From 2c54ad0c52e977dec5a63958487bb7390253b696 Mon Sep 17 00:00:00 2001 From: wulongxiao <2545507770@qq.com> Date: Fri, 27 Dec 2024 20:50:06 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E6=BB=91=E5=8A=A8=E6=9D=A1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Prefabs/ui/Beat_ZanTing.prefab | 1810 +++++++++-------- meng_yao/Assets/Scenes/scene_Main.unity | 32 + .../Assets/script/scene_Main/ui/ModePanel.cs | 91 +- 3 files changed, 1101 insertions(+), 832 deletions(-) diff --git a/meng_yao/Assets/Prefabs/ui/Beat_ZanTing.prefab b/meng_yao/Assets/Prefabs/ui/Beat_ZanTing.prefab index 2cad5e700..75c1acbb0 100644 --- a/meng_yao/Assets/Prefabs/ui/Beat_ZanTing.prefab +++ b/meng_yao/Assets/Prefabs/ui/Beat_ZanTing.prefab @@ -1,5 +1,818 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &1424694092126063639 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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btn2.onClick.AddListener(async () => + + btn2.onClick.AddListener(() => { - MoveToTarget(obj, btn2.GetComponent().position, speed*100); - btn1.GetComponent().color = Color.white; - await Task.Delay(200); - btn2.GetComponent().color = Color.black; + MoveToTarget(obj, btn2.GetComponent().position, speed * 100, btn1, btn2); }); } - // 让物体滑动到目标位置 - void MoveToTarget(GameObject obj, Vector3 targetPosition, float speed) + // 让物体滑动到目标位置,并同步更新按钮文本颜色 + void MoveToTarget(GameObject obj, Vector3 targetPosition, float speed, Button btnToDisable, Button btnToEnable) { - // 计算物体与目标位置的距离 - float distance = Vector3.Distance(obj.transform.position, targetPosition); + // 判断对象类型,如果是UI元素则使用 RectTransform,否则使用普通 Transform + if (obj.GetComponent() != null) + { + // 处理 UI 元素 (RectTransform) + RectTransform rectTransform = obj.GetComponent(); + float distance = Vector3.Distance(rectTransform.position, targetPosition); + float moveDuration = distance / speed; - // 根据速度计算持续时间 - float moveDuration = distance / speed; + // 记录滑动条初始位置,防止位置未改变时仍更新文本颜色 + Vector3 initialPosition = rectTransform.position; - - // 使用 DOTween 让物体滑动到目标位置 - // 使用 DOTween 让物体滑动到目标位置,并使用缓动效果(Ease.InOutQuad) - obj.transform.DOMove(targetPosition, moveDuration).SetEase(Ease.InOutQuad); + // 使用 DOTween 让物体滑动到目标位置,并同步更新按钮文本颜色 + Tween moveTween = rectTransform.DOMove(targetPosition, moveDuration).SetEase(Ease.InOutQuad); + + // 确保动画不受 Time.timeScale 的影响 + moveTween.SetUpdate(true); + + // 使用 OnUpdate 来同步文本颜色的变化 + moveTween.OnUpdate(() => + { + // 判断滑动条是否移动,如果位置没有变化则不更新文本颜色 + if (rectTransform.position != initialPosition) + { + // 获取动画的进度 + float progress = moveTween.ElapsedPercentage(); + + // 线性插值计算颜色,随着物体移动,按钮的文本颜色也变化 + btnToDisable.GetComponent().color = Color.Lerp(textColor1, textColor2, progress); + btnToEnable.GetComponent().color = Color.Lerp(textColor2, textColor1, progress); + } + }); + } + else if (obj.GetComponent() != null) + { + // 处理场景中的 3D 物体 (Transform) + Transform transform = obj.GetComponent(); + float distance = Vector3.Distance(transform.position, targetPosition); + float moveDuration = distance / speed; + + // 记录滑动条初始位置,防止位置未改变时仍更新文本颜色 + Vector3 initialPosition = transform.position; + + // 使用 DOTween 让物体滑动到目标位置 + Tween moveTween = transform.DOMove(targetPosition, moveDuration).SetEase(Ease.InOutQuad); + + // 确保动画不受 Time.timeScale 的影响 + moveTween.SetUpdate(true); + + // 使用 OnUpdate 来同步文本颜色的变化 + moveTween.OnUpdate(() => + { + // 判断滑动条是否移动,如果位置没有变化则不更新文本颜色 + if (transform.position != initialPosition) + { + // 获取动画的进度 + float progress = moveTween.ElapsedPercentage(); + + // 线性插值计算颜色,随着物体移动,按钮的文本颜色也变化 + btnToDisable.GetComponent().color = Color.Lerp(textColor1, textColor2, progress); + btnToEnable.GetComponent().color = Color.Lerp(textColor2, textColor1, progress); + } + }); + } } }