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10123
meng_yao/Assets/Scenes/cultivation_gold_coin_Island.unity.BASE.unity
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10123
meng_yao/Assets/Scenes/cultivation_gold_coin_Island.unity.BASE.unity
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8
meng_yao/Assets/communal/UI.meta
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meng_yao/Assets/communal/UI.meta
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45
meng_yao/Assets/communal/UI/SpriteAniation.cs
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45
meng_yao/Assets/communal/UI/SpriteAniation.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SpriteAniation : MonoBehaviour
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{
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[Header("帧动画的图")]
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public List<Sprite> sprites=new List<Sprite>();
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[Header("播放动画的image")]
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public Image image;
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[Header("帧时间,单位毫秒,默认100")]
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public float Aintime=100f;
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private int index=0;
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// Start is called before the first frame update
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void Start()
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{
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if (image==null)
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{
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Debug.LogError("image is null");
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}
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if (sprites.Count==0)
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{
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Debug.LogError("sprites is not");
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}
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InvokeRepeating("ainstart",0f,(Aintime / 1000));
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}
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void ainstart()
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{
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image.overrideSprite = sprites[index];
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index++;
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if (index> sprites.Count-1)
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{
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index = 0;
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}
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}
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private void OnDestroy()
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{
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sprites = null;
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}
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}
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meng_yao/Assets/communal/UI/SpriteAniation.cs.meta
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11
meng_yao/Assets/communal/UI/SpriteAniation.cs.meta
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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@ -36,13 +36,13 @@ TextureImporter:
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filterMode: 1
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alphaIsTransparency: 0
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 0
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textureType: 8
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indices:
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