修bug
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@ -330,7 +330,7 @@ MonoBehaviour:
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id: 0
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Name:
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camp: 1
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hp: 25
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hp: 500
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dieIndex: 1
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Hpfiil: {fileID: 1566038940701374259}
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HpfiilYello: {fileID: 605146830908541898}
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@ -850,8 +850,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 462.18054, y: -1101.9258}
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m_SizeDelta: {x: 725.2872, y: 0}
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m_AnchoredPosition: {x: 462.18054, y: -1051.9258}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5361498673185763723
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MonoBehaviour:
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@ -4685,7 +4685,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_AnchorMin.x
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@ -4693,15 +4693,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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value: 166
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
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value: 166
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_LocalPosition.x
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@ -4733,11 +4733,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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value: 208
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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value: -116
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objectReference: {fileID: 0}
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- target: {fileID: 5129451449518912811, guid: 50872d106f73c4649a7b6daf601794e5, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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@ -1320,10 +1320,10 @@ RectTransform:
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m_Father: {fileID: 8646173537342263721}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 628.68, y: -174.5}
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m_SizeDelta: {x: 264, y: 349}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &514399549474802177
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CanvasRenderer:
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@ -2127,10 +2127,10 @@ RectTransform:
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m_Father: {fileID: 8646173537342263721}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 132, y: -174.5}
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m_SizeDelta: {x: 264, y: 349}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1106133910927903845
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CanvasRenderer:
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@ -2432,10 +2432,10 @@ RectTransform:
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m_Father: {fileID: 8646173537342263721}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 380.34, y: -174.5}
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m_SizeDelta: {x: 264, y: 349}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6130671505914922423
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CanvasRenderer:
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@ -6405,10 +6405,10 @@ RectTransform:
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m_Father: {fileID: 8646173537015180660}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 132, y: -174.5}
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m_SizeDelta: {x: 264, y: 349}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8646173537325353418
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CanvasRenderer:
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@ -92,12 +92,10 @@ public class SpawnPool : Base
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void Start()
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{
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//this.StartSpawning();
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Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
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//currentWave = MengyaoInfo.Instance.m_WaveData[0].AffiliatedWaveNumber;
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//GenerateQuantity = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].EnemyAttributes.Count;
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////GenerationIntervalOfOne = MengyaoInfo.Instance.m_WaveData[0].EnemyStatistics[0].
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}
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public void UpdateNodeList()
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{
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@ -234,15 +232,7 @@ public class SpawnPool : Base
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}
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// 当池子中敌人死亡或者被回收时,将其回收到池中
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public void ReturnEnemyToPool(GameObject enemy)
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{
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//enemy.GetComponent<Role>().mycollider.enabled = false;
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enemy.SetActive(false); // 禁用敌人对象
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EnemyPool.Return(enemy); // 将敌人回收到池中
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Enemys.Remove(enemy);
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}
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private void OnDisable()
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{
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