Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
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commit
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@ -6,31 +6,51 @@ using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using Newtonsoft.Json;
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using UnityEngine.UI;
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using System.Net;
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using System.Reflection;
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public class WebJoinroom : MonoBehaviour
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{
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private ClientWebSocket _webSocket;
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private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws";
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private const string AuthorizationValue = "Bearer VH8XwWuu_iVjEPYQmCq1E2rITTg";
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private string AuthorizationValue;
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public int count = 0;
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//界面元素
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public Text balance;
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public Text intro_text;
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public Text surpluscount_text;
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public Button Tourubtn;
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private float lastCallTime = 0f;
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float remainingTime = 0f;
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public Text TimeText;
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private float interval = 1f; // 每秒调用一次
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public Button Fishing;
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FishJoinroomData fishJoinroomData;
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private async void Start()
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{
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TimeText.gameObject.transform.parent.gameObject.SetActive(false);
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Debug.Log(PlayerPrefs.GetString("UserToken"));
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AuthorizationValue = PlayerPrefs.GetString("UserToken");
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await ConnectWebSocket();
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// 准备 JSON 数据
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var message = new
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Tourubtn.onClick.AddListener(async () =>
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{
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code = "FISHING",
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content = "{\\\"action\\\":\\\"INFO\\\"}"
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};
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await SendJsonMessage(1);
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});
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Fishing.onClick.AddListener(() =>
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{
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||||
|
||||
|
||||
// 将对象序列化为 JSON 字符串
|
||||
string jsonMessage = JsonUtility.ToJson(message);
|
||||
|
||||
fish();
|
||||
|
||||
});
|
||||
// 调用发送方法
|
||||
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }");
|
||||
await SendJsonMessage(count);
|
||||
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
||||
|
||||
//await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
||||
//await SendJsonMessage("{\"code\": \"BALANCE\"}");
|
||||
}
|
||||
|
||||
private async Task ConnectWebSocket()
|
||||
@ -38,7 +58,8 @@ public class WebJoinroom : MonoBehaviour
|
||||
_webSocket = new ClientWebSocket();
|
||||
|
||||
// 添加 Authorization 头
|
||||
_webSocket.Options.SetRequestHeader("Authorization", AuthorizationValue);
|
||||
_webSocket.Options.SetRequestHeader("Authorization", "Bearer "+ AuthorizationValue);
|
||||
// _webSocket.Options.SetRequestHeader("client-info",);
|
||||
|
||||
try
|
||||
{
|
||||
@ -76,7 +97,7 @@ public class WebJoinroom : MonoBehaviour
|
||||
Debug.Log($"接收到消息:{message}");
|
||||
|
||||
var baseResponse = JsonConvert.DeserializeObject<BaseResponse>(message);
|
||||
|
||||
Promptmgr.Instance.PromptBubble(baseResponse.message);
|
||||
if (baseResponse != null)
|
||||
{
|
||||
switch (baseResponse.code)
|
||||
@ -85,15 +106,20 @@ public class WebJoinroom : MonoBehaviour
|
||||
case "FISHING_INFO":
|
||||
// 解析为 FishJoinroomresponse 类型
|
||||
FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject<FishJoinroomresponse>(message);
|
||||
fishJoinroomData= fishResponse.data;
|
||||
if (fishResponse?.data != null)
|
||||
{
|
||||
disbalance(fishResponse.data.balance);
|
||||
Debug.Log($"余额: {fishResponse.data.balance}");
|
||||
Debug.Log($"价格: {fishResponse.data.price}");
|
||||
dissurplus(fishResponse.data.surplus_count, fishResponse.data.price);
|
||||
count = fishResponse.data.surplus_count;
|
||||
Debug.Log($"剩余数量: {fishResponse.data.surplus_count}");
|
||||
intro_text.text = fishResponse.data.intro_text;
|
||||
Debug.Log($"玩法介绍: {fishResponse.data.intro_text}");
|
||||
foreach (var item in fishResponse.data.items)
|
||||
{
|
||||
Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, 类型: {item.type}");
|
||||
Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, {item.grade}{item.intro}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -105,8 +131,11 @@ public class WebJoinroom : MonoBehaviour
|
||||
// 检查是否成功反序列化
|
||||
if (fishResponse1 != null && fishResponse1.data != null)
|
||||
{
|
||||
disbalance(fishResponse1.data.balance);
|
||||
Debug.Log($"余额: {fishResponse1.data.balance}");
|
||||
Debug.Log($"价格: {fishResponse1.data.price}");
|
||||
count = fishResponse1.data.surplus_count;
|
||||
dissurplus(fishResponse1.data.surplus_count, fishResponse1.data.price);
|
||||
Debug.Log($"剩余数量: {fishResponse1.data.surplus_count}");
|
||||
}
|
||||
else
|
||||
@ -122,17 +151,30 @@ public class WebJoinroom : MonoBehaviour
|
||||
// 检查是否成功反序列化
|
||||
if (fishResponse2 != null && fishResponse2.data != null)
|
||||
{
|
||||
disbalance(fishResponse2.data.balance);
|
||||
Debug.Log($"余额: {fishResponse2.data.balance}");
|
||||
Debug.Log($"价格: {fishResponse2.data.price}");
|
||||
dissurplus(fishResponse2.data.surplus_count, fishResponse2.data.price);
|
||||
count = fishResponse2.data.surplus_count;
|
||||
Debug.Log($"剩余数量: {fishResponse2.data.surplus_count}");
|
||||
Debug.Log($"余额: {fishResponse2.data.prize.id}");
|
||||
Debug.Log($"余额: {fishResponse2.data.prize.name}");
|
||||
Debug.Log($"余额: {fishResponse2.data.prize.type}");
|
||||
foreach(var item in fishJoinroomData.items)
|
||||
{
|
||||
if(fishResponse2.data.prize.id==item.id)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble(item.intro);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。");
|
||||
}
|
||||
break;
|
||||
case "BALANCE":
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -147,6 +189,25 @@ public class WebJoinroom : MonoBehaviour
|
||||
Debug.LogError($"接收消息时出错:{e.Message}");
|
||||
}
|
||||
}
|
||||
public async void fish()
|
||||
{
|
||||
TimeText.gameObject.transform.parent.gameObject.SetActive(true); remainingTime = 5f;
|
||||
// 生成一个随机时间,假设在 1 到 5 秒之间
|
||||
float randomDelay = UnityEngine.Random.Range(1f, 5f);
|
||||
|
||||
|
||||
// 延迟随机时间
|
||||
await Task.Delay(TimeSpan.FromSeconds(randomDelay));
|
||||
|
||||
// 延迟结束后发送消息
|
||||
await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }");
|
||||
TimeText.gameObject.transform.parent.gameObject.SetActive(false); remainingTime = 0f;
|
||||
Debug.Log("消息已发送");
|
||||
if(count>=1)
|
||||
{
|
||||
fish();
|
||||
}
|
||||
}
|
||||
|
||||
public async Task SendJsonMessage(int count)
|
||||
{
|
||||
@ -208,6 +269,51 @@ public class WebJoinroom : MonoBehaviour
|
||||
Debug.Log("WebSocket 连接已关闭。");
|
||||
}
|
||||
}
|
||||
|
||||
public void disbalance(float detail)
|
||||
{
|
||||
balance.text=detail.ToString();
|
||||
}
|
||||
public void dissurplus(float detail,int p)
|
||||
{
|
||||
surpluscount_text.text = (p*(int)detail).ToString()+"金币";
|
||||
}
|
||||
void UpdateCountdownText(float remainingTime)
|
||||
{
|
||||
|
||||
// 将剩余时间转换为小时、分钟和秒
|
||||
int hours = Mathf.FloorToInt(remainingTime / 3600);
|
||||
int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60);
|
||||
int seconds = Mathf.FloorToInt(remainingTime % 60);
|
||||
|
||||
// 使用格式化字符串显示倒计时(00:00:00)
|
||||
TimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Time.time - lastCallTime >= interval)
|
||||
{
|
||||
// 每秒调用一次的代码
|
||||
if (remainingTime > 0)
|
||||
{
|
||||
remainingTime -= 1;
|
||||
UpdateCountdownText(remainingTime);
|
||||
Debug.Log("进入倒计时");
|
||||
}
|
||||
if (remainingTime <= 0)
|
||||
{
|
||||
TimeText.gameObject.transform.parent.gameObject.SetActive(false);
|
||||
}
|
||||
// 更新上次调用时间
|
||||
lastCallTime = Time.time;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class BaseResponse
|
||||
{
|
||||
@ -235,7 +341,8 @@ public class FishJoinroom
|
||||
{
|
||||
public int id { get; set; }
|
||||
public string name { get; set; }
|
||||
public int type { get; set; }
|
||||
public int grade { get; set; }
|
||||
public string intro { get; set; }
|
||||
}
|
||||
public class Fishingresponse
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user