修改了一些UI的问题
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m_PrefabInstance: {fileID: 1274129597}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1277500120
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GameObject:
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m_ObjectHideFlags: 0
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@ -66060,10 +66702,10 @@ RectTransform:
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m_Father: {fileID: 346722531}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -960}
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m_SizeDelta: {x: 1080, y: 1920}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -160.59998}
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m_SizeDelta: {x: 0, y: -719.30005}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1563334098
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MonoBehaviour:
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@ -76351,6 +76993,84 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1805201170
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1805201171}
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- component: {fileID: 1805201173}
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- component: {fileID: 1805201172}
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m_Layer: 5
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m_Name: Image
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1805201171
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1805201170}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 130621707}
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- {fileID: 1100736961}
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m_Father: {fileID: 1889601926}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -2, y: -6}
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m_SizeDelta: {x: 148, y: 150}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1805201172
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1805201170}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 7f66311e0300bdc4f89293a3f706fcf9, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!222 &1805201173
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1805201170}
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m_CullTransparentMesh: 1
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--- !u!1 &1805409416
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GameObject:
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m_ObjectHideFlags: 0
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@ -79709,6 +80429,45 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1889134673}
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m_CullTransparentMesh: 1
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--- !u!1 &1889601925
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1889601926}
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m_Layer: 5
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m_Name: item (6)
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &1889601926
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1889601925}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1043246652}
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- {fileID: 551912975}
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- {fileID: 1805201171}
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m_Father: {fileID: 820767596}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 540, y: -1475}
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m_SizeDelta: {x: 1080, y: 200}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1890872687
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GameObject:
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m_ObjectHideFlags: 0
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@ -82164,9 +82923,9 @@ RectTransform:
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m_Father: {fileID: 1563334097}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -1643}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 76}
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m_SizeDelta: {x: 289, y: 98}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1940509820
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|
@ -35,6 +35,7 @@ public class Logo_in : mount
|
||||
}
|
||||
|
||||
PlayerPrefs.SetInt("SceneStatus", -1);
|
||||
sceneslider.gameObject.SetActive(false);
|
||||
Privacy_Policy_screen();
|
||||
}
|
||||
|
||||
@ -141,7 +142,7 @@ public class Logo_in : mount
|
||||
|
||||
gameObject.SetActive(false);
|
||||
Promptmgr.Instance.PromptBubble("登录成功");
|
||||
|
||||
sceneslider.gameObject.SetActive(true);
|
||||
|
||||
StartCoroutine(jiaLoading());
|
||||
|
||||
|
@ -31,7 +31,6 @@ public class JinshaBtn : MonoBehaviour
|
||||
|
||||
void JUmpScem()
|
||||
{
|
||||
Debug.Log("====");
|
||||
SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_Jinsha_mine_slices);
|
||||
//Debug.Log("====");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user