领奖提现UI以及弹窗的完成
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39
meng_yao/Assets/script/TanChuang/Lingjiang_Tanchuang.cs
Normal file
39
meng_yao/Assets/script/TanChuang/Lingjiang_Tanchuang.cs
Normal file
@ -0,0 +1,39 @@
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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using UnityEngine.UI;
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public class Lingjiang_Tanchuang : mount
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{
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public Button Kfbtn;
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public Transform canvas;
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// Start is called before the first frame update
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void Start()
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{
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}
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private void Display_pop_up_window()
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "未绑定支付宝" });
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 11 });
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GameObject gameObject = add_pop_up();
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gameObject.transform.position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
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gameObject.transform.SetParent(canvas);
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 300;//设置最低高度
|
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为滚动
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//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//设置滚动模式为自动填充
|
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "绑定提示");//测试输入框回调处理
|
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 1)
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{
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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}
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// Update is called once per frame
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}
|
11
meng_yao/Assets/script/TanChuang/Lingjiang_Tanchuang.cs.meta
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11
meng_yao/Assets/script/TanChuang/Lingjiang_Tanchuang.cs.meta
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Loading…
Reference in New Issue
Block a user