform.SetParent(canvas);
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//设置最低高度
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(1);//设置滚动模式为滚动
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|
@ -55,18 +55,7 @@ public class Main_AsstePanel : MonoBehaviour
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AssetDetails.gameObject.SetActive(false);
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}
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async void Tloding()
|
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{
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|
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//string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
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// Debug.Log(userponse.ToString());
|
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// infopyler res = JsonUtility.FromJson<infopyler>(userponse);
|
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// SetCoinText(res.Info.Gold);
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// SetStoneText(res.Info.Gem);
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// SetOreText(res.Info.Ore);
|
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// SetForgingText(res.Info.Forge);
|
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}
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public void SetStoneText(float num)
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{
|
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|
Loading…
Reference in New Issue
Block a user